Pedro J. Estébanez
2d49b669bb
Avoid error spam on first opening of a not yet imported project
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(cherry picked from commit ed9dc792df
)
2023-06-29 16:03:21 +02:00
Jackson Thomas Browne
3a4551450c
Replace magic num in editor_properties_array_dict
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Quick update to editor/editor_properties_array_dict max size.
Currently, an array in the EditorInspector won't display a number higher than 1,000,000.
In place of the current magic number this sets the max to be the INT32_MAX.
This eludes the magic number in place and is sufficiently large.
Resolves #77190
(cherry picked from commit 4fb7aac651
)
2023-06-29 16:03:21 +02:00
Danil Alexeev
4edc22ee6e
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
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(cherry picked from commit 2edf1bd76a
)
2023-06-29 16:03:20 +02:00
Rémi Verschelde
bce04919f4
Merge pull request #78340 from YuriSizov/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.4) - 1st batch
2023-06-20 13:27:35 +02:00
Ninni Pipping
e22a71aa3c
[4.0] Fix saving size in `CreateDialog`
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Was fixed for 4.1 in godotengine/godot#75141 , but as part of a larger
fix
2023-06-18 14:45:14 +02:00
Hakim
3f98539361
Do not translate node name when assigned to an exported field
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(cherry picked from commit f2383b7c19
)
2023-06-16 20:55:23 +02:00
Hakim
b650ba820b
Hide Animation Frames section when there are no animations and show message
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(cherry picked from commit 9cf2d0f058
)
2023-06-16 20:55:23 +02:00
Haoyu Qiu
c58bc21dba
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
(cherry picked from commit 26553be424
)
2023-06-16 20:55:23 +02:00
jpcerrone
dcf6f2b29f
Fix Input Map key assignments missing after project conversion
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Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
(cherry picked from commit 0985019c28
)
2023-06-16 20:55:23 +02:00
jpcerrone
566ad9813e
fix errors while reordering input maps
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(cherry picked from commit c6ea376842
)
2023-06-16 20:55:23 +02:00
kleonc
a26dd53faf
Make SpriteFrames editor toolbar a FlowContainer
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(cherry picked from commit d58e832062
)
2023-06-16 20:55:23 +02:00
Rémi Verschelde
da3f725206
i18n: Sync translations with Weblate
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Last 4.0 sync before switching Weblate to track 4.1 strings.
2023-06-12 14:35:33 +02:00
RedworkDE
ebc3ac0934
Fix crash in AudioStream preview
2023-05-30 20:28:28 +02:00
Rémi Verschelde
acc82a1d05
i18n: Sync translations with Weblate
2023-05-19 08:55:54 +02:00
Yuri Sizov
eced93a3f5
Revert "Improve the UX of ViewportTexture in the editor"
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This reverts commit b91b8fce43
.
2023-05-18 21:46:40 +02:00
kobewi
7d5d5b7bd1
Fix crash when trying to create bones from Control
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(cherry picked from commit 6a120107b3
)
2023-05-18 19:22:23 +02:00
Alex Drozd
3e8f0b4b75
Exclude overriden properties from Property Descriptions section
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(cherry picked from commit 28f391f301
)
2023-05-18 19:22:23 +02:00
Samuele Panzeri
912b3afb96
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
(cherry picked from commit a103cd76bb
)
2023-05-18 19:22:22 +02:00
Yuri Sizov
fd8f38c240
Revert "Make EditorToaster's handler thread-safe"
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This reverts commit 3a5bc7455e
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2023-05-18 19:22:22 +02:00
Rémi Verschelde
9cd9a07c27
i18n: Sync translations with Weblate
2023-05-12 14:14:05 +02:00
Martin Boué
fe126359f0
Fix include text when excluding resources to export
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(cherry picked from commit 886e73683d
)
2023-05-12 13:56:49 +02:00
Nong Van Tinh
aa23e6fc5e
Fixes Node arrays appear as Object arrays in the inspector
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(cherry picked from commit 3ebf2264aa
)
2023-05-12 13:56:49 +02:00
Ninni Pipping
f93a4287cf
Enable shadow warnings and fix raised errors
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(cherry picked from commit 71ee65dc57
)
2023-05-12 13:56:48 +02:00
Manik Sharma
f6ed43b7d3
Make environment energy adjustable as a float in 3D editor's preview environment
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(cherry picked from commit 3ce0ebb242
)
2023-05-12 12:31:24 +02:00
Aaron Franke
161f389f93
Rename the Debugger's stack debug section to Stack Trace
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(cherry picked from commit 74361b3d50
)
2023-05-12 12:31:23 +02:00
Bram Stolk
ce0c61b6e3
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
(cherry picked from commit 4bc513edbc
)
2023-05-12 12:31:23 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
)
2023-05-12 12:31:22 +02:00
Samuele Panzeri
07128ccb9d
Fix skeleton_3d & physical_bone_3d editor errors
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(cherry picked from commit 679ff6da0e
)
2023-05-12 12:31:22 +02:00
Manik Sharma
31a37495f3
Make sun energy adjustable as a float in the 3D editor's preview sun
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(cherry picked from commit 5e1cb39101
)
2023-05-12 12:31:21 +02:00
kobewi
64b15c8ec1
Add info label to TileMap editor
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(cherry picked from commit 979b53aba4
)
2023-05-12 12:07:14 +02:00
jmb462
f3b608d331
Fix regression with right click on main selection
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(cherry picked from commit d59cdb8327
)
2023-05-12 12:07:02 +02:00
Jean-Michel Bernard
53df7c18e0
Fix right click in selection of additional caret
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(cherry picked from commit 5c06c030f2
)
2023-05-12 12:07:02 +02:00
kobewi
d56c4f960c
Remove erroneous signal connection
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(cherry picked from commit 88ea3dd4db
)
2023-05-12 12:07:01 +02:00
kobewi
19b998396c
Close built-in shaders when closing scene
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(cherry picked from commit aaf02ec04a
)
2023-05-12 12:07:01 +02:00
Tetane
e68e2fad25
Use a SubViewport for CanvasItem inspector preview
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(cherry picked from commit d3792a2373
)
2023-05-12 12:07:00 +02:00
HolonProduction
a07ad181ab
Preserve scene unique names when saving branch as scene.
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(cherry picked from commit 7814dedc91
)
2023-05-12 12:07:00 +02:00
Tefatika
e58001bd0d
Command Palette search now also uses original English command names
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Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
(cherry picked from commit 09460cfaaf
)
2023-05-12 12:07:00 +02:00
Lyuma
2a0597d0cb
import: Fix Silhouette used incorrect index.
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Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index).
Fixes #76448
(cherry picked from commit d33a734ac5
)
2023-05-12 12:07:00 +02:00
kobewi
c8d64e8580
Fix another collision shape editor crash
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(cherry picked from commit 01c32dffaf
)
2023-05-12 12:06:59 +02:00
kobewi
fdf66b3472
Fix CollisionShape2D editor crash
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(cherry picked from commit e5d0bb1605
)
2023-04-28 17:16:53 +02:00
kobewi
37c89f78ac
Improve reliability of 2D shape editor redrawing
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(cherry picked from commit d8e39912f8
)
2023-04-27 08:42:54 +02:00
Haoyu Qiu
389045c691
Fix inconsistent file dialog settings usage
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* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
are not updated when corresponding editor settings change.
(cherry picked from commit 2ccc9e1456
)
2023-04-26 14:48:18 +02:00
Rindbee
112677c39e
Fix `line_spacing` in code editor will not take effect immediately on change
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Previously, in CodeTextEditor, `line_spacing` was forgotten to update
when the editor setting property changed.
(cherry picked from commit 23d6225c1e
)
2023-04-26 14:32:22 +02:00
VolTer
75a33fd647
Add missing PhysicalBone2D icon
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(cherry picked from commit 048f94f662
)
2023-04-26 14:32:22 +02:00
Samuele Panzeri
12969aadbd
Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash
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(cherry picked from commit b6abb34759
)
2023-04-26 14:32:21 +02:00
Haoyu Qiu
9336866de0
Fix layout list not resizing in editor layout dialog
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(cherry picked from commit dfc628bc54
)
2023-04-26 14:32:21 +02:00
Fredia Huya-Kouadio
bceb910f3a
Make `EditorPropertyLayersGrid` responsive to touch taps
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(cherry picked from commit aa7a4d56f0
)
2023-04-26 14:32:20 +02:00
clayjohn
c8ed59ba41
Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users
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(cherry picked from commit 48ebae7812
)
2023-04-26 14:31:53 +02:00
kobewi
cce2ffda1b
Remove wrong Ctrl from 2D editor tooltip
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(cherry picked from commit 75f2d7f5c4
)
2023-04-26 14:14:06 +02:00
bruvzg
357e2ec05d
[Image Font] Fix fractional ascent for font with odd height.
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(cherry picked from commit 41f7bb2025
)
2023-04-26 14:14:06 +02:00