Ignacio Roldán Etcheverry
ec521a405a
Merge pull request #68253 from dzil123/fix_array_shuffle
...
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 23:54:53 +01:00
dzil123
2fd2a16d92
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 06:25:31 -07:00
Rémi Verschelde
191c8ed12f
Merge pull request #67434 from bruvzg/win_wrapper
...
Add console wrapper app to handle console i/o redirection on Windows.
2022-11-04 10:49:37 +01:00
Rémi Verschelde
af957bf58e
Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-icon
...
Fix missing Add icon in the editor font prerendering dialog
2022-11-04 10:48:55 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal 🔕
...
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
...
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
1b3667dfc2
Merge pull request #68196 from Geometror/test-math-functions
...
Add a test suite for `Math::` namespace functions (new)
2022-11-04 10:07:03 +01:00
Rémi Verschelde
c1fd7a0c8b
Merge pull request #68212 from dsnopek/rt-override-one-method
...
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-04 10:06:50 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
...
Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
...
Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Rémi Verschelde
a13d7a3717
Merge pull request #68220 from Calinou/dynamicfont-msdf-no-antialiasing
...
Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-04 10:05:51 +01:00
Rémi Verschelde
d235b022e6
Merge pull request #68213 from AThousandShips/tile_set_alternatives
...
Fix incorrect drawing of alternative tiles
2022-11-04 10:05:40 +01:00
Rémi Verschelde
f617c30a1e
Merge pull request #68080 from akien-mga/vulkan-sdk-1.3.231.1
...
vulkan: Update all components to Vulkan SDK 1.3.231.1
2022-11-04 10:04:55 +01:00
Chris Ridenour
286e7da162
Modularize the Color Picker via properties.
2022-11-04 00:08:46 -04:00
Hendrik Brucker
e62955b45b
Add a test suite for `Math::` namespace functions
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-04 03:08:08 +01:00
Rémi Verschelde
c98d6142d0
Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr
...
Fix several render issues found while debugging XR
2022-11-03 22:37:42 +01:00
Patrick Siemsen
0b480c7d99
Fix typo in method of visual_instance_3d
2022-11-03 19:42:14 +01:00
Hugo Locurcio
94ca971114
Fix missing Add icon in the editor font prerendering dialog
...
This also tweaks button writing style to match the rest of the editor.
2022-11-03 19:18:43 +01:00
Gilles Roudière
ffacb31734
Fix terrain painting in corner-only matching mode
2022-11-03 19:08:43 +01:00
David Snopek
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
...
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Ninni Pipping
4b29f71685
Fix incorrect drawing of alternative tiles
2022-11-03 16:17:36 +01:00
Ignacio Roldán Etcheverry
c0de8d32d5
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
...
C#: Add implicit conversion from arrays to Variant
2022-11-03 14:46:26 +01:00
Rémi Verschelde
0181d005c9
vulkan: Update all components to Vulkan SDK 1.3.231.1
...
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.
No update to VMA which still has 3.0.1 as it's last tagged release.
2022-11-03 12:20:46 +01:00
Rémi Verschelde
879aac9db4
Merge pull request #67695 from Sauermann/fix-filedrop-space
...
Do not strip spaces at the end of file names of dropped files
2022-11-03 12:08:08 +01:00
Rémi Verschelde
90d290f5f5
Merge pull request #67820 from Sauermann/fix-popup-closing-on-mousemove
...
Fix unwanted popup closing by mouse-move while holding mouse-button down
2022-11-03 12:07:59 +01:00
Rémi Verschelde
a68ea12c5b
Merge pull request #68133 from Sauermann/fix-mouse-dropping
...
Fix mouseleave event after drag and drop in different windows
2022-11-03 12:07:52 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
...
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
...
Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
...
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Rémi Verschelde
1545f7aff2
Merge pull request #68203 from zaevi/fix_reload_scripts_error_after_external
...
Fix reload scripts error after saving in external editor.
2022-11-03 11:51:26 +01:00
Markus Sauermann
5d0aade322
Do not strip spaces at the end of file names of dropped files on linuxbsd
2022-11-03 11:38:42 +01:00
Markus Sauermann
8fb4b5998e
Fix unwanted popup closing by mouse-move while holding mouse-button
2022-11-03 11:36:58 +01:00
Zae
b68b26b27e
Fix reload scripts error after saving in external editor.
2022-11-03 17:06:51 +08:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Rémi Verschelde
889868cbbc
Merge pull request #68182 from Riteo/x11-folder
...
linuxbsd: move all X11 stuff in its own directory
2022-11-03 00:32:30 +01:00
Rémi Verschelde
2c0544a7b8
Merge pull request #67878 from clayjohn/RD-particles-amount
...
Correctly set number of particle dispatches when setting view axis
2022-11-03 00:32:20 +01:00
Rémi Verschelde
4746e874ad
Merge pull request #67770 from clayjohn/GLES3-flip_y
...
Remove depth correction in GLES3 renderer
2022-11-03 00:32:07 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
...
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
18380817f2
Merge pull request #67274 from jbcolli2/Primitive_Tests
...
Unit Tests for all Primitive Meshes.
2022-11-02 22:37:06 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
...
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
c9e0d787fe
Merge pull request #67928 from YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
...
Fix problems with `tab_changed` signal when removing multiple tabs at once
2022-11-02 22:36:49 +01:00
Rémi Verschelde
e5950c5c1c
Merge pull request #60273 from Calinou/cli-export-release-rename
...
Rename `--export` command line argument to `--export-release`
2022-11-02 22:36:40 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
...
Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde
b509d16652
Merge pull request #68173 from clayjohn/GLES3-panorama
...
Bind DirectionalLight buffer to uniform slot even when not used
2022-11-02 22:36:25 +01:00
Rémi Verschelde
cc27a11a8c
Merge pull request #68177 from KoBeWi/routine_regression
...
Fix crash in connection dialog
2022-11-02 22:36:18 +01:00
Rémi Verschelde
d4bf7f4458
Fixup Clang -Wtype-limits warnings introduced by #52350
2022-11-02 22:36:01 +01:00
Raul Santos
99260d972f
C#: Add implicit conversion from arrays to Variant
...
Adds an implicit conversion from supported array types (the ones that
are equivalent to `Packed*Array` types in Godot) to Variant.
2022-11-02 21:46:32 +01:00
Riteo
593c571d6a
linuxbsd: move all X11 stuff in its own directory
...
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00