Rémi Verschelde
f30745bd85
Fixup to typo and indentation in 81c86e8
2018-11-26 11:21:06 +01:00
Rémi Verschelde
73551a1edc
Merge pull request #23964 from allkhor/text_edit_clear_selection
...
TextEdit: remove selection when clear happens.
2018-11-26 11:00:54 +01:00
Rémi Verschelde
f98a38540d
Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314
...
Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-26 10:45:35 +01:00
Juan Linietsky
81c86e8047
Improved bindings and added documentation for AnimationNode, closes #20720
2018-11-25 16:57:23 -03:00
allkhor
594e0261f3
TextEdit: remove selection when clear happens.
2018-11-25 23:24:49 +06:00
Paulb23
9e57c359b7
Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-24 14:03:54 +00:00
Rémi Verschelde
8348aca118
Merge pull request #23934 from allkhor/rich_text_label_scroll_offset
...
RichTextLabel: clear the scroll offset.
2018-11-24 10:28:44 +01:00
allkhor
970dc91cb7
RichTextLabel: clear the scroll offset.
2018-11-23 23:54:49 +06:00
zer0problem
1c75603ff5
Fixed signal animation_finished
...
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23 16:53:25 +01:00
Juan Linietsky
c48027af92
Ensure no crash happens when skeleton is removed, closes #20677
2018-11-23 09:35:43 -03:00
Italo Vieira
a8a92ec114
Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp
...
Fixes #22795
2018-11-23 00:54:25 +01:00
Rémi Verschelde
da31d63f76
Merge pull request #23680 from YeldhamDev/unified_help_search_revived
...
Unified Class and Reference Search 2: Resurrection
2018-11-22 16:16:52 +01:00
Rémi Verschelde
feee2b5842
Merge pull request #23731 from lupoDharkael/remove-button-tooltip
...
BaseButton: make input related information in the tooltip optional
2018-11-22 16:13:47 +01:00
Rémi Verschelde
6ea25cbbf0
Merge pull request #23856 from nthrack/fix_6DOF_physicalbone_spring
...
Fix 6DOF Physical Bone joint
2018-11-22 16:00:53 +01:00
Ivan Varesi
b69c05c700
Fix 6DOF Physical Bone joint
...
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF,
using new 6DOF feautres implemented in sdfgeoff/godot@e149327 .
Typo correction lenear_equilibrium_point to linear_equilibrium_point.
2018-11-22 11:15:48 +01:00
Juan Linietsky
0032345618
Make sure sync to physics is disabled in editor, fixes #20230
2018-11-21 22:22:43 -03:00
Juan Linietsky
9018e8b132
Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135
2018-11-21 16:07:24 -03:00
Rémi Verschelde
03bd4d28a5
Merge pull request #23859 from lupoDharkael/node-naming
...
Node: make _generate_serial_child_name manipulate numbers as String
2018-11-21 16:39:21 +01:00
lupoDharkael
1025e3ecea
Node: make _generate_serial_child_name manipulate numbers as String
...
The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
2018-11-21 14:18:34 +01:00
Ray Koopa
fddffa9eb8
Unify editor class and reference search
...
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2018-11-20 20:52:27 -02:00
Rémi Verschelde
7439e55812
Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option
...
Add a property to control DynamicFont anti-aliasing
2018-11-20 15:02:29 +01:00
Rémi Verschelde
33947a5722
Merge pull request #23728 from groud/keep_splitcontainer_offset
...
Keep the SplitContainer offset value when it is shrinked
2018-11-20 14:17:52 +01:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
...
Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Andrea Catania
a837c33442
Added possibility to override or add target basis to tip bone
2018-11-20 13:57:16 +01:00
Rémi Verschelde
173b342ca7
Remove trailing whitespace
...
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Ibrahn Sahir
397b4c2a4a
Removed duplicate property bind in Generic6DOFJoint.
...
Probably a copy paste error.
2018-11-20 03:47:09 +00:00
Juan Linietsky
c500581d32
Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
...
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19 23:06:02 -03:00
lupoDharkael
d2b890ede5
BaseButton: add shortcut_in_tooltip
...
This flag disables the input related information in the tooltip.
It is exposed as a member variable in gdscript.
2018-11-19 23:48:05 +01:00
Juan Linietsky
55ded6b2de
Properly handle multiple parent drag, fixes #19460
2018-11-19 18:38:07 -03:00
Juan Linietsky
0ab71689ae
Reseek if cachees were cleared in animation player, fixes #19424
2018-11-19 13:14:37 -03:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Bastiaan Olij
bcef4b8dc6
Fixing tangent and binormal logic
2018-11-19 22:27:05 +11:00
Hugo Locurcio
34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 10:52:17 +01:00
Juan Linietsky
0f7a86ca52
If using relationship lines (now default) hide guides.
2018-11-18 22:00:31 -03:00
Juan Linietsky
afe4f2080a
Make sky and ground energy do something, fixes #18856
2018-11-18 15:43:49 -03:00
Juan Linietsky
83afc6170a
Skeleton2D was missing transform notification, fixes #18719
2018-11-18 15:28:13 -03:00
Juan Linietsky
2d6b994e47
Massive speed up on deleting nodes, fixes #18673
...
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Rémi Verschelde
3c62a584eb
Merge pull request #23767 from marcelofg55/fix_is_playing
...
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 17:19:21 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
...
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Marcelo Fernandez
016f7bd8f8
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
Juan Linietsky
0afdc5c559
Avoid duplicate visility changed notification, fixes #18160
2018-11-16 19:47:13 -03:00
Juan Linietsky
3331ececc4
Do not allow controls in ignore mouse to get focus via their children, fixes #17955
2018-11-16 13:47:21 -03:00
Rémi Verschelde
193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
...
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
Rémi Verschelde
2d7fe9b298
Merge pull request #23735 from pshe94/master
...
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 15:15:23 +01:00
Juan Linietsky
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
...
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
pshe94
554b3f77c7
Use VScrollBar when calculating horiz. offset in ScrollContainer
...
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
2018-11-16 02:47:43 +01:00
Pedro J. Estébanez
5dac6ef486
Fix CanvasLayer trying to re-stack while out of tree
...
Fixes #23718 .
2018-11-16 01:01:17 +01:00
Juan Linietsky
26d33d1c6e
ViewportContainer was not passing unhandled input. Pass it, fixes #17326
2018-11-15 17:29:55 -03:00
Juan Linietsky
80a90ca824
-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
...
-Add ability for viewports to set input events as handled locally
2018-11-15 13:56:57 -03:00
groud
a982531368
Keep the SplitContainer offset value when it is shrinked
2018-11-15 16:47:28 +01:00