Bastiaan Olij
3806d964e3
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-13 14:07:23 +10:00
Rémi Verschelde
3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
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Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
Conor Lawton
9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
698df41dac
Merge pull request #81333 from dalexeev/fix-rd-pcbs-attachments-setter
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Fix `RDPipelineColorBlendState.attachments` setter
2023-09-07 13:52:33 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
c5562d1058
Merge pull request #81288 from darksylinc/matias-index16
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Use 16-bit index buffers instead of 32 when unnecessary
2023-09-06 14:49:20 +02:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
Danil Alexeev
f2f0375e10
Fix RDPipelineColorBlendState.attachments
setter
2023-09-05 15:29:56 +03:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
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Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Matias N. Goldberg
53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
Malcolm Nixon
22de1b31b5
Added XR tracking-state change signals
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Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde
aa9f3583e8
Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix
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Fix clear color on mobile renderer
2023-08-31 08:53:41 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
ChibiDenDen
df25e87842
fix clear color on mobile renderer
2023-08-30 00:57:59 +03:00
Rémi Verschelde
7792f9e6ef
Merge pull request #81081 from RandomShaper/fixup_cluster_special
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Fixup special case of cluster render
2023-08-29 12:47:07 +02:00
Rémi Verschelde
a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
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Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
Rémi Verschelde
9d74c24232
Merge pull request #80723 from DarioSamo/debug-motion-vectors
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Improve visual feedback when using the motion vectors debug view option
2023-08-29 12:44:45 +02:00
Rémi Verschelde
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
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Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
22b7fcabc6
Merge pull request #80889 from bitsawer/fix_sdfgi_texture_clear
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Clear SDFGI textures when created
2023-08-28 20:37:34 +02:00
Pedro J. Estébanez
e9b4d25f20
Fixup special case of cluster render
2023-08-28 18:59:07 +02:00
Dario
293302ccd8
Add motion vector support for GPU 3D Particles.
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Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
Dario
e7d3a7c2aa
Improve visual feedback when using the motion vectors debug view option.
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Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
2023-08-28 10:14:21 -03:00
Dario
f14c944c21
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
bitsawer
09c887ce82
Clear SDFGI textures when created
2023-08-28 14:13:36 +03:00
A Thousand Ships
c23bd8b143
Ensure OpenXR classes are declared properly
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Bastiaan Olij
8449331f13
Fix missing decal mask in mobile renderer
2023-08-23 11:14:10 +10:00
bitsawer
d6f45e4f14
Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes
2023-08-21 12:46:15 +03:00
Rémi Verschelde
10b1f823bc
Merge pull request #80323 from garychia/canvas_point_size
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Ensure `POINT_SIZE` takes effect in the canvas item shader
2023-08-21 08:21:14 +02:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests.
2023-08-19 11:49:34 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Aaron Franke
4310d49ff9
Remove error print from XRServer.find_interface
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-17 14:36:29 -05:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency
command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
04306777a7
Merge pull request #80618 from DarioSamo/skeleton-motion-vectors
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Add motion vector support for animated surfaces
2023-08-17 11:26:40 +02:00
Rémi Verschelde
12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
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Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Dario
e2984af013
Add motion vector support for animated surfaces like skeletons or blend shapes.
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Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
Rémi Verschelde
9d9043a9c8
Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set
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Fix global shader uniform texture loading
2023-08-16 09:17:25 +02:00
Rémi Verschelde
623156a05c
Merge pull request #80651 from clayjohn/RD-2D-HDR-MSDF
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Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-16 09:17:01 +02:00
Rémi Verschelde
04c2bc5a37
Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
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Add `buffer_copy` method to RenderingDevice
2023-08-16 09:13:06 +02:00
bitsawer
41def3740a
Fix global shader uniform texture loading
2023-08-15 14:18:26 +03:00
clayjohn
40d70bf9b8
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
Dario
420f3890b0
Fix incorrect error checking and notifications introduced in PR #80414 .
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There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.
2023-08-13 09:08:20 -03:00
Dario
0d7deca4e2
Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
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Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
Bastiaan Olij
715ebcc3f1
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
Dario
5155870d64
Improve handling of motion vectors for multimesh instances.
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Fixes #67287 . There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.
2023-08-09 08:17:07 -03:00