Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
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TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40
TextureRegionEditor: Corrected typo
2020-01-20 20:58:42 +01:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
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Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki
b91b26d073
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
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fixes #32342
2020-01-20 08:03:20 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
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Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
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AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
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Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Haoyu Qiu
2db685da09
Fixes AnimationTreePlayer editor on HiDPI
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* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
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This closes #35294 .
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
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Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.
Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c
AssetLibrary when the download size is unknown:
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hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba
Fix minimap updating in shader tab
2020-01-18 12:31:33 +03:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
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This partially addresses #27018 .
2020-01-17 16:06:47 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
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Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
andrycodestuffs
d0b3cb89f7
Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
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Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.
Fixes #34046 .
Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
Haoyu Qiu
43ad6e8c96
Fixes AssetLib crash when JPG module is disabled
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JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
Michael Alexsander
34bf81fa7c
Cleanup unnecessary code from before the scrollbar overlapping fixes
2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
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Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
Phischermen
becd1fd1d8
Fix issue regarding rotation
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Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Michael Alexsander
e69593842e
Fix more scrollbar anchorings
2020-01-14 08:25:55 -03:00
Michael Alexsander
712cd8a97e
Fix more instances of overlapping scrollbars
2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
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The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
4a95186b4b
Animation editor: Set resource name when duplicating
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Fixes #25156 .
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
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Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.
This closes #35059 .
2020-01-13 12:16:27 +01:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
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This makes it easier to edit large amounts of items.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/368 .
2020-01-12 18:19:39 +01:00
Haoyu Qiu
65e2230f6e
Fixes min size of various editor plugins on HiDPI
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* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
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Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28
Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10 00:57:49 -03:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Haoyu Qiu
93aa3a0126
Fixes TextureRegion editor drag handle for HiDPI
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Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
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Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Michael Alexsander
f9d11120f7
Minor fixes for ScriptCreateDialog
2020-01-08 02:02:34 -03:00
Haoyu Qiu
cca03b57ff
Fixes scaled scrolling of TextureRegion editor
2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
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The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.
This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af
Makes more strings translatable
2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4
Change the 2D editor's snap to 8x8 by default
2020-01-03 19:23:49 -06:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
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Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
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This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
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Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
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Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
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Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
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* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
9ae39be64f
Checks script path before show in filesystem
2019-12-30 09:49:52 +08:00
Haoyu Qiu
7f18560f3c
Fixes Theme Editor minimum height on HiDPI monitor
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* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
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Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Haoyu Qiu
0693718164
Makes more editor strings translatable
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* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
981c6aa102
Merge pull request #34445 from JFonS/fix_13364
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Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS
8da8518ba3
Fix selection on 3D viewport with half resolution
2019-12-19 12:53:20 +01:00
Rémi Verschelde
8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
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Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Yuri Roubinsky
c89df816c1
Fix ScriptTextEditor encapsulation
2019-12-19 09:30:40 +03:00
Haoyu Qiu
72f392a135
Fixes Curve Editor margin
2019-12-19 11:02:26 +08:00
Tomasz Chabora
b8bbf5a55f
Fix code editor not always centering to bookmarks
2019-12-18 21:58:47 +01:00
volzhs
2fa9585bdf
Fix error log when selecting child of Containers
2019-12-19 00:04:10 +09:00
Yuri Roubinsky
03928c5b36
Fix toggle scripts panel to allow using shortcut in other areas
2019-12-17 17:23:29 +03:00
Yuri Roubinsky
bb7b614da1
Prevent showing toggle scripts panel switch in shader editor
2019-12-17 11:19:43 +03:00
Rémi Verschelde
01a6223226
Merge pull request #34364 from Chaosus/toggle_scripts_panel
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Moves switch for show scripts panel from File menu to status bar
2019-12-17 07:58:21 +01:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
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Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe
Makes more strings in editor translatable
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* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
a3ab1cb698
Center error icon vertically in AssetLib
2019-12-16 09:24:02 +08:00
Yuri Roubinsky
dc0199989d
Moves switch for show scripts panel from File menu to status bar
2019-12-15 16:56:28 +03:00
Hugo Locurcio
980e962bb8
Increase the TileSet and polygon UV editor zoom limits to 16×
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This also changes the TileSet editor's minimum zoom to match
other 2D editors.
This closes #34346 .
2019-12-14 20:49:43 +01:00
Haoyu Qiu
d151e1eaf9
Make more editor strings translatable
2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
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Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Hannah Crawford
4da0d7727f
Fix for #34186 : "Center Selection" in 2D editor introduces graphic bias.
2019-12-11 16:09:55 +00:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
dankan1890
f2e396f15b
Fix TilesetEditorContext separation snap.
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Fixes #34182
2019-12-08 00:29:35 +01:00
Haoyu Qiu
0b4cc12b4f
clear_meta when clearing guides with the ruler
2019-12-06 09:19:54 +08:00
simpuid
83194f4a50
changed set_meta to remove_meta in CLEAR_GUIDES menu option
2019-12-05 02:46:22 +05:30
Haoyu Qiu
e8838f4385
Fixes crash when clearing guides in empty scene
2019-12-05 16:19:00 +08:00
Norton Corbett
9584ff13b9
Fixed another point grabbing issue at lower zoom levels.
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This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora
f4d0e598a7
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 18:43:52 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
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Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
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Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett
5329ae0030
Take into account the current zoom level when grabbing polygon points in the TileSet editor.
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The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.
Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
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An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
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Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Tomasz Chabora
66cefde2b0
Fix box selection being cancelled immediately
2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007
Show thumbnail for DynamicFont resource
2019-11-27 03:35:44 +09:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
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It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
PouleyKetchoupp
3ab5b33a47
Fixes around ScriptEditor script list
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- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
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StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
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Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c
Removed translation for bookmarks menu item name in TextEditor
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Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
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This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
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Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a
Cancel drag when selection changes
2019-11-19 16:02:04 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
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Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3
Consider locked moving objects when updating viewport
2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18 11:52:01 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
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This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/196 .
2019-11-14 17:40:15 +01:00
Tomasz Chabora
f7476359e0
Make sure tile is selected when selecting TileMap
2019-11-13 14:26:37 +01:00
Tomasz Chabora
1369e00973
Properly handle zoom when opening tileset editor
2019-11-12 16:23:53 +01:00