Commit Graph

373 Commits

Author SHA1 Message Date
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin 2022-04-24 01:31:53 -05:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Hendrik Brucker
314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Yuri Roubinsky
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
Yuri Roubinsky
9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
Yuri Roubinsky
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Yuri Roubinsky
99e26b6e63 Fix editor crash when renaming visual shader port 2022-03-18 09:52:12 +03:00
Yuri Roubinsky
4d6790e9df Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Yuri Roubinsky
87c7fe69f2 Fix _update_varyings call in visual shader 2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Yuri Roubinsky
15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Yuri Roubinsky
2f8cb76899 Adds few more input/output built-ins to visual shader 2022-03-03 21:28:23 +03:00
Yuri Roubinsky
a4a8de3874 Fix crash on creation of HSV2RGB/RGB2HSV functions in visual shader 2022-02-27 17:51:31 +03:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
trollodel
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
jmb462
a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Yuri Roubinsky
db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Yuri Roubinsky
59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Anilforextra
fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Yuri Roubinsky
88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Yuri Roubinsky
fd8c0f4a6a Refactor AddOption in visual shader editor 2022-01-28 15:28:37 +03:00
kobewi
98692d68c3 Minor tweaks and fixes to panning 2022-01-23 13:49:53 +01:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING 2022-01-23 00:47:52 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults 2022-01-23 00:27:48 +01:00
Yuri Roubinsky
56a6e95d6a Remove transform input from fog mode in visual shaders 2022-01-22 16:31:06 +03:00
Yuri Roubinsky
538cff1351 Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
kobewi
74bfe88267 Add ViewPanner to 2D editor 2022-01-21 18:35:06 +01:00
trollodel
aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
c381990fca Auto-set a port source for texture nodes created by dragged connection 2022-01-12 15:21:55 +03:00
Yuri Roubinsky
422f7b280f Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Anilforextra
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
kobewi
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Yuri Roubinsky
ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00