Jared
d02ee1ff0e
Corrects small typo in atan2() documentation.
...
(cherry picked from commit 9838c4df7c
)
2019-03-27 17:31:29 +01:00
Chris Bradfield
4740489a97
[DOC] Physics[2D]DirectBodyState updates
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(cherry picked from commit bb2e6e3ed2
)
2019-03-27 17:31:29 +01:00
Tomasz Chabora
e9796044ed
Better documentation for some move_and_slide parameters
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(cherry picked from commit 0e93714ff7
)
2019-03-27 17:31:29 +01:00
homer666
f7ff3ec749
[DOCS] Add tutorial link to Particles2D
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(cherry picked from commit bc8aa32593
)
2019-03-27 17:31:29 +01:00
Chris Bradfield
a51b2b8a82
[DOCS] minor classref updates
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(cherry picked from commit 454b701e76
)
2019-03-16 10:42:06 -07:00
Andrettin
4023d52399
Made the tooltip position offset configurable
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(cherry picked from commit 30c07c1ae1
)
2019-03-16 10:41:08 -07:00
clayjohn
77c26d3260
linked tutorials in the classref
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(cherry picked from commit 67446ff733
)
2019-03-13 20:09:17 +01:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Rémi Verschelde
61771ad39b
doc: Fix style for vararg in makerst
2019-03-10 11:31:27 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
...
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
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Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
merumelu
4d9b7b9803
makerst: make vararg methods look the same as in editor help
2019-03-05 20:42:09 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Michael Alexsander Silva Dias
1b4228cb48
Remove "TODO" instances in the docs
2019-03-05 11:02:44 -03:00
Juan Linietsky
5cfedd46ce
Further clarify docs for #26545
2019-03-04 09:53:02 -03:00
psuhas77
52125af7a0
mentioned possible use of property:component syntax
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Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Rémi Verschelde
df2491c253
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
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docs: Elaborate AnimationPlayer manual advancing
2019-02-27 21:42:08 +01:00
Michael Pobega
ffa22c9273
Elaborate AnimationPlayer manual advancing
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Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.
From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
nuke
cab790a49d
Update ScrollContainer description to be less ambiguous.
2019-02-27 12:24:56 -05:00
Ryan Roden-Corrent
b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
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Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Rémi Verschelde
51bd516a07
doc: Fix wrong tag
2019-02-25 11:17:56 +01:00
Chris Bradfield
08c3a2241d
[DOCS] Minor classref updates.
2019-02-24 20:30:26 -08:00
Hein-Pieter van Braam
9bfc491384
Merge pull request #25683 from wombatstampede/patch-1
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Update CPUParticles.xml
2019-02-23 00:36:04 +01:00
Rémi Verschelde
8b9ec8bc88
Document that ViewportTexture is flipped on Y
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Fixes #26141 .
2019-02-22 15:11:32 +01:00
Michael Alexsander Silva Dias
5dc4893f2e
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 11:07:41 -03:00
Rémi Verschelde
b39e1df704
Fix VariantWriter overflow on 64-bit int
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Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.
Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Rémi Verschelde
5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
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ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Pieter-Jan Briers
d7ae3b8b61
Improve documentation for StyleBox.
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I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Rémi Verschelde
e7018e4017
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 14:45:02 +01:00
Rémi Verschelde
d1f68e2eaf
Add tooltip for in-editor FPS display in 3D viewport
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Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.
Closes #26082 .
2019-02-20 12:16:22 +01:00
Joseph Catrambone
ec94370053
Add warnings to docs for methods that return copies, not refs.
2019-02-19 20:03:40 -08:00
Rémi Verschelde
7c8fbd892c
Merge pull request #25971 from akien-mga/version-hex
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Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18 13:51:38 +01:00
Rémi Verschelde
4e0eb752c2
doc: Fix style issues
2019-02-18 09:45:10 +01:00
Rémi Verschelde
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
Michael Alexsander Silva Dias
8cc3ae11da
Small improvements to the Resource doc
2019-02-17 10:37:23 -03:00
Rémi Verschelde
2e6501d879
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-17 13:38:52 +01:00
Juan Linietsky
1aa7e22b67
Clear up eof_reached function, fixes #16919
2019-02-17 09:05:32 -03:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
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Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Pierrick Brunet
3b6d05db3e
Fix typo for randd and randf
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* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
7a79eee523
Expose OS::get_current_video_driver to scripting languages
2019-02-16 14:41:07 +01:00
Rémi Verschelde
325efb60b7
Merge pull request #25776 from luizcarlos1405/master
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Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde
b340b7e804
Merge pull request #25422 from azagaya/optionbutton
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Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz
06a0a29711
Fix some AnimationPlayer bugs and update documentation
2019-02-13 14:40:22 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
MidZik
ee77cba83e
Clarified TileMap get_cell method behavior.
2019-02-12 22:44:39 -06:00
azagaya
7051685a77
Fixes differences between docs and item_selected and item_focused signals in optionbutton
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Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde
6607c3c1c7
Merge pull request #25428 from GlaDos28/master
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[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00
Evgeny Savelyev
5594b08e90
added warnings about Dictionary element erasure while iterating over it
2019-02-10 23:28:22 +03:00
Rémi Verschelde
f614f15506
doc: Misc formatting fixes
2019-02-10 13:30:48 +01:00
Rémi Verschelde
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
Rémi Verschelde
2975f6e3c4
Merge pull request #25412 from toger5/Doc_impulse_fore
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[DOCS] rephrased impulse
2019-02-10 12:56:12 +01:00
Rémi Verschelde
3b3bb8c578
Merge pull request #25728 from clayjohn/doc_multimesh
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[DOC] Filled in MultiMesh doc
2019-02-10 11:36:21 +01:00
clayjohn
975c3fd157
filled in multimesh doc
2019-02-09 11:47:25 -08:00
Rémi Verschelde
b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
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Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde
0e377f348c
Merge pull request #25517 from Zylann/doc_expression
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Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde
39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
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[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Hugo Locurcio
4b51e8a975
Improve the ResourcePreloader documentation
2019-02-07 17:00:16 +01:00
wombatstampede
d18b89707c
Update CPUParticles.xml
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It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.
I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."
Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00
Marc Gilleron
08ea2aedd2
Explain how to use Expression inputs
2019-01-31 15:52:17 +01:00
homer666
07e27cd197
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-01-31 20:39:40 +11:00
toger5
ef99f034b4
[DOCS] rephrase impulse
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- improove coordinate system explanation
- define usecase
2019-01-29 13:05:20 +01:00
Kyle Szklenski
fb61080812
Fix non-compiling typo in Expression.xml example
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Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde
cc0842f9a6
Prevent upscaled SVG from exceeding Image bounds
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Also expose Image MAX_WIDTH and MAX_HEIGHT.
Fixes #24455 .
2019-01-28 16:00:15 +01:00
Rémi Verschelde
2ad6212a3f
Merge pull request #25372 from JFonS/add_gizmo_docs
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Minor fixes and documentation for Spatial Gizmos
2019-01-27 19:06:42 +01:00
JFonS
e90fb5b0ab
Minor fixes and documentation for Spatial Gizmos
2019-01-27 18:40:01 +01:00
Rémi Verschelde
17b2b17471
Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935 .
2019-01-27 13:11:57 +01:00
Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Rémi Verschelde
33d8c19999
doc: Add caveat for File.file_exists for imported resources
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Fixes #25347 .
2019-01-26 20:25:36 +01:00
danboo
aca6e5f4b7
Update Control.xml
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The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21 21:39:06 -09:00
Demiu
a0640f799b
Docs: Fix TileMap::world_to_map description
2019-01-19 15:23:49 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
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doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Aditya Banerjee
ead285bc7c
Added missing descriptions to Particles2D
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Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Aaron Franke
763353692b
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 17:48:16 -05:00
Rémi Verschelde
7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
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GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde
d024979e84
GDScript: Fix return value of "lerp" builtin
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Fixes #25082 , fixes #24709 .
2019-01-18 10:47:04 +01:00
M. Huri
3b9b684179
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 14:07:33 +07:00
Chris Bradfield
725eb9de8c
DOCS: correction to move_and_slide description
2019-01-16 13:26:17 -08:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
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Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
corrigentia
e7844505b1
Docs: Language fixes in ARVR reference
2019-01-16 10:37:11 +01:00
Rémi Verschelde
72f501de13
GLES2: Fix typo in project setting
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It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Rémi Verschelde
02ffc59270
GLES2: Make Nvidia flicker workaround opt-in
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It has a big impact on 2D and text rendering performance (cf. #24466 )
so the solution seems worse than the bug it aims to work around.
It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.
Fixes #24466 .
2019-01-14 19:02:07 +01:00
Poommetee Ketson
57b82873fb
Docs: fix arg name of toggled signal in BaseButton
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arg was renamed in #15530 but the description wasn't updated
2019-01-11 09:51:39 +07:00
Rémi Verschelde
9eb9335608
doc: Sync classref with current source + AUTHORS edit
2019-01-10 14:34:29 +01:00
clayjohn
a6722cf362
clarified and filled out particles material doc
2019-01-07 12:26:36 +01:00
Rémi Verschelde
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
Rémi Verschelde
698728f1c2
Merge pull request #24640 from PJB3005/18-12-28-makerst-2
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makerst.py refactor.
2019-01-07 10:11:54 +01:00
Rémi Verschelde
26fddb77be
doc: Fix wrong references found by new makerst.py
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Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Timo Schwarzer
5c71d43302
Add missing documentation for @GDScript
2019-01-06 14:35:40 +01:00
Rémi Verschelde
53516d7a9e
Merge pull request #24608 from PJB3005/18-12-26-control-docs
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Improve documentation of Control.
2019-01-06 13:15:15 +01:00
Pieter-Jan Briers
c93c279867
Improve documentation of Control.
2019-01-04 18:12:24 +01:00
corrigentia
fe85e50006
Docs: Fix "equal to" and code markup in float.xml
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Docs: Fix "be [equal to](https://www.thefreedictionary.com/equal%20to )" in float.xml. Attempt correction of code snippet markup.
2019-01-03 18:42:25 +02:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
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Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Rémi Verschelde
ee6f1fa3f8
doc: Fix references to setters and misc formatting
2018-12-29 00:17:09 +01:00
Pieter-Jan Briers
685dffb1d5
makerst.py refactor.
...
It's now smart and keeps track of every entity in the doc files. Now it can pick up on broken references and such inside the doc files.
Eventually we'll be able to run it on Travis and check for errors automatically.
General file cleanup.
References to elements of classes now have a prefix for their type. class_Control_minimum_size_changed becomes class_Control_method_minimum_size_changed, or signal_, because the reason I did this was to fix reference conflicts.
You can also reference constants now with BBCode.
Also made it use argparse, adding an --output and a --dry-run argument.
I did not fix all the errors it's reporting in the documentation files, there's about 150+ of them but that's outside of the scope of this commit.
2018-12-28 16:55:51 +01:00
Rémi Verschelde
daa50b28f2
Merge pull request #24607 from PJB3005/18-12-26-makerst-cleanup
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Clean up & improve makerst.py
2018-12-27 14:08:16 +01:00
Pieter-Jan Briers
15a3d16d08
Clean up & improve makerst.py
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Man this file even had some semicolons in it.
I cleaned up the entire file, while it's still pretty ugly it's much better now.
I also added type checks so it passes mypy --strict.
make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though.
Also some more hardening against crashes. For example XML tags without content won't cause crashes now.
Functionality has not been modified as far as I can tell.
Update Makefile for Python 3
Fix ordering issues related to enums & constants
2018-12-27 13:57:08 +01:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
4caa4e1af5
Merge pull request #24616 from Anutrix/master
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Added description to move_axis_lock members in Kinematic.xml
2018-12-27 10:04:24 +01:00
unknown
9f4689f844
Added description to move_axis_lock members in Kinematic.xml
2018-12-27 07:58:03 +05:30
Andrii Doroshenko (Xrayez)
b8f1fe9ed8
Bind `is_valid_hex_number` string method to GDScript
2018-12-24 20:54:36 +02:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
volzhs
84d060c768
Added OS.get_system_time_msecs()
2018-12-20 18:50:50 +09:00
Rémi Verschelde
0a2f99684b
Merge pull request #24408 from creikey/master
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Clarify what popup_centered actually does
2018-12-18 10:02:16 +01:00
Rémi Verschelde
1621270f26
Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes
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General fixes for the AnimationTree editor
2018-12-18 09:08:10 +01:00
Michael Alexsander Silva Dias
b86b497cec
General fixes for the AnimationTree editor
2018-12-17 21:03:58 -02:00
Mateus Felipe C. C. Pinto
6bb0439ce3
Change *_slot to *_port on get_connection_list
2018-12-17 21:00:39 -02:00
Rémi Verschelde
20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
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Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Cameron Reikes
3697dc0fc1
Clarify what popup_centered actually does
...
As was discussed in issue #24309 , the method description doesn't
always accurately describe resultant behavior and can be
confusing.
2018-12-14 19:14:51 -08:00
Rémi Verschelde
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
Juan Linietsky
c2e165955f
Updated documentation to visible property in CanvasItem, closes #20809
2018-12-14 11:36:53 -03:00
Rémi Verschelde
e588c24168
doc: Fix formatting in code blocks
2018-12-14 09:37:19 +01:00
Rémi Verschelde
fc2038e128
Merge pull request #24341 from YeldhamDev/buttongroup_expose_get_buttons
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Expose ButtonGroup's "get_buttons()" to GDScript
2018-12-14 09:04:58 +01:00
Rémi Verschelde
29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
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Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Rémi Verschelde
4148eed943
Merge pull request #24324 from volzhs/access-mic
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Request mic access only when is needed
2018-12-14 08:57:22 +01:00
Michael Alexsander Silva Dias
c2fe5c0468
Expose ButtonGroup's "get_buttons()" to GDScript
2018-12-14 04:16:23 -02:00
volzhs
7d387dc63f
Request mic access only when is needed
2018-12-14 06:40:13 +09:00
Marcelo Fernandez
8dad3811c5
Add application/config/project_settings_override option to override project settings
2018-12-13 18:23:51 -03:00
Davide Cristini
a98baad18f
Docs: Add mention to Object constructors in scripting languages
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Fixes godotengine/godot-docs#1968 .
2018-12-13 20:23:36 +01:00
Rémi Verschelde
d030c17d5e
doc: Sync classref with current source
2018-12-13 15:12:25 +01:00
Rémi Verschelde
a1954e51e8
Merge pull request #24135 from Chaosus/rng
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Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde
ab1a80504e
Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_theme
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Remove "panel" theme property from ButtonGroup
2018-12-12 13:59:17 +01:00
Rémi Verschelde
4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
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Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
corrigentia
d807b52c15
Update WorldEnvironment.xml
2018-12-12 13:32:26 +02:00
Marcelo Fernandez
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
Rémi Verschelde
5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
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Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
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Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
João Álvaro Ferreira
a720993cc8
Enabled rst files to escape for parentheses after brackets
2018-12-11 12:58:57 +00:00
Michael Alexsander Silva Dias
bfab0fe3db
Remove "panel" theme property from ButtonGroup
2018-12-10 17:28:56 -02:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
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Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Rémi Verschelde
d303a7e6d7
Merge pull request #22680 from lupoDharkael/color-picker-presets
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ColorPicker: extend access to presets from gds
2018-12-07 22:39:12 +01:00
Technocracy
dfa5cbfdc3
Docs for push_error and push_warning functions
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Added short documentation for push_error() and push_warning() godot script functions
2018-12-07 07:44:38 +01:00
Chaosus
d376be2bf4
Added integer number generation function to RNG class
2018-12-06 14:49:52 +03:00
Jared
1d238c1835
Documented set_point_cloud() for ConvexPolygonShape2D
2018-12-06 07:01:27 +02:00
MrCdK
3f7ae10843
Fixed CanvasItem.draw_multimesh() binding.
2018-12-05 01:29:21 +01:00
Rémi Verschelde
8fda8769d1
doc: Sync classref with current source
2018-12-04 21:57:07 +01:00
Rémi Verschelde
f30745bd85
Fixup to typo and indentation in 81c86e8
2018-11-26 11:21:06 +01:00
Juan Linietsky
81c86e8047
Improved bindings and added documentation for AnimationNode, closes #20720
2018-11-25 16:57:23 -03:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
Rémi Verschelde
412612abfc
doc: Sync classref with current source
2018-11-23 01:06:24 +01:00
Michael Alexsander Silva Dias
2049efc1e3
General fixes for the new unified help search
2018-11-22 19:41:10 -02:00