lupoDharkael
f137166251
Validate scripts when they are loaded in the text editor
2019-04-16 02:14:58 +02:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
...
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
...
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
...
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Rémi Verschelde
87ab468b79
Merge pull request #27931 from pyrophone/SceneTreeScriptFix
...
Fix for additional separators appearing when scripts are disabled
2019-04-15 10:24:37 +02:00
Yuri Roubinsky
f213055e11
Merge pull request #28005 from Chaosus/vs_delete
...
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15 07:31:17 +03:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Juan Linietsky
8f762aefcd
Oops I missed a line, continuation to 0d41f8f
.
2019-04-15 00:05:27 -03:00
Juan Linietsky
0d41f8fb00
Avoid crash on changing snap mode when no animation exists, closes #28031
2019-04-15 00:02:17 -03:00
Juan Linietsky
caaa492133
Also show length in FPS when using FPS mode for AnimationPlayer editor
2019-04-14 23:48:53 -03:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
Tomasz Chabora
d532a3f710
Small cleanup to SceneTree context menu
2019-04-14 14:04:04 +02:00
Chaosus
24faddc211
Added possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-14 09:49:51 +03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Juan Linietsky
ad1368a625
Clean up ASSIMP import code.
2019-04-13 15:19:47 -03:00
Yuri Roubinsky
89efaf5e78
Merge pull request #27980 from Chaosus/vs_conditional
...
Added conditional nodes to visual shaders
2019-04-13 18:58:01 +03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Michael Alexsander Silva Dias
27e500d4b3
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-13 11:05:10 -03:00
groud
14a901e88f
Enhance tree scrolling when dragging
2019-04-12 21:58:48 +02:00
Gio Aleman
f707266b52
Fixed scene tree bug when scripts are disabled
2019-04-12 11:44:45 -04:00
Ignacio Roldán Etcheverry
b7cf4c2050
Merge pull request #27950 from Nonnu42/contrib
...
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 16:43:27 +02:00
Rémi Verschelde
6008745991
Merge pull request #27949 from YeldhamDev/doc_is_valid_filename
...
Document String's 'is_valid_filename()'
2019-04-12 12:29:36 +02:00
Rémi Verschelde
e7a1fbe83a
Merge pull request #27863 from bojidar-bg/27460-constant-class-clash
...
Check subclasses too when checking for name clashes
2019-04-12 11:54:35 +02:00
Juan Linietsky
9f4b5a91c0
Reorganized connection dialog for much improved ease of use.
...
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Nuno Cardoso
d011c8e109
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 03:09:03 +01:00
Michael Alexsander Silva Dias
70499faff8
Document String's 'is_valid_filename()'
2019-04-11 21:48:40 -03:00
Rémi Verschelde
da65d54649
Merge pull request #27867 from bojidar-bg/27489-as-self-fail
...
Fix as operator generating opcode 38 errors
2019-04-11 23:23:35 +02:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
...
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Rémi Verschelde
abb8e97122
Merge pull request #27929 from akien-mga/vhacd-cleanup
...
vhacd: Properly identify downstream changes, fix MinGW build issue
2019-04-11 19:25:27 +02:00
Rémi Verschelde
74ab31b7f7
vhacd: Fix -fpermissive build issue with MinGW
...
Fixes #27926 .
2019-04-11 18:20:33 +02:00
Rémi Verschelde
668439d16a
vhacd: Reapply downstream changes to namespace conflicting bullet code
...
Also adding a patch to easily identify and reapply them.
2019-04-11 18:20:32 +02:00
Rémi Verschelde
531b158897
vhacd: Recommit unmodified upstream code without style changes
...
Godot-specific changes will then be redone without touching upstream formatting.
Also documented current state in thirdparty/README.md and added LICENSE.
Add vhacd to COPYRIGHT.txt.
2019-04-11 18:11:59 +02:00
Rémi Verschelde
edc9097bc1
Merge pull request #27899 from KoBeWi/tree_focus
...
Focus SceneTree dock after creating new node
2019-04-11 15:53:10 +02:00
Rémi Verschelde
7f2ad8bd3f
Merge pull request #27915 from WindyDarian/msvc_force_utf8_source_encoding
...
Force utf-8 source file encoding in MSVC
2019-04-11 10:32:19 +02:00
Rémi Verschelde
10c7742df3
Merge pull request #27876 from vnen/gdscript-no-builtin-name
...
Don't allow built-in scripts to use class_name
2019-04-11 09:43:23 +02:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
...
Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2ddb41a5d8
Merge pull request #27894 from nekomatata/fix-particle-errors
...
EditorFolding ignores hidden properties for folded resources
2019-04-11 09:42:10 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
...
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
...
Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
f705fc5a98
Merge pull request #27916 from WindyDarian/vhacd_namespace_placing
...
Fixes for vhacd module
2019-04-11 09:01:15 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
...
Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 14:56:38 +09:00
Windy Darian
6c90aaf5c7
Use c++11 for vhacd because VHACD-ASYNC.cpp wants it
2019-04-11 00:05:11 -04:00
Windy Darian
f05af9d492
fix vhacd namespace placing in thirdparty/vhacd/src/btConvexHullComputer.cpp
2019-04-10 23:45:26 -04:00
Windy Darian
ff3fdabc52
Force utf-8 source file encoding in MSVC
...
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
George Marques
e56f5d5c91
GDScript: Don't allow built-in scripts to use class_name
2019-04-10 18:05:34 -03:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
...
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
...
This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Rémi Verschelde
07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
...
Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Juan Linietsky
e33764744c
Added generator audio stream, and spectrum analyzer audio effect
...
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00