Rémi Verschelde
bc73e32014
Merge pull request #72068 from clayjohn/RD-sky-texture
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26 01:12:12 +01:00
Rémi Verschelde
31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
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Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
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Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
bitsawer
8c25bcdb84
Fix range loop iteration regressions
2023-01-26 00:14:39 +02:00
clayjohn
5f94b378ab
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-25 11:31:53 -08:00
Henrique Coura
28d8cad02e
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-25 15:25:49 -03:00
Bastiaan Olij
85c478e170
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
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Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00
Rémi Verschelde
260daf8a13
Merge pull request #71694 from clayjohn/VoxelGI-reflection
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Use proper space for forward GI reflections
2023-01-23 22:29:54 +01:00
clayjohn
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 12:38:09 -08:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
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fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
jainl28patel
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24 00:32:24 +05:30
clayjohn
ce8a2c6dbf
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
2023-01-23 09:37:18 -08:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Rémi Verschelde
d40501faee
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23 10:24:09 +01:00
Hugo Locurcio
d84c9523f7
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22 22:25:15 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
clayjohn
d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
clayjohn
2ccc69cd7d
Use proper space for forward GI reflections
2023-01-19 12:58:59 -08:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
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fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
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Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Conrad H. Appel, IV
ad6dd38795
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16 14:10:58 -08:00
clayjohn
8b3db6e9ce
Properly initialize directional_light_count in RD sky shaders
2023-01-16 13:05:52 -08:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
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Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
jainl28patel
390f83bf5a
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
Yuri Rubinsky
01cddbb12a
Clear material arrays to prevent freeing of invalid texture RID
2023-01-13 23:25:09 +03:00
Bastiaan Olij
478c37deb8
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
clayjohn
131036a5ef
Only setup depth framebuffer properties when not rendering ReflectionProbes
2023-01-12 16:19:12 -08:00
Rémi Verschelde
1f171ff18b
Merge pull request #71261 from clayjohn/RD-alpha-aa
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Take alpha antialising options into account when setting up materials
2023-01-12 08:19:16 +01:00
clayjohn
0ae567b00a
Take alpha antialising options into account when setting up materials
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This restores the functionality of the alpha antialising options
2023-01-11 21:29:36 -08:00
Rémi Verschelde
0abd60b953
Merge pull request #71130 from clayjohn/RD-normal-roughness
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Fix multiple issues that make the normal roughness texture unusable
2023-01-12 01:01:24 +01:00
Rémi Verschelde
201673ecd8
Merge pull request #71124 from clayjohn/forward-prepass
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Only disable depth writing in opaque pipelines
2023-01-12 00:55:10 +01:00
Rémi Verschelde
8cb63cdd55
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
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Move luminance effect into its own class and use new buffers system
2023-01-11 01:10:37 +01:00
clayjohn
89766848de
Fix multiple issues that make the normal roughness texture unusable
2023-01-09 11:56:36 -08:00
clayjohn
e5abca4990
Only disable depth writing in opaque pipelines
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This restores the behaviour of the visibility fade
2023-01-09 09:45:43 -08:00
Pedro J. Estébanez
5ca2ba45f1
Make inclusion of Godot version in shader hash universal
2023-01-09 17:47:02 +01:00
Bastiaan Olij
9b549231e4
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
clayjohn
aaa9d626f3
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
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This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Bastiaan Olij
8bf16b0ce5
Fix errors related to reflection probe now using a render buffers object
2022-12-26 22:23:22 +11:00
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
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Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00
Rémi Verschelde
2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
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[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
Ansraer
d44a91c2f7
use depth prepass to increase performance
2022-12-23 17:15:46 +01:00