Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
...
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
Ignacio Roldán Etcheverry
1c037c89d4
Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant
...
C#: Fix Vector4 in godot_variant and missing marshaling
2022-09-01 02:54:52 +02:00
Clay John
7061adf24f
Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_main
...
Fix build failures for Android on Windows
2022-08-31 15:57:21 -07:00
Ignacio Roldán Etcheverry
0e63185651
C#: Fix Vector4 in godot_variant and missing marshaling
...
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).
Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
Fredia Huya-Kouadio
667f4ed742
Fix build failures for Android on Windows
...
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.
2022-08-31 13:02:23 -07:00
Yuri Rubinsky
a5db03efa7
Merge pull request #65160 from paddy-exe/fix-linear-depth-gles
2022-08-31 23:01:11 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
...
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
...
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
...
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
...
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
f4ec011c29
Merge pull request #65142 from RedMser/fix-65122-freeze
...
Fix `EditorNode::disambiguate_filenames` freeze
2022-08-31 17:36:29 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode
2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up
2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
...
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
RedMser
96bdcfd447
Fix #65122 : disambiguate_filenames freeze
2022-08-31 13:36:47 +02:00
Rémi Verschelde
46a568e0a7
Merge pull request #65131 from TokageItLab/transform-with
2022-08-31 13:08:39 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Rémi Verschelde
bd8eca48d2
Merge pull request #65120 from timothyqiu/flags-skip
2022-08-31 12:06:10 +02:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Haoyu Qiu
97f547a63a
Fix crash when toggling flag property value
2022-08-31 15:50:23 +08:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +09:00
Rémi Verschelde
c40855f818
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
...
Fix vector type for signed tangent in mobile shader
2022-08-31 09:12:31 +02:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
...
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
...
Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
...
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Bastiaan Olij
708222bb9a
Fix vector type for signed tangent in mobile shader
2022-08-31 16:35:54 +10:00
Rémi Verschelde
9d2e2c97c0
Merge pull request #65121 from timothyqiu/print-line
...
Remove unnecessary `print_line` in RendererDummy
2022-08-31 07:41:14 +02:00
Rémi Verschelde
36a5160ad7
Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin
...
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 07:38:42 +02:00
Lamia
2ff69d6181
fix: add uri_decode to root_uri #63388
2022-08-31 13:48:37 +10:00
Haoyu Qiu
ad6d6a7893
Remove unnecessary print_line
in RendererDummy
2022-08-31 09:44:02 +08:00
Rémi Verschelde
8fa9d1ae46
Merge pull request #65098 from bruvzg/msdf_modulate
...
Fix MSDF fonts color modulation.
2022-08-30 23:57:19 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
...
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
Atlinx
6b5640c88c
Fix inferred GDScript enum values not appearing in inspector
...
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
...
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
f6714581cc
Merge pull request #64545 from asmaloney/doc-fstring-make_rst
...
[doc] Use f-strings throughout make_rst.py
2022-08-30 21:34:37 +02:00
Rémi Verschelde
292b94b97c
Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style
...
Improve style and add contextual highlight to the editor launch pad
2022-08-30 21:18:41 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
...
Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Twarit Waikar
a62b0ec904
VCS: Improve VCS UI/UX by QoL changes
...
The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Twarit Waikar
1bb5e65798
VCS: Replace usage of varray() by using callable_mp::bind()
2022-08-31 00:01:42 +05:30
Twarit Waikar
c698e4f5f9
VCS: Fix empty metadata items being moved across stages
2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a
VCS: Load a GDExtension instead of Script + UI port from 3.5
2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 00:01:42 +05:30
Rémi Verschelde
de5f13e935
Merge pull request #63552 from RedMser/file-dialog-disambiguate
...
EditorFileDialog: disambiguate recent/favorite items
2022-08-30 20:24:38 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
...
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Fabio Alessandrelli
f958f00283
[Web] Require threads, rtti, allow optimize=speed.
...
Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Rémi Verschelde
c1b178be38
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
2022-08-30 19:49:36 +02:00
Yuri Rubinsky
94b3a505c3
Merge pull request #62717 from Chaosus/jps_pathfinding
2022-08-30 20:48:16 +03:00