Commit Graph

31741 Commits

Author SHA1 Message Date
Rémi Verschelde
ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x 2021-11-08 13:16:14 +01:00
Rémi Verschelde
70b521af79
Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x 2021-11-08 13:15:46 +01:00
Rémi Verschelde
5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Rémi Verschelde
d0b1e3d002
Merge pull request #53942 from raulsntos/no-boxing 2021-11-08 13:15:25 +01:00
Rémi Verschelde
bfcf6162fe
Merge pull request #54757 from bruvzg/pre_wait_observer_redraw3 2021-11-08 13:10:03 +01:00
bruvzg
f997a5f8f6 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:34:14 +02:00
Pedro J. Estébanez
76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Rémi Verschelde
837f2c5f82
Merge pull request #54746 from neikeq/issue-42076
C#: Don't use ActivityThread to determine Android nativeLibraryDir
2021-11-08 10:02:48 +01:00
NHodgesVFX
237f7eeabe Add more OpenGL Attributes
Co-Authored-By: Johann Meyer <25986904+johannmeyer@users.noreply.github.com>
Co-Authored-By: Clay John <claynjohn@gmail.com>
2021-11-08 01:22:40 -05:00
Ignacio Roldán Etcheverry
690bf12c4c C#: Don't use ActivityThread to determine Android nativeLibraryDir 2021-11-08 02:35:06 +01:00
Rémi Verschelde
cad93bc691
Merge pull request #54711 from bruvzg/ios_xcbuild_info3
[iOS export, 3.x] Capture and display xcodebuild output.
2021-11-07 17:14:17 +01:00
bruvzg
2e74bacf17 [iOS export] Capture and display xcodebuild output. 2021-11-07 11:06:21 +02:00
Rémi Verschelde
eae7a5384e
Merge pull request #54683 from DarkKilauea/fix-http-response-headers
[3.x] Fix request headers being included in response.
2021-11-06 21:26:21 +01:00
Josh Jones
7df8bd6b85 Fix request headers being included in response. 2021-11-06 12:56:25 -07:00
Max Hilbrunner
73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
bruvzg
262ec9033a Implement limited surrogate pairs support for platforms with 16-bit wchar_t. 2021-11-06 11:55:06 +02:00
Rémi Verschelde
965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x 2021-11-05 21:53:06 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Kongfa Waroros
0d852bf5a6 Fix little typos in 3.x doc 2021-11-05 16:23:37 +07:00
Rémi Verschelde
206ba70f4b
Bump version to 3.4-stable \o/
After the decision to continue feature development for the `3.x` branch
alongside the `master` branch for Godot 4.0, we released 3.3-stable in
April 2021.

6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone
for Godot 3, with a ton of improvements and fixes to make it a great option
for use in production while we wait for Godot 4.0!

A big thankyou to all contributors who work tirelessly on our two parallel
development branches and made this stable 3.4 release possible.
2021-11-05 01:06:19 +01:00
Rémi Verschelde
e6613ca9d4
Add some more changelog entries for 3.4
Selected from the 3.3.x changelogs.
2021-11-05 00:52:27 +01:00
Hugo Locurcio
231883bdcc
Improve description for BitMap.grow_mask()
(cherry picked from commit e3d23d444c)
2021-11-04 19:55:56 +01:00
PouleyKetchoupp
160346f794 Add support for motion in 2D intersect_shape function
It was only missing extended rect for broadphase check, the solver was
already taking the motion from parameters into account.
2021-11-04 11:43:30 -07:00
Gustavo Beltrão Braga
27ec7e6ed5
Change description of relative field in input drag event.
(cherry picked from commit 76c50928a1)
2021-11-04 16:35:20 +01:00
Rémi Verschelde
f734a2c915
Merge pull request #54582 from m4gr3d/add_manifest_min_and_target_sdk_version_3x 2021-11-04 13:52:51 +01:00
Rémi Verschelde
2169d65799
Merge pull request #54576 from akien-mga/3.x-changelog-3.4
Add changelog for Godot 3.4
2021-11-04 09:49:00 +01:00
Fredia Huya-Kouadio
724ef83971 Add default minSdkVersion and targetSdkVersion in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
PouleyKetchoupp
fc2bd63ca0 Expose intersect_point in 3D physics server
Also cleaned a few things in the documentation for 2D.
2021-11-03 16:46:40 -07:00
Rémi Verschelde
d155f0a8a0
Add changelog for Godot 3.4 2021-11-04 00:28:44 +01:00
Rémi Verschelde
7afb784269
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7.

Also improve parser errors to allow identifying the problematic mappings.

(cherry picked from commit 4b247e7ffa)
2021-11-03 21:32:53 +01:00
Jake Young
feecd894d8
Update my name on author file
(cherry picked from commit 0b734bce4c)
2021-11-03 21:31:11 +01:00
PouleyKetchoupp
ec0dc93083
Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.

(cherry picked from commit 8d9619ad46)
2021-11-03 17:31:10 +01:00
Rémi Verschelde
fb8834bb91
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@briansemrau, @Duroxxigar, @williamd67

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 300286ea08)
2021-11-03 16:16:10 +01:00
Rémi Verschelde
0b694eb8e7
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
2021-11-03 15:00:52 +01:00
Rémi Verschelde
74bcf37f90
i18n: Sync editor translations with Weblate
Latvian (lv) is now above the threshold for inclusion.
2021-11-03 14:56:44 +01:00
Rémi Verschelde
d04368a41b
CI: Update black to 21.10b0
No formatting changes on our code compared to 20.8b1.

(cherry picked from commit 5116f32db4)
2021-11-03 14:53:05 +01:00
Ignacio Roldán Etcheverry
e282ee0a48 C#: Fix property set call boxing value when unboxed was expected 2021-11-03 13:02:53 +01:00
Ignacio Etcheverry
b775573a21 Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2021-11-03 13:02:53 +01:00
bruvzg
28d7b585c9 [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-02 23:50:27 +02:00
Rémi Verschelde
a05aefb74b
Merge pull request #54512 from pycbouh/meshtool-fix-bones-crash-3.x 2021-11-02 15:20:12 +01:00
Yuri Sizov
ec15227be8 Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
Rémi Verschelde
4b7d1aed66
Merge pull request #54510 from pycbouh/lightmapper-respect-maximum-size-3.x 2021-11-02 14:18:22 +01:00
Yuri Sizov
d764e1fae7 Fix maximum allowed size atlas in CPU lightmapper 2021-11-02 15:50:50 +03:00
Rémi Verschelde
1a1a450616
Merge pull request #54507 from pycbouh/editor-resource-picker-edit-3.x 2021-11-02 13:31:55 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Chained Lupine
44a532e99e
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.

(cherry picked from commit 79d4edfca7)
2021-11-02 09:28:46 +01:00
Rémi Verschelde
e4996887ca
Merge pull request #48625 from The-O-King/compression_options 2021-11-02 08:58:22 +01:00
Rémi Verschelde
2c47e33905
Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x 2021-11-02 08:53:06 +01:00
Rémi Verschelde
b8a70794de
Merge pull request #54503 from lyuma/fix_override_materials_3.x
[3.x] glTF: Fix override materials and non-empty arrays
2021-11-02 07:56:29 +01:00
Lyuma
e575b27b15 3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:40:12 -07:00