Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
...
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
...
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
JFonS
059078f075
Fix hint_range for GLES2 shader uniforms
2019-04-08 11:53:57 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
...
Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
...
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Anish Bhobe
4839b17f93
Added GLES2 RenderStorage Info calculations.
...
Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
2019-03-25 23:08:23 +05:30
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
clayjohn
63bb6808e6
gles2 reallocate texture when transparent is set
2019-03-09 10:56:51 -08:00
Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
...
May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Juan Linietsky
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
2019-03-01 18:18:55 -03:00
Juan Linietsky
ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
2019-03-01 17:41:15 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Rémi Verschelde
3ece0004fa
Remove unused include from previous commit
2019-03-01 20:12:35 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Juan Linietsky
8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
2019-03-01 11:21:21 -03:00
Juan Linietsky
057d3e874d
Detect for 24 bits oes support on GLES2, closes #26344
2019-02-27 18:57:33 -03:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
...
Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
Juan Linietsky
01a3dd389c
Remove references to OES24, which is incompatible with many devices.
2019-02-26 19:45:15 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
...
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
...
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Juan Linietsky
31656301b2
Removed debug function.
2019-02-24 23:12:27 -03:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
Juan Linietsky
ab8f3d7842
Fixed issue with buffers being wrongly cleared, closes #25484
2019-02-24 00:33:22 -03:00
Juan Linietsky
16e67388a2
Properly update materials when adding surface, fixes #23790
2019-02-22 16:27:00 -03:00
Rémi Verschelde
513b7ddab6
Remove unused variable after aab8f44
2019-02-22 16:51:16 +01:00
Juan Linietsky
aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
...
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Juan Linietsky
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
2019-01-27 16:57:05 -03:00
muiroc
d1e399a971
fix s3tc support detection for webgl
2019-01-26 22:25:03 +01:00
Juan Linietsky
18c3ed245a
Further fixes to avoid memory corruption, closes #25336
2019-01-26 10:47:04 -03:00
Juan Linietsky
7fa41f17a6
Makes screen texture work in GLES2 (2D for now), fixes #23604
2019-01-24 17:00:33 -03:00
Rémi Verschelde
2a45b298c1
Remove unused method in RasterizerStorageGLES2
...
Added in 4f4e46edd5
but not used in the end.
2019-01-23 10:31:05 +01:00
Juan Linietsky
4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
2019-01-22 21:57:09 -03:00
Juan Linietsky
46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
2019-01-22 10:05:23 -03:00
santouits
3c1cd2873b
WebGL1 some changes
...
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/
Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/
And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22 13:40:28 +02:00
Juan Linietsky
682fdf0f74
Use 16 bit indices on phones that dont support 32, fixes #19797
2019-01-18 17:30:12 -03:00
Juan Linietsky
7478f468b2
Fixes to 2D lights, closes #24750
2019-01-17 10:40:36 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Bastiaan Olij
9055386de9
Fix texture type not being initialised
2018-12-29 23:44:28 +11:00
Juan Linietsky
a366d45856
-Implented 2D Mesh support for GLES2
...
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524 , closes #21839
2018-12-27 20:41:04 -03:00
Juan Linietsky
7b1cbe9874
Reverse RGBA shadow test on GLES2
2018-12-21 10:02:43 -03:00
Juan Linietsky
7535c5a56a
Further GLES2 fixes
2018-12-21 10:01:16 -03:00
Juan Linietsky
9ea27ec032
Fixes to framebuffer formats for GLES2, closes #24518
2018-12-21 09:50:57 -03:00
Juan Linietsky
f3cb236f9d
Remove usage of VAO, which does not work in GLES2
2018-12-20 17:28:01 -03:00
Juan Linietsky
3bdd1ff387
Support lights and shadows in GLES2, fixes #21853
2018-12-20 10:10:30 -03:00
Juan Linietsky
89abfd40ed
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
2018-12-18 13:01:46 -03:00