Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
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Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Rémi Verschelde
def893b3d4
Merge pull request #58805 from KoBeWi/meh_custom
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Remove custom_* prefixes compatibility
2022-03-06 10:16:53 +01:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
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Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
kobewi
c003ab43c3
Remove custom_* prefixes compatibility
2022-03-05 21:35:10 +01:00
kobewi
b3864db7e0
Change tabs_rearrange_group to property
2022-03-05 21:03:01 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Rémi Verschelde
c55c825f6a
Merge pull request #58753 from YeldhamDev/tab_name_regression
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Fix renaming `TabContainer` children not updating tab names when outside the tree
2022-03-04 23:30:32 +01:00
Michael Alexsander
ebf630441f
Fix renaming TabContainer
children not updating tab names when outside the tree
2022-03-04 18:26:08 -03:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Rémi Verschelde
f356c8ac4b
Merge pull request #58755 from akien-mga/gcc-silence-Wstringop-overflow-false-positive
2022-03-04 18:09:47 +01:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master
2022-03-04 18:04:19 +01:00
Rémi Verschelde
b2e19b2499
Animation: Silence false positive -Wstringop-overflow warning
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And disable debug code which was wrongly left enabled.
2022-03-04 17:10:22 +01:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
2022-03-04 12:26:29 +01:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser
2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
Rémi Verschelde
8845798b44
Merge pull request #58739 from Calinou/control-add-constructors
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Add optional constructor arguments to more Control nodes
2022-03-04 11:42:53 +01:00
Hugo Locurcio
a06f82ca4d
Add optional constructor arguments to more Control nodes
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This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.
This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
2022-03-04 09:48:41 +01:00
Haoyu Qiu
933211cb0c
Remove extra separator when TextEdit is read only and unselectable
2022-03-04 16:25:25 +08:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7
Add linear_velocity and angular_velocity to PhysicalBone3D
2022-03-03 20:34:29 +01:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Hugo Locurcio
816d332e51
Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0
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This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
2022-03-03 00:15:48 +01:00
miremrie
a5e30c0228
Allow absolute file paths in file dialogs
2022-03-02 19:42:39 +01:00
Igor Kordiukiewicz
8f49150b10
Changed TileMap::set_cell alternative_tile default value to 0
2022-03-02 12:13:45 +01:00
Rémi Verschelde
97e5367fe8
Merge pull request #58641 from rburing/joints_fix_signals
2022-03-01 11:00:59 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
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Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
Rémi Verschelde
1b446ebcd4
Merge pull request #58559 from fazil47/scene-tree-icon-focus
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Double clicking scene tree icon focuses that node
2022-03-01 08:46:14 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar
2022-03-01 01:32:36 +01:00
Ricardo Buring
cb5bc58e81
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:25:45 +01:00
Ricardo Buring
9e100c3e7a
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
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This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Paulb23
7f5782047e
Fixed caret change signal emission
2022-02-28 19:01:44 +00:00
Rémi Verschelde
54a777b523
Merge pull request #58554 from KoBeWi/MIA
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Don't abort loading scene on missing dependency
2022-02-28 15:42:09 +01:00
Rémi Verschelde
345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
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Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
Rémi Verschelde
9b7aeaf88f
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
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Fix invisible CanvasItem visibility issue
2022-02-28 11:24:19 +01:00
Rémi Verschelde
f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
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`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Rémi Verschelde
2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
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Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
Haoyu Qiu
3a439a9c03
Fix AnimatedSprite infinite loop
2022-02-28 16:00:45 +08:00
Igor Kordiukiewicz
b870b40d79
Remove files_dropped signal from SceneTree
2022-02-28 07:51:50 +01:00
Ricardo Buring
184105e753
Joint2D and Joint3D: disconnect only connected signals
2022-02-27 16:55:57 +01:00
Fazil Babu
f2b0bd54b2
Double clicking scene tree icon focuses that node
2022-02-27 17:16:45 +05:30
kobewi
678ec9bcde
Don't abort loading scene on missing dependency
2022-02-26 12:02:05 +01:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
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Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
albertfay1121
dba0d52349
Fixed bug with text going under scrollbar
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added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Rémi Verschelde
4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash
2022-02-24 13:29:51 +01:00