Commit Graph

181 Commits

Author SHA1 Message Date
Poommetee Ketson 0c66078bcb Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
Rémi Verschelde f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky 01198cb896 Removed stupid right arrow to edit resource. Now simply click it.. 2017-06-04 20:35:45 -03:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Rémi Verschelde 5f15f03d38 Fix theme_data.h formatting via make_header.py
Should make clang-format happy.
2017-04-27 08:58:11 +02:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Ray Koopa 75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
volzhs 25a4daa5ce Fix editor style box for ToolButton 2017-04-12 12:40:16 +09:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
Robert Hernandez 7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Ray Koopa e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa 5cf063ca9d Add disabled tabs 2017-02-27 19:07:50 +01:00
Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde 7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Zher Huei Lee 191fdc873e Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00
Paulb23 0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Mariano Suligoy 6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Pawel Kowal d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Pawel Kowal 9e5aaa27bc Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky b780679302 -Added focus to comment node
-Make comment node not grab focus on main area
2016-09-02 12:03:49 -03:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky 231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
Daniel J. Ramirez 287b6d0e04 Some new icons for visual script and graphs 2016-08-08 17:23:31 -05:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Juan Linietsky 7a4d67ae71 Property convert images to RGBA before applying hq2x, fixes #5168 2016-07-18 18:30:30 -03:00
Paulb23 54f720ac06 Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
Paulb23 12e3bb1f01 Removed duplicate color 2016-07-11 15:40:04 +01:00
Paulb23 cc133c9289 Expose colors to theme 2016-07-11 14:57:32 +01:00
Rémi Verschelde e4c5a16a2c Merge pull request #5397 from djrm/gizmos_fix
Added high resolution icons for the Gizmos
2016-06-25 10:28:58 +02:00
Daniel J. Ramirez b8190fbef6 Added high resolution icons for the Gizmos, fixes #1638 2016-06-24 22:42:42 -05:00
Rémi Verschelde 001294ed35 Merge pull request #5386 from Paulb23/code_completion_color_theme
Exposed code completion colors to the text edit theme
2016-06-24 21:19:30 +02:00
Paulb23 b643d9af6f Exposed code completion colors to the text edit theme 2016-06-24 16:33:29 +01:00
J08nY 0ab05b09e4
Fixed iCCp chunk in pngs
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Paulb23 45f0dec55c Added code completion existing color setting 2016-06-21 17:34:38 +01:00
Paulb23 706895a922 Added code completion selected color setting 2016-06-21 17:21:55 +01:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky 9f2f8c9130 fixes compilation error on visual studio, closes #5249 2016-06-17 10:34:44 -03:00
Juan Linietsky f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Juan Linietsky 816b3fa94d It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme 2016-06-16 20:05:22 -03:00
UgisBrekis d97e46ffb6 Adds the ability to draw parent-children relationship lines in scene tree editor
Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
Daniel J. Ramirez 131cd1399c Added some theme icons and its sources 2016-06-14 21:40:24 -05:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Paulb23 6dd538a7ae Fixed caret color not changing though properties 2016-05-24 15:21:34 +01:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky da7a9aae27 Merge pull request #4096 from neikeq/pr-margin-cont-imp
MarginContainer improvements
2016-05-13 13:13:12 -03:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Juan Linietsky 0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Ignacio Etcheverry d38454b967 MarginContainer: Add top, right and bottom margins 2016-03-21 00:53:47 +01:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Juan Linietsky 34c022a0a2 -Cleaned up GraphEdit, also fixes #3568 2016-02-08 16:28:12 -03:00
Juan Linietsky 857edbea1c -make animationplayer thinner, also toolbuttons too. fixes #3526 2016-02-02 18:22:37 -03:00
MarianoGNU ad2387f0be Add presets.
Also fix some bugs.

Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
MarianoGNU 1f3d6824c8 Move shaders to default theme and add shader_override related methods to Control class 2016-01-15 17:23:19 -03:00
MarianoGNU dc7755ffcd Add a visual editor to color picker. 2016-01-15 17:23:19 -03:00
Rémi Verschelde 52e18accf2 Merge pull request #3159 from neikeq/tab_close_icon
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Ignacio Etcheverry 563c761c8c Add tab close icon to the default theme 2015-12-29 12:09:41 +01:00
Juan Linietsky 4dba503fc3 Merge pull request #3140 from neikeq/fix_refresh_icon
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ignacio Etcheverry 84c5585afe Added reload icon to FileDialog's default theme 2015-12-26 19:15:22 +01:00
reduz 13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky 83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Juan Linietsky 35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky 3337191d5a Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes
Fix default StyleBoxes of MenuButton
2015-11-18 19:43:02 -03:00
Juan Linietsky a8f18e1bae Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Juan Linietsky b08312b30c -Fixed default theme a little
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky 081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky 8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
eska 825bc8b293 Add default focus StyleBox to MenuButton 2015-11-01 10:33:28 +01:00
Juan Linietsky d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
MarianoGNU 6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
Mariano Javier Suligoy c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Mariano Javier Suligoy c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00