Rémi Verschelde
5b735d000e
Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon
...
Fix the flickering of the line gutter icon when saving
2022-10-03 14:52:21 +02:00
Rindbee
72a7d874b4
Fix the flickering of the line gutter icon when saving
2022-10-03 19:19:28 +08:00
Rindbee
67e126bad4
Fix the file newer dialog that keeps popping up
...
The focus is switching back and forth between the popup dialog and
the editor window, causing an infinite loop.
Fix #65824 .
2022-10-03 18:48:58 +08:00
EricEzaM
cb6d7fd059
Add searching by event for Editor Settings shortcuts and Project Settings input map.
...
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
498844f687
Merge pull request #65276 from aaronfranke/shader
...
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03 09:24:51 +02:00
Rémi Verschelde
adee79d7b5
Merge pull request #66715 from YeldhamDev/script_hide_port
...
Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
f3e7f275c2
Merge pull request #66668 from Anutrix/allow-open-files
...
Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd
Merge pull request #66656 from magian1127/4.0DelAutotile
...
TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
kobewi
7247606f64
Remember tile source sort between sessions
2022-10-02 22:41:12 +02:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor
2022-10-02 02:18:46 -05:00
Michael Alexsander
3f5086990a
Remember scripts panel's visibility state
2022-10-01 14:23:13 -03:00
Anutrix
119e1a2937
Fixed shader editor when no files are currently in shader list
2022-10-01 00:33:13 +05:30
Rémi Verschelde
e69b7083d4
Merge pull request #65903 from groud/improve_terrain_painting
...
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Magian
7e30343a5c
TileMap mouse right can delete autotile
2022-09-30 21:15:15 +08:00
Rémi Verschelde
166df0896c
Fix typos with codespell
...
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
4c73e8ba1a
Merge pull request #66632 from RedMser/script-override-gutter-docs-fix
...
Fix wrong docs opening in script override gutter
2022-09-30 09:58:30 +02:00
Rémi Verschelde
7a0500d9a3
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
...
Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
RedMser
dc3990fea4
Fix wrong docs opening in script override gutter
2022-09-30 02:11:52 +02:00
danboo
eba8be6e45
Fix typo - "collison" -> "collision"
2022-09-29 13:56:26 -08:00
Rémi Verschelde
176da47ffd
Merge pull request #66590 from akien-mga/animation-workaround-disable-onion-skinning
...
Animation editor: Disable onion skinning temporarily due to rendering bug
2022-09-29 15:34:02 +02:00
Rémi Verschelde
a593c45f1c
Merge pull request #66575 from MewPurPur/indent-dedent-in-scriptedit
...
Rename Indent Left/Right options in the Script Editor to Indent/Unindent
2022-09-29 15:33:55 +02:00
VolTer
ded10214bf
Rename Indent Left/Right to Indent/Dedent
2022-09-29 14:42:46 +02:00
Rémi Verschelde
6bbc3cbf04
Animation editor: Disable onion skinning temporarily due to rendering bug
...
Works around #53870 .
2022-09-29 12:23:13 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
...
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
clayjohn
1a0890122f
Clean up canvas light shader API.
...
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
...
Part of #66537 .
2022-09-28 16:05:07 +02:00
Guilherme Sousa
1ae1a02098
Fix mouse release leaving dock area
2022-09-27 13:35:01 +02:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines
2022-09-26 18:18:24 +03:00
Rémi Verschelde
1e14795f75
Merge pull request #66382 from MewPurPur/replace-in-files-forever
...
Make Replace in Files always visible in Search
2022-09-26 15:51:01 +02:00
Yuri Rubinsky
344aa610e3
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
Rémi Verschelde
e406badafd
Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lsp
...
Fix out of sync when the script is edited externally via lsp
2022-09-26 08:20:04 +02:00
kobewi
14435ebcee
Split script navigation state and edit state
2022-09-25 23:06:39 +02:00
Rindbee
412e87349a
Fix out of sync when the script is edited externally via lsp
...
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.
Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
d456dce8af
Merge pull request #65535 from RedMser/script-editor-inheritance-icon
...
Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
VolTer
882a226d12
Make Replace in Files always visible in Search
2022-09-25 02:49:53 +02:00
Eric M
16a3cec71e
Fix zoom in/out keyboard shortcuts not working since the introduction of EditorZoomWidget. Add KP shortcuts to zoom in/out.
2022-09-24 18:24:59 +10:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
...
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
bruvzg
4351af30c8
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty.
2022-09-22 08:20:40 +03:00
Rémi Verschelde
f3373e8311
Merge pull request #66212 from kleonc/script-text-editor-fix-check-if-script-used-within-scene
...
`ScriptTextEditor` Fix checking if script is attached to any node belonging to scene
2022-09-21 18:55:18 +02:00
kleonc
7f7966e10a
Fix checking if script is attached to any node belonging to scene
2022-09-21 15:46:30 +02:00
Rémi Verschelde
53d2a9acdd
Merge pull request #63576 from KoBeWi/list_clicker
...
Simplify script list click logic
2022-09-21 15:38:41 +02:00
Rémi Verschelde
74765691cb
Merge pull request #66191 from MewPurPur/fix-dragndrop-crash-when-scene-closed
...
Fix possible crash when drag and dropping nodes
2022-09-21 13:26:16 +02:00
VolTer
bdff928f6d
Fix crash with drag and dropping nodes
2022-09-21 03:08:54 +02:00
RedMser
a9b394d5bc
Show method override icon in script editor gutter
...
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
658bfb0395
Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unit
...
Remove px unit from animation_separation in TileSet atlas editor
2022-09-20 15:45:41 +02:00
VolTer
6a1d1f1f75
Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based)
2022-09-20 15:04:26 +02:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
...
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Rémi Verschelde
aa42b4f0cb
Merge pull request #65995 from MinusKube/tileset-size-bug
...
Fix atlas view drawing roots having zoom applied twice
2022-09-19 15:32:01 +02:00
Yuri Rubinsky
908795301b
Merge pull request #66040 from jeffres/fix-closing-shader-file-with-middle-mouse-click
2022-09-18 22:26:15 +03:00
jeffres
b9d9528c45
Close shader under cursor when middle mouse clicking in editor list
...
Previously middle mouse clicking resulted in the currently selected
file to be closed, which is not the behavior commonly expected.
2022-09-18 13:25:13 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
MinusKube
0ff2020bd4
Fix atlas view drawing roots having zoom applied twice
2022-09-17 19:07:56 +02:00
jeffres
1c98f03784
Fix selected shader file not being highlighted in shader editor list
2022-09-17 17:49:51 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
Gilles Roudière
68ffa9a2a1
Right-click to erase TileSet terrains and bugfixes
2022-09-16 15:22:55 +02:00
clayjohn
969f20656a
Free preview sun and environement on editor close.
...
Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
...
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Rémi Verschelde
50a6905f2d
Merge pull request #65421 from V-Sekai/spriteframes_read_only
2022-09-14 14:42:18 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Rémi Verschelde
abdaa6da3d
Merge pull request #65621 from KoBeWi/eternal_pattern
...
Fix broken patterns on TileMap layer change
2022-09-13 10:58:29 +02:00
Rémi Verschelde
2ac8bcdd1a
Merge pull request #65632 from YeldhamDev/thin_editors
...
Shrink shader editor's oversized borders
2022-09-13 10:58:09 +02:00
Rémi Verschelde
ed381078a4
Merge pull request #65651 from dzil123/animation_tree_node_rename
2022-09-13 10:42:49 +02:00
Rémi Verschelde
f9b4af4ba5
Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOME
2022-09-13 10:35:27 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13 10:32:47 +02:00
Yuri Rubinsky
d2ba60b4b5
Fix category of view_index inputs in the visual shader editor
2022-09-13 10:06:34 +03:00
Rémi Verschelde
fc227ea919
VCS plugin: SSH key dialog defaults to HOME
...
Fixes #65691 .
2022-09-12 17:03:20 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
...
- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
dzil123
f9bee90994
Ignore node rename if already exited blend tree
2022-09-11 02:33:59 -07:00
Michael Alexsander
c2553f530b
Shrink shader editor's oversized borders
2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10 21:40:45 +02:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
...
Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
kobewi
aafe72fcec
Fix broken patterns on TileMap layer change
2022-09-10 16:45:51 +02:00
Michael Alexsander
c4c9e41073
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
2022-09-08 14:46:32 -03:00
Yuri Rubinsky
c50febf5ef
Merge pull request #65468 from Chaosus/vs_fix
2022-09-08 15:00:24 +03:00
Rémi Verschelde
47f889f89d
Merge pull request #65495 from V-Sekai/animation_editor_fixes
2022-09-08 13:56:46 +02:00
Silc Renew
3c7a5fd8ac
bind AfterGUIInput
2022-09-08 20:02:48 +09:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
...
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
...
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
...
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
...
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
...
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
f7261e655f
Merge pull request #49466 from AnilBK/rotate-previews
...
Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
0bd4a421bd
Merge pull request #65471 from KoBeWi/s
...
Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
kobewi
35cae71842
Fix tile source selection from picking
2022-09-07 15:02:49 +02:00
Yuri Rubinsky
bf3d981c60
Remove subcategory parameter from `AddOption` in visual shader editor
2022-09-07 15:10:43 +03:00
Micky
08c2aab169
Rename ProgressBar.`percent_visible` to `show_percentage`
...
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e
Refactor to use internal foreign resource checking function.
...
Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
Rémi Verschelde
61644f1dbe
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
...
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
c1150428c6
Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
...
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
...
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
...
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Anilforextra
d4ee903004
Enable material editor preview to be rotated.
2022-09-07 11:02:57 +05:45
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
...
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
...
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00