kobewi
f39f354313
Add missing LineEdit constants in editor theme
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(cherry picked from commit f462efd7f1
)
2023-04-24 17:08:55 +02:00
Michael Alexsander
af0dd6591b
Remove unnecessary zero multiplications
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(cherry picked from commit f057d755ab
)
2023-04-24 17:07:09 +02:00
bruvzg
9c1ea28092
Improve line BiDi handling, prevent crash on recursive log updates.
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(cherry picked from commit 282e4231c2
)
2023-04-24 17:03:55 +02:00
Pedro J. Estébanez
3a5bc7455e
Make EditorToaster's handler thread-safe
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(cherry picked from commit 84183f89e6
)
2023-04-24 16:52:26 +02:00
kleonc
ebcc7b4b98
Fix OBJ mesh importer smoothing handling
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(cherry picked from commit e8900a2cac
)
2023-04-24 16:52:25 +02:00
Hakim
756d809ef1
Change cursor consistently when panning in the 2D Editor
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(cherry picked from commit f4edbe6341
)
2023-04-24 16:52:25 +02:00
Ricardo Subtil
b5ff677381
Poll LSP/DAP clients for connection status updates
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(cherry picked from commit 4be4eeea3a
)
2023-04-24 14:16:37 +02:00
Haoyu Qiu
e7f7de0044
Set font sizes for various styles in editor output panel
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(cherry picked from commit 2c0db8222a
)
2023-04-24 14:16:37 +02:00
kobewi
51fdbf6ac7
Adjust size of some dialogs
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(cherry picked from commit 71011e0855
)
2023-04-24 14:16:16 +02:00
kobewi
8c372f4109
Fix method dialog label
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(cherry picked from commit c399d4f26c
)
2023-04-24 14:04:19 +02:00
Haoyu Qiu
d0c50d820b
Fix connect signal dialog not allowing Unicode method name
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(cherry picked from commit 936c9e83b4
)
2023-04-24 14:04:19 +02:00
fuzzy@notepc
08b825396f
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
(cherry picked from commit c6a45f1031
)
2023-04-24 14:04:18 +02:00
Rémi Verschelde
90b4ca2e50
i18n: Sync translations with Weblate
2023-04-20 13:26:36 +02:00
kobewi
177be9bd37
Initialize editor values on first launch
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(cherry picked from commit b0eadcfbce
)
2023-04-10 11:32:28 +02:00
Lyuma
ba9f2981f1
gltf: Remove obsolete hack to embed gltf textures in advanced import
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(cherry picked from commit bd020b7d92
)
2023-04-07 17:44:39 +02:00
Yuri Sizov
cacc6c5ed5
Prevent color conversion of the big Godot logo
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Use an off-white color from the palette that we explicitly don't convert.
(cherry picked from commit ce741df43d
)
2023-04-07 17:44:38 +02:00
Marius Hanl
817da41d55
Fix some theme values affect the editor by setting a default value for the theme constant 'h_separation' for MenuBar and Button and a default value for the theme color 'background_color' for TextEdit
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(cherry picked from commit c0905bc0af
)
2023-04-07 17:44:38 +02:00
kobewi
87a9d2c87e
Improve editor state initialization
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(cherry picked from commit 13c8a9890d
)
2023-04-07 17:44:38 +02:00
kobewi
03827485d7
Properly remember snapping options per-project
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(cherry picked from commit 45b47d5584
)
2023-04-07 17:44:38 +02:00
James Buck
861399fbe5
Re-enable script editor File menu shortcuts when the menu is hidden
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(cherry picked from commit de49bec30e
)
2023-04-07 17:44:37 +02:00
Jean-Michel Bernard
1aa5fce321
Fix commenting collapsed function issue
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(cherry picked from commit 68ad3338ef
)
2023-04-07 17:44:37 +02:00
Ron B. Yeh
bcf991d3ec
Fix off-by-one issue where Go to Line dialog shows the incorrect line
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number (one less than the actual current line).
(cherry picked from commit 1e9fd10f68
)
2023-04-07 17:44:37 +02:00
ajreckof
62dbd512cc
Fix descriptions not showing for theme properties
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(cherry picked from commit 14140eb2d9
)
2023-04-07 17:44:37 +02:00
kobewi
f8517e1c4b
Remember directory when installing templates file
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(cherry picked from commit 551b6965ec
)
2023-04-07 17:44:36 +02:00
Hakim
b17f0f593e
Use physical shortcuts for freelook navigation in the editor
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(cherry picked from commit 52de40310a
)
2023-04-07 17:44:36 +02:00
Rémi Verschelde
9099ac39cf
i18n: Sync translations with Weblate
2023-04-04 00:33:24 +02:00
smix8
1deda0f003
Add navigation renames to 3to4 converter
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Adds navigation renames to 3to4 converter.
(cherry picked from commit 0c1e585a1d
)
2023-04-03 18:37:44 +02:00
Ninni Pipping
1e94881484
Exposing more project settings for documentation
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(cherry picked from commit bd30847e59
)
2023-03-30 19:26:05 +02:00
Haoyu Qiu
d6b36e800d
Improve POT Generation dialog
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* Avoid "property not found" warnings when adding a file for the first
time.
* When no file is added, disable the Generate POT button instead of
printing a warning.
(cherry picked from commit 584136271c
)
2023-03-30 19:24:52 +02:00
Rémi Verschelde
fe71d33033
Project converter: Remove Tween properties/signals from renames
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The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
(cherry picked from commit 0171037e0a
)
2023-03-30 19:20:36 +02:00
kobewi
74a35c9ca2
Don't allow selecting nodes without owner
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(cherry picked from commit 2fcfef15da
)
2023-03-30 19:18:35 +02:00
kleonc
47c4044d03
TileSet editor AtlasMergingDialog crash fix
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(cherry picked from commit c72b09639a
)
2023-03-30 19:16:33 +02:00
Hugo Locurcio
6fedc728f6
Use 8×8 default grid size for TextureRegion and 2D polygon editors
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Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9
)
2023-03-27 18:04:25 +02:00
Haoyu Qiu
2ea8dd7232
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42
)
2023-03-27 18:02:14 +02:00
Haoyu Qiu
5e9e95c34c
Make Add Scene button the same height as scene tabs
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(cherry picked from commit 8ab11127bc
)
2023-03-27 18:00:35 +02:00
Haoyu Qiu
50ea0951fe
Fix height of subresource button in Inspector
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(cherry picked from commit 66b325b728
)
2023-03-27 18:00:28 +02:00
kobewi
65c52087c2
Remove disabled plugins from active plugins
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(cherry picked from commit 0b8b37c35d
)
2023-03-27 17:58:34 +02:00
nikitalita
7a827f979e
Fix ResourceImporterLayeredTexture::import() high_quality type
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(cherry picked from commit 68a6505f41
)
2023-03-27 17:48:02 +02:00
kleonc
8575010e88
TileMapEditor Fix preview rendering and transform calculations
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(cherry picked from commit 224c66324b
)
2023-03-27 17:32:48 +02:00
Fahad Shihab
e99b184b6c
Added drag and drop support for shaderinclude
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Dragging and dropping now works for shader include file.
(cherry picked from commit e5601b517e
)
2023-03-27 17:26:36 +02:00
Yuri Sizov
636d7905b0
Update property keying state without a full Inspector rebuild
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(cherry picked from commit f68eb4a967
)
2023-03-27 17:17:19 +02:00
Marius Hanl
6e85d4efea
Add conversion for Vector2 method tangent() -> orthogonal()
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For C# also: Perpendicular() -> Orthogonal()
(cherry picked from commit da4ec87673
)
2023-03-27 17:14:42 +02:00
Hakim
60ceecb1ab
Reload built in script to get its methods on signal connection
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(cherry picked from commit 5aa8b9ee61
)
2023-03-27 17:13:30 +02:00
kobewi
d91a3985ae
Fix EditorUndoRedoManager's handling of MERGE_ENDS
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(cherry picked from commit 38c50b4ed3
)
2023-03-27 17:10:54 +02:00
stmSi
0dab32f317
Fix `Find in Files` Search Results cannot open builtin script
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(cherry picked from commit f1f4c5b10b
)
2023-03-27 17:06:43 +02:00
bruvzg
7a3f8a83da
Fix GDExtensions library export when multiple architectures are set.
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(cherry picked from commit c2d678a924
)
2023-03-27 16:55:28 +02:00
bruvzg
24c4b5e8ad
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
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(cherry picked from commit 174e0837e0
)
2023-03-27 16:34:57 +02:00
Eric M
74b5a0ca4f
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
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* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
(cherry picked from commit 871ddf80c0
)
2023-03-27 16:29:21 +02:00
clayjohn
5262fe21de
Delete unused compression formats from .imoprt files when exporting
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(cherry picked from commit dec86164e1
)
2023-03-27 16:26:13 +02:00
Haoyu Qiu
ef06e5d786
Fix error when opening Inspector's dots menu
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When the inspector is empty, opening the "extra resource options" menu
produces a error:
> Condition "current_res.is_null()" is true.
Opening the mneu with no current resource is valid use case, so
`ERR_FAIL_COND` should not be used.
(cherry picked from commit cb0fa0ed7b
)
2023-03-16 16:42:53 +01:00