Rémi Verschelde
f3f6268ee7
Merge pull request #34656 from volzhs/keep-selected-dir
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Show selected directory in split mode when selecting a file
2019-12-30 17:58:20 +01:00
Rémi Verschelde
162bebcafa
Merge pull request #34647 from madmiraal/pulse-audio-null-pointer
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Check for null pointer in PulseAudio server info callback.
2019-12-30 17:41:28 +01:00
Rémi Verschelde
db90f6cf85
Merge pull request #34642 from timothyqiu/help-search
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Improves Search Help dialog
2019-12-30 17:40:55 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
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Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
fdfb7e5fc4
Merge pull request #34621 from cbscribe/kcc_misc_doc_fixes
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[Docs] Description updates for Node2D & Object
2019-12-30 17:23:23 +01:00
Rémi Verschelde
e9696628f1
Merge pull request #34615 from lakshay-angrish/area_shape_entered-docs
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add area_shape_entered usage
2019-12-30 17:14:08 +01:00
Rémi Verschelde
388318ad4c
Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene
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Don't create preview of empty scene.
2019-12-30 17:13:07 +01:00
Rémi Verschelde
ea3262ee9b
Merge pull request #34578 from timothyqiu/var-rename
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Fixes variable naming in FileSystemDock
2019-12-30 17:11:42 +01:00
Rémi Verschelde
e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
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Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Rémi Verschelde
ae9716cf78
Merge pull request #34611 from lakshay-angrish/33841_bitmapfont_doc
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add AngelCode format in BitmapFont doc's description
2019-12-30 16:35:53 +01:00
Rémi Verschelde
fa3577b0ed
Merge pull request #34598 from timothyqiu/tab-height
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Fixes tab height in Batch Rename dialog
2019-12-30 16:35:26 +01:00
Rémi Verschelde
e799271bb7
Merge pull request #34594 from marstaik/gltf_colorfix_u
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Fix Hard Crash on glTF Color Accessor Import
2019-12-30 16:35:02 +01:00
Rémi Verschelde
d595a5e9c3
Merge pull request #34593 from Calinou/doc-httprequest-json-example
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Add an example of using HTTPRequest to contact a REST API
2019-12-30 16:34:09 +01:00
Rémi Verschelde
1da9a60cd8
Merge pull request #34590 from willnationsdev/kc
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Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-30 16:33:34 +01:00
Rémi Verschelde
c2066fff3d
Merge pull request #34589 from Calinou/improve-cli-export-help
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Fix and improve command-line exporting help
2019-12-30 16:33:11 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
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Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Rémi Verschelde
46bc05c5ac
Merge pull request #34576 from rcorre/imgeo-coords
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Clarify ImmediateGeometry.add_vertex.
2019-12-30 16:25:21 +01:00
Rémi Verschelde
df2968de26
Merge pull request #34571 from rcorre/array_returns
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Be more specific about array return values.
2019-12-30 16:22:30 +01:00
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
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Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Rémi Verschelde
9ef9370904
Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-change
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Fix issue with disconnecting events when font changes
2019-12-30 16:20:11 +01:00
Rémi Verschelde
a96c95f1ef
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
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Use correct omni light attenuation
2019-12-30 16:11:58 +01:00
Rémi Verschelde
2691a8ec71
Merge pull request #34655 from MadEqua/fix-multimesh-gles3
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Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-30 16:10:52 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
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* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Ignacio Roldán Etcheverry
b8e8f4942d
Merge pull request #34690 from kramer425/mono-build-tools-fix
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Fix msbuild target argument
2019-12-29 23:27:06 +01:00
Dan Kramer
1b26f2c505
Fix msbuild target argument
2019-12-29 17:03:21 -05:00
Winston
c9fe11dec1
Use correct omni light attenuation
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fixes godotengine/godot#34683
2019-12-29 17:22:34 +01:00
Ignacio Roldán Etcheverry
12482bf884
Merge pull request #34657 from neikeq/tasukete
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Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-29 13:36:50 +01:00
Ignacio Etcheverry
86274b9fc9
Mono/C#: Re-structure API solution and GodotTools post-build target
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Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.
Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
volzhs
4fb56d6694
Show selected directory in split mode when selecting a file
2019-12-29 04:07:56 +09:00
Bruno Lourenço
16429a4289
Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-28 18:38:25 +00:00
Marcel Admiraal
32eccb87e0
Check for null pointer in PulseAudio server info callback.
2019-12-28 08:38:29 +01:00
Haoyu Qiu
94e373c978
Improves Search Help dialog
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* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Lakshay Angrish
fe9a4ff818
add area_shape_entered usage
2019-12-26 17:30:48 +05:30
Rafał Mikrut
542945f5f0
Don't create preview of empty scene.
2019-12-26 09:15:36 +01:00
Haoyu Qiu
7f18560f3c
Fixes Theme Editor minimum height on HiDPI monitor
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* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Lakshay Angrish
c37429b281
add AngelCode format in BitmapFont doc's description
2019-12-26 11:12:02 +05:30
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
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Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
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Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 19:33:59 +01:00
Haoyu Qiu
f03facc474
Fixes tab height in Batch Rename dialog
2019-12-25 10:13:13 +08:00
Ivan.Shakhov
682dd04b2d
fix Rider path on Mac
2019-12-25 00:14:31 +01:00
Marios Staikopoulos
d3cf8cfb7d
Fix Hard Crash on glTF Color Accessor Import
2019-12-24 15:03:24 -08:00
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
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We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-24 15:35:58 -06:00
Hugo Locurcio
b076b2bdd6
Fix and improve command-line exporting help
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It was previously mentioning only one of the two required arguments.
This also mentions that the export path is relative to the project
directory.
This partially addresses #28646 .
2019-12-24 22:20:44 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Haoyu Qiu
79a06e17bb
Fixes variable naming in FileSystemDock
2019-12-24 14:51:33 +08:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
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It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Rémi Verschelde
d711c57d76
Merge pull request #34570 from MadEqua/fix-skeleton-transform
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Fix canvas GLES3 skeleton transform uniform updating.
2019-12-23 22:36:09 +01:00