Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
Yuri Rubinsky
b5cb4ea067
Merge pull request #60844 from Chaosus/vs_vec4
2022-05-09 21:34:13 +03:00
Rémi Verschelde
6f130768c7
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-connection-fix
2022-05-09 15:47:21 +02:00
Silc Renew
ba8398f270
Fixed delta & Implement selection of whether or not to seek root
2022-05-09 08:28:32 +09:00
kobewi
8177a8d358
Remove unused code
2022-05-08 02:49:20 +02:00
kobewi
32c4d110eb
Improve plugin dialog UX
2022-05-07 23:19:55 +02:00
Yuri Roubinsky
ee1b7a033d
Push HSV2RGB/RGB2HSV
to ColorFunc
(from VecFunc
) in visual shaders
2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e
Change output port of VisualShaderNodeColorUniform
to vec4
2022-05-07 08:40:19 +03:00
Rémi Verschelde
36c8af8849
Merge pull request #60823 from timothyqiu/import-defaults
...
Make import defaults inspector honor property style settings
2022-05-06 17:50:41 +02:00
Rémi Verschelde
9424dc0467
Merge pull request #60543 from fire-forge/connection-icons
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Add all types to connections dialog and add icons
2022-05-06 17:49:45 +02:00
Haoyu Qiu
9c94ff178d
Make import defaults inspector honor property style settings
2022-05-06 22:24:57 +08:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
FireForge
86378ff1fd
Add missing types to connections dialog
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- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
2022-05-05 18:12:50 -05:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
...
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Rémi Verschelde
efd6e4da0c
Merge pull request #60795 from KoBeWi/can't_export_this
2022-05-05 19:57:14 +02:00
kobewi
e7da3ce96e
Disallow Callable, Signal and RID in export arrays
2022-05-05 19:22:48 +02:00
RechieKho
8e8e457dd9
Disallow setting editor-only metadata in the editor
2022-05-05 16:11:27 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
b2beab3a0a
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 0997c2de84
)
2022-05-05 15:55:44 +02:00
kobewi
3f50dad460
Cache script icons in editor
2022-05-05 14:27:29 +02:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
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use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
b3162e270e
Fix global AnimationLibrary name validation
2022-05-05 11:19:54 +08:00
Rémi Verschelde
0f8ee1d256
Merge pull request #60161 from V-Sekai/instanced_children_color
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Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
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Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Rémi Verschelde
640279bdd4
Merge pull request #60738 from LightningAA/disable_input_map_add_button
2022-05-04 20:39:08 +02:00
Aaron Record
6b878e9aea
Disable add button when action name is invalid
2022-05-04 11:19:27 -06:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
...
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Haoyu Qiu
c0516c2312
Handle AssetLib repository config error
2022-05-04 22:18:41 +08:00
bruvzg
800a68837f
Fix export plugins after embedded PCK loading changes.
2022-05-04 12:57:21 +03:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column
2022-05-03 19:36:07 +02:00
Guilherme Felipe de C. G. da Silva
e72b86b499
Fix state machine box selection
2022-05-03 12:42:51 -03:00
reduz
0a57f964a3
Implement missing Node & Resource placeholders
...
Implemented by request of @neikeq to advance in the GDExtension version of Mono.
* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).
This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
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Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
...
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Guilherme Felipe
e7056c195d
Improvements of state machine
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- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
AnimationNodeStartState
AnimationNodeEndState
EditorAnimationMultiTransitionEdit
- Implements disabled transition
API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy
2022-05-02 17:45:13 +02:00
Rémi Verschelde
652650c10c
Merge pull request #60674 from MightiestGoat/master
2022-05-02 17:36:39 +02:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
...
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
mightygoat
436ef26e18
Fix mesh preview cleanup in the Scene import settings
2022-05-02 19:16:41 +05:30
kobewi
7f183d0361
Add Copy UID option to filesystem dock
2022-05-02 11:51:23 +02:00
Rémi Verschelde
ce4326df76
Merge pull request #60693 from KoBeWi/random_programming
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Change Place Random Tiles to an icon
2022-05-01 22:53:54 +02:00
kobewi
142d0e7d75
Change Place Random Tiles to an icon
2022-05-01 22:13:30 +02:00
Haoyu Qiu
c2a974f045
Keep logo aspect ratio in About dialog
2022-05-01 15:57:00 +08:00
Hendrik Brucker
6d876baf60
Improve the VisualShader/VisualScript editor UI
2022-04-30 03:56:57 +02:00
kobewi
fd490c95a5
Fix wrong condition checking for foreign resources
2022-04-30 00:12:22 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
Rémi Verschelde
12f25ce574
Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
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Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
Rémi Verschelde
81139c94a8
Merge pull request #60109 from rohanrhu/find-match-number
2022-04-29 14:35:53 +02:00
Haoyu Qiu
28317ef33c
Fix issues when skipping l10n for script variables
2022-04-29 17:49:17 +08:00
Haoyu Qiu
ef42b686ad
Fix external link icon black background
...
(cherry picked from commit 65f3d99693
)
2022-04-29 09:15:56 +02:00
Haoyu Qiu
ba90778f1c
Load fallback icon for custom class when no icon available
2022-04-29 09:40:20 +08:00
Markus Sauermann
a793960a10
Fix cppcheck const parameters
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Convert method signature parameters to const where it is possible
# Conflicts:
# drivers/gles3/rasterizer_canvas_gles3.cpp
# drivers/gles3/rasterizer_canvas_gles3.h
# editor/plugins/animation_state_machine_editor.cpp
# editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Igor Kordiukiewicz
8462647871
Added button to add warning ignore annotations
2022-04-28 02:46:05 +02:00
Rindbee
fbba40f04d
Limit the maximum value of unbinds to signal_argument_size
...
Update editor/connections_dialog.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2022-04-28 08:05:16 +08:00
Rémi Verschelde
504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
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Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Oğuzhan Eroğlu
77a78cb4ad
Indicate code editor search match number
2022-04-27 15:21:28 +03:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
2022-04-27 11:51:49 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
Rémi Verschelde
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27 11:06:20 +02:00
Rémi Verschelde
1b5d943fbb
Merge pull request #60549 from timothyqiu/import-preset-i18n
2022-04-27 10:33:33 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
Rémi Verschelde
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement
2022-04-27 09:33:40 +02:00
Rémi Verschelde
676f9d39ed
Merge pull request #60535 from timothyqiu/class-name-icon
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Fix custom class icon when it inherits from a script
2022-04-27 08:05:38 +02:00
Rémi Verschelde
6e67dc0881
Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
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Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
Haoyu Qiu
3b9095253c
Make more import preset name translatable
2022-04-27 13:50:54 +08:00
Haoyu Qiu
8960b990ec
Fix custom class icon when it inherits from a script
2022-04-27 10:02:21 +08:00
Hugo Locurcio
2694138060
Add an option to clamp HDR exposure to reduce environment fireflies
...
HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).
This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
FireForge
fb1d4be7bd
Add RayCast2D target_position editor handle
2022-04-26 15:14:35 -05:00
Aaron Franke
50495bcb08
Allow using other property hints without the range hint
2022-04-26 07:54:25 -05:00
Rémi Verschelde
e8cca501fe
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
2022-04-26 12:22:07 +02:00
Rémi Verschelde
948f4e3fbd
Merge pull request #60008 from fire-forge/bitmap-preview
2022-04-26 12:20:07 +02:00
Rémi Verschelde
004567e0cd
Merge pull request #60367 from timothyqiu/refresh-cd
2022-04-26 12:12:29 +02:00
Rémi Verschelde
525ee68087
Merge pull request #60409 from fire-forge/array-type
2022-04-26 11:20:33 +02:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node
2022-04-26 09:42:19 +02:00
Rémi Verschelde
e35ce44853
Merge pull request #60446 from KoBeWi/animation_extermination
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Remove RESET tracks after removing tracks
2022-04-26 08:18:15 +02:00
Rémi Verschelde
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
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Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Rémi Verschelde
2b50d4af5f
Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels
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Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 08:15:20 +02:00
FireForge
a549617a38
Add more property capitalizations
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- BiDi
- FileSystem
- NavMesh
2022-04-25 23:49:39 -05:00
Igor Kordiukiewicz
fa3d53ab4e
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 02:34:18 +02:00
Rémi Verschelde
340ffabd20
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 1e61fb1e37
)
2022-04-25 17:19:34 +02:00
Rémi Verschelde
3ff0cc5c1c
Merge pull request #60401 from fire-forge/gradient-undoredo
2022-04-25 16:58:30 +02:00
Rémi Verschelde
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
Rémi Verschelde
e246d08c52
Merge pull request #60500 from KoBeWi/scene_crasher
2022-04-25 16:50:17 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296
Node: Re-add find_node
as find_child
, improve docs
...
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
...
Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
kobewi
675594e9cd
Fix crash with nested resources
2022-04-25 00:06:11 +02:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00