Stanislav Labzyuk
0bde4a95e3
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 16:15:26 +01:00
Stanislav Labzyuk
436cd91065
Expose TabBar::clear_tabs to GDScript
2023-01-08 13:52:57 +01:00
Eric M
8d0178a589
Remove unnecessary changing of shortcut name.
...
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 20:35:30 +10:00
Yuri Rubinsky
6640eb8065
Fix error in AstarGrid2D::get_id_path
2023-01-08 10:34:33 +03:00
Lily Garcia
8ee6264cc9
Implement collision impulse in Godot Physics 3D
2023-01-07 22:34:28 -05:00
jordi
d5e1b4a857
Force double quotes for NodePaths with apostrophes
2023-01-07 20:23:26 -06:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
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This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Adam Scott
d22199990e
Resolve GDScript::clear()
heap-use-after-free
ASAN errors
2023-01-07 11:51:36 -05:00
Rémi Verschelde
fcba87e696
Merge pull request #71026 from bruvzg/fix_prim_detect
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[Windows] Fix primary screen detection.
2023-01-07 15:12:05 +01:00
bruvzg
9dc4f4096c
[Windows] Fix primary screen detection.
2023-01-07 15:41:06 +02:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Rémi Verschelde
447aa5b025
Merge pull request #71011 from clayjohn/GLES3-texture-default
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Properly map shader language texture hints to sampler hints in GLES3 renderer
2023-01-07 13:20:11 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
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Fix "2D Polygon indices are barely visible on bright background" (#38009 )
2023-01-07 13:19:33 +01:00
Rémi Verschelde
41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
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Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Rémi Verschelde
0ab91b3d79
Merge pull request #70993 from rcorre/array-erase-doc
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Warn against erasing array elements while iterating.
2023-01-07 13:18:16 +01:00
Rémi Verschelde
57540ae00d
Merge pull request #70858 from Malcolmnixon/fast-concave-support
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Optimize GodotConvexPolygonShape3D::get_support
2023-01-07 13:17:39 +01:00
Rémi Verschelde
ed1cfb65c7
Merge pull request #69395 from DeeJayLSP/update_zlib
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zlib/minizip: Update to version 1.2.13, remove zlib from freetype
2023-01-07 13:16:29 +01:00
DeeJayLSP
93409b8e64
zlib/minizip: Update to version 1.2.13, remove zlib from freetype
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Security update, fixes CVE-2022-37434 in zlib.
Only applications exposing/using `inflateGetHeader()` seem to be affected,
which is not our case, so this is not critical for Godot.
Remove duplicated copy of zlib in freetype sources to force using the updated
version in `thirdparty/zlib/`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-07 13:03:06 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
voidedWarranties
411719a399
Fix ScriptInstanceExtension::get_property_default_value
return value
2023-01-06 19:55:02 -08:00
Charles Crete
68b728950a
Fix "2D Polygon indices are barely visible on bright background" ( #38009 )
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Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
clayjohn
f78b492682
Properly map shader language texture hints to sampler hints in GLES3 renderer
2023-01-06 15:52:12 -08:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
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Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Rémi Verschelde
a12b326fab
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
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Unbind Variant methods that change immutable types.
2023-01-06 22:56:20 +01:00
Juan Linietsky
d762a0395a
Allow binding Callable arguments from an array
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Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.
Fixes #64668 .
Implements https://github.com/godotengine/godot-proposals/issues/6034
Usage:
```GDScript
callable.bindv([arg1,arg2,arg3])
```
2023-01-06 22:37:25 +01:00
Yuri Rubinsky
60515f62bb
Merge pull request #70485 from Chaosus/fix_astargrid_jumping
2023-01-07 00:04:28 +03:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
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Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
Yuri Rubinsky
96eb89d211
Merge pull request #70989 from Chaosus/vs_fix_expressions
2023-01-06 23:53:58 +03:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
Rémi Verschelde
af48b296e6
Merge pull request #70658 from vonagam/fix-lambdas-typing
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GDScript: Fix typing of lambda functions
2023-01-06 17:46:05 +01:00
Juan Linietsky
576ae694e0
Unbind Variant methods that change immutable types.
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Fixes #62706 .
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Haoyu Qiu
0ba5d41a44
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 23:23:30 +08:00
Dmitrii Maganov
532ffc30bd
GDScript: Fix typing of lambda functions
2023-01-06 16:38:22 +02:00
Juan Linietsky
bfc4470599
Prevent recursion in inspector resource assignment.
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Fixes #43177
2023-01-06 15:05:33 +01:00
Ryan Roden-Corrent
1f6a5e8bb1
Warn against erasing array elements while iterating.
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Erasing array elements while iterating does not appear to be safe.
For example, the following prints nothing:
```
var a := [0,1,2,3,4,5,6]
for i in a:
if i % 2 == 0:
a.erase(i)
else:
print(i)
```
While this is often true for array implementations, it still seems worth
documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06 08:21:01 -05:00
Yuri Rubinsky
35a9cd1d63
Fix errors when creating/deleting VisualShaderNodeExpression
in graph
2023-01-06 14:20:30 +03:00
Yuri Rubinsky
4a45c76737
Fix jumping in AStarGrid2D
when DIAGONAL_MODE_NEVER
is enabled
2023-01-06 13:40:24 +03:00
Yuri Rubinsky
f101add78b
Add uint
type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
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Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
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Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Rémi Verschelde
2e11627110
Merge pull request #70980 from vonagam/fix-array-as-default-parameter
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GDScript: Fix array as default value for parameter
2023-01-06 08:06:36 +01:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Hendrik Brucker
ffb8c74f26
Add tests for FastNoiseLite/NoiseTexture
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+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde
95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
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Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
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Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00