Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
...
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
...
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde
2f47a0747c
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
...
[Fix #58248 ] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde
b32fec988f
Merge pull request #60539 from snailrhymer/class-desc-select-fix
...
Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes
2022-05-12 23:11:00 +02:00
FireForge
88a8038387
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
SnailRhymer
d04a431b9b
Fix _class_desc_select to handle Variant.Type
...
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".
Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.
Format some comments.
2022-05-12 16:09:00 +01:00
Rémi Verschelde
a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion
2022-05-12 16:36:40 +02:00
kobewi
379ebe304a
Show list of groups in node tooltip
2022-05-12 15:46:16 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
...
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne
ce99de32b8
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
...
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks).
2022-05-11 16:08:17 +03:00
Rémi Verschelde
cc3ed63af6
Merge pull request #60923 from aaronfranke/fix-pm-features
2022-05-10 18:20:34 +02:00
Aaron Franke
b1ea83451a
Fix display of unsupported project features in the project manager
2022-05-10 08:25:22 -05:00
Rémi Verschelde
b95042a3aa
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
...
Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00
Aleksey Smirnov
81520be31d
Cleanups after changes in ItemList signals
2022-05-10 13:26:16 +03:00
Rémi Verschelde
ccb583be09
Merge pull request #60865 from KoBeWi/plugin_maker_3000
...
Improve plugin dialog UX
2022-05-10 08:30:10 +02:00
Rémi Verschelde
a12fe31e1f
Merge pull request #60873 from KoBeWi/ded
2022-05-09 22:47:44 +02:00
Yuri Roubinsky
a8bbe570ca
Rename hint_albedo
, hint_white/black
in shaders
2022-05-09 22:50:18 +03:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
Yuri Rubinsky
b5cb4ea067
Merge pull request #60844 from Chaosus/vs_vec4
2022-05-09 21:34:13 +03:00
Rémi Verschelde
6f130768c7
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-connection-fix
2022-05-09 15:47:21 +02:00
Silc Renew
ba8398f270
Fixed delta & Implement selection of whether or not to seek root
2022-05-09 08:28:32 +09:00
kobewi
8177a8d358
Remove unused code
2022-05-08 02:49:20 +02:00
kobewi
32c4d110eb
Improve plugin dialog UX
2022-05-07 23:19:55 +02:00
Yuri Roubinsky
ee1b7a033d
Push HSV2RGB/RGB2HSV
to ColorFunc
(from VecFunc
) in visual shaders
2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e
Change output port of VisualShaderNodeColorUniform
to vec4
2022-05-07 08:40:19 +03:00
Rémi Verschelde
36c8af8849
Merge pull request #60823 from timothyqiu/import-defaults
...
Make import defaults inspector honor property style settings
2022-05-06 17:50:41 +02:00
Rémi Verschelde
9424dc0467
Merge pull request #60543 from fire-forge/connection-icons
...
Add all types to connections dialog and add icons
2022-05-06 17:49:45 +02:00
Haoyu Qiu
9c94ff178d
Make import defaults inspector honor property style settings
2022-05-06 22:24:57 +08:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
FireForge
86378ff1fd
Add missing types to connections dialog
...
- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
2022-05-05 18:12:50 -05:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
...
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Rémi Verschelde
efd6e4da0c
Merge pull request #60795 from KoBeWi/can't_export_this
2022-05-05 19:57:14 +02:00
kobewi
e7da3ce96e
Disallow Callable, Signal and RID in export arrays
2022-05-05 19:22:48 +02:00
RechieKho
8e8e457dd9
Disallow setting editor-only metadata in the editor
2022-05-05 16:11:27 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
b2beab3a0a
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 0997c2de84
)
2022-05-05 15:55:44 +02:00
kobewi
3f50dad460
Cache script icons in editor
2022-05-05 14:27:29 +02:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
...
use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
b3162e270e
Fix global AnimationLibrary name validation
2022-05-05 11:19:54 +08:00
Rémi Verschelde
0f8ee1d256
Merge pull request #60161 from V-Sekai/instanced_children_color
...
Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
...
Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Rémi Verschelde
640279bdd4
Merge pull request #60738 from LightningAA/disable_input_map_add_button
2022-05-04 20:39:08 +02:00
Aaron Record
6b878e9aea
Disable add button when action name is invalid
2022-05-04 11:19:27 -06:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
...
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Haoyu Qiu
c0516c2312
Handle AssetLib repository config error
2022-05-04 22:18:41 +08:00
bruvzg
800a68837f
Fix export plugins after embedded PCK loading changes.
2022-05-04 12:57:21 +03:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column
2022-05-03 19:36:07 +02:00
Guilherme Felipe de C. G. da Silva
e72b86b499
Fix state machine box selection
2022-05-03 12:42:51 -03:00
reduz
0a57f964a3
Implement missing Node & Resource placeholders
...
Implemented by request of @neikeq to advance in the GDExtension version of Mono.
* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).
This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
...
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
...
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
...
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Guilherme Felipe
e7056c195d
Improvements of state machine
...
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
AnimationNodeStartState
AnimationNodeEndState
EditorAnimationMultiTransitionEdit
- Implements disabled transition
API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy
2022-05-02 17:45:13 +02:00
Rémi Verschelde
652650c10c
Merge pull request #60674 from MightiestGoat/master
2022-05-02 17:36:39 +02:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
...
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
mightygoat
436ef26e18
Fix mesh preview cleanup in the Scene import settings
2022-05-02 19:16:41 +05:30
kobewi
7f183d0361
Add Copy UID option to filesystem dock
2022-05-02 11:51:23 +02:00
Rémi Verschelde
ce4326df76
Merge pull request #60693 from KoBeWi/random_programming
...
Change Place Random Tiles to an icon
2022-05-01 22:53:54 +02:00
kobewi
142d0e7d75
Change Place Random Tiles to an icon
2022-05-01 22:13:30 +02:00
Haoyu Qiu
c2a974f045
Keep logo aspect ratio in About dialog
2022-05-01 15:57:00 +08:00
Hendrik Brucker
6d876baf60
Improve the VisualShader/VisualScript editor UI
2022-04-30 03:56:57 +02:00
kobewi
fd490c95a5
Fix wrong condition checking for foreign resources
2022-04-30 00:12:22 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
Rémi Verschelde
12f25ce574
Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
...
Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
Rémi Verschelde
81139c94a8
Merge pull request #60109 from rohanrhu/find-match-number
2022-04-29 14:35:53 +02:00
Haoyu Qiu
28317ef33c
Fix issues when skipping l10n for script variables
2022-04-29 17:49:17 +08:00
Haoyu Qiu
ef42b686ad
Fix external link icon black background
...
(cherry picked from commit 65f3d99693
)
2022-04-29 09:15:56 +02:00
Haoyu Qiu
ba90778f1c
Load fallback icon for custom class when no icon available
2022-04-29 09:40:20 +08:00
Markus Sauermann
a793960a10
Fix cppcheck const parameters
...
Convert method signature parameters to const where it is possible
# Conflicts:
# drivers/gles3/rasterizer_canvas_gles3.cpp
# drivers/gles3/rasterizer_canvas_gles3.h
# editor/plugins/animation_state_machine_editor.cpp
# editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Igor Kordiukiewicz
8462647871
Added button to add warning ignore annotations
2022-04-28 02:46:05 +02:00
Rindbee
fbba40f04d
Limit the maximum value of unbinds to signal_argument_size
...
Update editor/connections_dialog.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2022-04-28 08:05:16 +08:00
Rémi Verschelde
504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
...
Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Oğuzhan Eroğlu
77a78cb4ad
Indicate code editor search match number
2022-04-27 15:21:28 +03:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
2022-04-27 11:51:49 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
Rémi Verschelde
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27 11:06:20 +02:00
Rémi Verschelde
1b5d943fbb
Merge pull request #60549 from timothyqiu/import-preset-i18n
2022-04-27 10:33:33 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
Rémi Verschelde
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement
2022-04-27 09:33:40 +02:00
Rémi Verschelde
676f9d39ed
Merge pull request #60535 from timothyqiu/class-name-icon
...
Fix custom class icon when it inherits from a script
2022-04-27 08:05:38 +02:00
Rémi Verschelde
6e67dc0881
Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
...
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
Haoyu Qiu
3b9095253c
Make more import preset name translatable
2022-04-27 13:50:54 +08:00
Haoyu Qiu
8960b990ec
Fix custom class icon when it inherits from a script
2022-04-27 10:02:21 +08:00
Hugo Locurcio
2694138060
Add an option to clamp HDR exposure to reduce environment fireflies
...
HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).
This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
FireForge
fb1d4be7bd
Add RayCast2D target_position editor handle
2022-04-26 15:14:35 -05:00
Aaron Franke
50495bcb08
Allow using other property hints without the range hint
2022-04-26 07:54:25 -05:00
Rémi Verschelde
e8cca501fe
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
2022-04-26 12:22:07 +02:00
Rémi Verschelde
948f4e3fbd
Merge pull request #60008 from fire-forge/bitmap-preview
2022-04-26 12:20:07 +02:00
Rémi Verschelde
004567e0cd
Merge pull request #60367 from timothyqiu/refresh-cd
2022-04-26 12:12:29 +02:00
Rémi Verschelde
525ee68087
Merge pull request #60409 from fire-forge/array-type
2022-04-26 11:20:33 +02:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node
2022-04-26 09:42:19 +02:00
Rémi Verschelde
e35ce44853
Merge pull request #60446 from KoBeWi/animation_extermination
...
Remove RESET tracks after removing tracks
2022-04-26 08:18:15 +02:00
Rémi Verschelde
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
...
Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Rémi Verschelde
2b50d4af5f
Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels
...
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 08:15:20 +02:00
FireForge
a549617a38
Add more property capitalizations
...
- BiDi
- FileSystem
- NavMesh
2022-04-25 23:49:39 -05:00
Igor Kordiukiewicz
fa3d53ab4e
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 02:34:18 +02:00
Rémi Verschelde
340ffabd20
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 1e61fb1e37
)
2022-04-25 17:19:34 +02:00
Rémi Verschelde
3ff0cc5c1c
Merge pull request #60401 from fire-forge/gradient-undoredo
2022-04-25 16:58:30 +02:00
Rémi Verschelde
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
Rémi Verschelde
e246d08c52
Merge pull request #60500 from KoBeWi/scene_crasher
2022-04-25 16:50:17 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296
Node: Re-add find_node
as find_child
, improve docs
...
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
...
Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
kobewi
675594e9cd
Fix crash with nested resources
2022-04-25 00:06:11 +02:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
2022-04-24 01:31:53 -05:00
FireForge
3073b85de9
Rename theme properties to include underscores
...
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
kobewi
e96b773c81
Remove RESET tracks after removing tracks
2022-04-23 00:40:28 +02:00
kobewi
cf74b36740
Fix RESET animation not being created
2022-04-22 22:28:15 +02:00
Yuri Roubinsky
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
bruvzg
be611c1c05
Implement Label3D node.
...
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
FireForge
f563337251
Show typed Array type in Array editor
...
- Use vformat() and TTR() for Array editor button text
2022-04-20 22:59:51 -05:00
FireForge
1f60584970
Add an inspector preview for BitMap
2022-04-20 22:20:31 -05:00
Hendrik Brucker
a93834c819
Add gradient resource preview generator
2022-04-21 00:08:35 +02:00
FireForge
a384031326
Fix UndoRedo in Gradient editor
2022-04-20 15:41:30 -05:00
bruvzg
defcd0c57e
Avoid setting sub-window or started project window positions, if it's impossible to get screen rect.
2022-04-20 11:10:33 +03:00
bruvzg
c0cc41d6c1
Improve embedded PCK loading and exporting.
...
Windows export process:
Limit size of executable with embedded PCK to 4 GB.
Use "rcedit" before embedding PCK.
Capture and process "rcedit" errors.
Windows, Linux:
Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Haoyu Qiu
d8fed8fb69
Fix AnimationLibrary name validation
2022-04-19 17:15:43 +08:00
Haoyu Qiu
925167c4ea
Reset refresh countdown if pending update tree request
2022-04-19 14:42:16 +08:00
Rindbee
d97236bfca
Fixes incorrect display of property labels with feature tags
...
Closes #60352
2022-04-19 09:08:56 +08:00
Silc 'Tokage' Renew
4d4ffa3a2c
Implement global rest
2022-04-18 02:11:19 +09:00
Josh Kabo
0bff53135a
Unzip read success no longer breaks read loop
...
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0).
I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-16 16:39:37 -07:00
Rémi Verschelde
970debed93
Merge pull request #60177 from reduz/animation-library-import
...
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz
66009318e0
Import scenes as AnimationLibrary
...
Added the ability to import scenes as AnimationLibrary
* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.
Creates a secondary scene importer used only for animations.
**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde
383cac9d1e
Merge pull request #59398 from Calinou/animation-track-editor-keyframe-draw-hover
2022-04-13 13:07:03 +02:00
Rémi Verschelde
668c498659
Merge pull request #60030 from KoBeWi/pewport
2022-04-13 12:57:21 +02:00
SaracenOne
f8cc2e054d
Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice
2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
...
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Rémi Verschelde
4f0a379b25
Merge pull request #60040 from ConteZero/editor_log_copy
2022-04-12 21:06:54 +02:00
Rémi Verschelde
776c6bf6fb
Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-12 21:05:15 +02:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
c896ba8c8c
Merge pull request #60163 from fire-forge/texture-size-x
2022-04-12 16:34:08 +02:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu
2022-04-12 19:42:41 +05:30
FireForge
0b0a74e135
Redesign InputEvent editor plugin
...
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Rémi Verschelde
43f94c95aa
Merge pull request #60057 from timothyqiu/select-frames
2022-04-12 14:43:37 +02:00
Rémi Verschelde
c28d781344
Merge pull request #60169 from bruvzg/remove_fa_close
2022-04-12 14:16:52 +02:00
bruvzg
d2ebac3a30
Remove or make private FileAccess
close()
methods.
2022-04-12 14:50:14 +03:00
bruvzg
59e0a55c9c
Fix OpenType property editor signal connection.
2022-04-12 13:15:10 +03:00
Rémi Verschelde
f586e06f7b
Merge pull request #60166 from bruvzg/narrow_file_access
2022-04-12 10:39:54 +02:00
bruvzg
4bf99f4af2
Narrow FileAccess scope to prevent deadlocks.
2022-04-12 10:54:39 +03:00
Haoyu Qiu
2b97020543
Disable Open in Inspector when there is no animation
2022-04-12 13:10:42 +08:00
FireForge
d879d6016a
Use multiplication symbol in Texture size label
2022-04-11 23:02:39 -05:00
Rémi Verschelde
bbd8651d87
Merge pull request #60020 from KoBeWi/yeet_bg
2022-04-11 17:54:58 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries
2022-04-11 14:18:35 +02:00
Rémi Verschelde
5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted
2022-04-11 14:12:18 +02:00
Rémi Verschelde
2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed
2022-04-11 12:52:51 +02:00
reduz
6f401439f8
Implement Animation Libraries
...
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Rémi Verschelde
aba84275ae
Merge pull request #59514 from EricEzaM/input-editor-fixes
2022-04-11 12:37:10 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
Haoyu Qiu
35d0878139
Localize unnamed project name in editor window title
2022-04-11 12:50:10 +08:00
SaracenOne
e7e4f41004
Make instance's editable children use warning color instead of disabled color
2022-04-11 02:36:20 +01:00
kobewi
63de41b996
Improvements to files_dropped signal
2022-04-11 00:37:06 +02:00
FireForge
8e752b06e8
Expose EditorSpinSlider.hide_slider
2022-04-09 16:31:22 -05:00
Haoyu Qiu
90782a18b7
Improve Select Frames dialog of SpriteFrames editor
2022-04-09 17:30:00 +08:00
ConteZero
ee8fc125bf
Fix editor_log text copy
2022-04-08 22:13:48 +02:00
kobewi
216fe8f8d9
Fix 2D editor menu position
2022-04-08 17:09:40 +02:00
kobewi
f75e08db6a
Remove unused SplitContainer bg theme property
2022-04-08 13:05:29 +02:00
Hugo Locurcio
f064258aee
Highlight hovered keyframes in the animation track editor
...
Both unselected and selected keyframes feature hover feedback.
This currently only affects standard keyframes (i.e. not booleans,
colors or audio tracks which use custom icons).
2022-04-08 01:43:21 +02:00
Rémi Verschelde
748fde8df0
Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing
...
Improve the animation track editor drawing
2022-04-08 01:18:42 +02:00
Rémi Verschelde
10dc3284fa
Merge pull request #59178 from Calinou/occluder3d-add-editor-icons
2022-04-07 19:02:41 +02:00
Rémi Verschelde
a49079947b
Merge pull request #59962 from Ev1lbl0w/bugfix-projectManagerFileDialog
2022-04-07 00:09:48 +02:00
Ev1lbl0w
38fed916e7
Restore hidden folder behavior for project manager
2022-04-06 22:37:33 +01:00
Daniel Kříž
cbe363d716
Fix missing favorite files in filesystem dock
2022-04-06 22:49:50 +02:00
Aleksey Smirnov
6edbbf3a94
Fix false warning folder already exists
2022-04-06 21:01:00 +03:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
a8ae206a1e
Merge pull request #59922 from V-Sekai/fix_editor_search
...
Improve handling for editor documentation search with blank searches
2022-04-05 23:49:41 +02:00
SaracenOne
208c4ce3f0
Improve handling for editor search with blank searches
2022-04-05 21:39:02 +01:00
Marios Staikopoulos
da2b5da0c5
Fix Project Manager hard crashes due to invalid access to Editor Nodes
2022-04-05 11:40:47 -07:00
Rémi Verschelde
f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input
2022-04-05 14:03:39 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input
input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
Yuri Roubinsky
5db47c5521
Fix lookup symbol in scripts which doesn't open a tab at first attempt
2022-04-05 10:18:45 +03:00
Rémi Verschelde
af2c8fbcb6
Merge pull request #59891 from ConteZero/editor_log_deselect
2022-04-05 00:00:28 +02:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy
2022-04-04 23:57:30 +02:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
ConteZero
deddbc142c
Disable deselect on focus lost on editor_log
2022-04-04 22:21:49 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
...
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
b78aa4fe19
Style: Apply clang-tidy to current code, add readability-redundant-member-init
2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
2022-04-04 19:31:37 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00