Commit Graph

27873 Commits

Author SHA1 Message Date
Rémi Verschelde ffe07d9332
Merge pull request #37888 from Calinou/doc-editor-only-singletons
Document how some editor classes should be accessed as singletons only
2020-04-23 12:06:06 +02:00
Rémi Verschelde 2074b43c6f
Merge pull request #36083 from Calinou/dummy-loader-add-extensions
Add more extensions to the dummy texture loader
2020-04-23 12:05:38 +02:00
Rémi Verschelde 8012be867c
Merge pull request #38123 from neikeq/fix-hotreload-twice
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 11:34:28 +02:00
Rémi Verschelde 45766f1adc
Merge pull request #38124 from neikeq/fix-collections-marshalling-by-interface
C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-23 11:18:37 +02:00
Rémi Verschelde 17cacb4737
Merge pull request #38127 from m4gr3d/disable_do_not_strip
Fix Android templates size regression
2020-04-23 09:54:35 +02:00
Fredia Huya-Kouadio 2f38cfd9ab Fix Android templates size regression
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
Ignacio Etcheverry 20b9dbb1d5 C#: Revert marshalling of IDictionary/IEnumerable implementing types
Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 02:26:43 +02:00
Ignacio Etcheverry c9882e61e2 Mono/C#: Fix assemblies being reloaded a second time unnecesarily 2020-04-23 02:23:25 +02:00
Ignacio Roldán Etcheverry 28f0b15c9d
Merge pull request #38117 from neikeq/export-mono-array-godot-object
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:41:34 +02:00
Ignacio Roldán Etcheverry 5d29f42afa
Merge pull request #38116 from neikeq/index_buffer_create-defval
Fix missing DEFVAL for RenderingDevice.index_buffer_create
2020-04-22 17:30:23 +02:00
Ignacio Roldán Etcheverry 3ad9652a5d
Merge pull request #38110 from neikeq/csproj-safer-migration
C#: Save copy of sln and csproj before applying fixes
2020-04-22 17:27:07 +02:00
Ignacio Roldán Etcheverry 90330a04cc
Merge pull request #38115 from neikeq/mono-debug-exported-games
Mono/C#: Allow debugging exported games
2020-04-22 17:26:33 +02:00
Ignacio Etcheverry 0fec3cb5ed Mono/C#: Allow exporting System.Array of type Godot.Object 2020-04-22 17:19:45 +02:00
Ignacio Etcheverry c5a721f58d Fix missing DEFVAL for RenderingDevice.index_buffer_create 2020-04-22 16:52:04 +02:00
Ignacio Etcheverry 93d7ec8836 C#: Save copy of sln and csproj before applying fixes 2020-04-22 16:50:43 +02:00
Ignacio Etcheverry 71fc87e101 Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22 16:44:03 +02:00
Rémi Verschelde 6aac75afc2
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22 16:09:28 +02:00
PouleyKetchoupp 72ee09082c Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.

Fixes #38108
2020-04-22 14:35:25 +02:00
Hugo Locurcio a225265b0a Document how some editor classes should be accessed as singletons only
This closes #37687.
2020-04-22 11:39:59 +02:00
Hugo Locurcio eecce139ea Set the `title` tag in the HTML5 export immediately
This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
Hugo Locurcio 3566fe1e66 Document the CameraEffects class 2020-04-22 11:23:50 +02:00
Rémi Verschelde f989a43135
Merge pull request #38086 from volzhs/seek-animation-finished
Emit signal when animation ends by seek
2020-04-22 10:07:29 +02:00
Rémi Verschelde 02200e2865
Merge pull request #38101 from dankan1890/quick_fix
Fixed output prints " Signal 'node_removed' is already connected "
2020-04-22 10:04:49 +02:00
dankan1890 ef08e64afb Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
Close #38012
2020-04-22 04:26:44 +02:00
Rémi Verschelde f914276951
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
GDScript: Fix type inference for const reference to global class
2020-04-21 23:04:46 +02:00
Rémi Verschelde 9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde 9a283f7e71
Merge pull request #37202 from JFonS/update_joint_gizmos
Update Joint gizmos automatically
2020-04-21 23:04:04 +02:00
Rémi Verschelde 0912bf110f
Merge pull request #38096 from muiroc/ds_singleton
Register the DisplayServer Singleton
2020-04-21 23:03:06 +02:00
Rémi Verschelde acfca3b77b
Merge pull request #38091 from RandomShaper/fix_jpgd_msvc2017
Fix compilation of jpgd.cpp on MSVC 2017
2020-04-21 23:00:53 +02:00
muiroc 66ab577eb8 Register the DisplayServer Singleton 2020-04-21 22:04:12 +02:00
jfons 3e77b6d49d Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
Rémi Verschelde bb9d89d78c
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 21:17:35 +02:00
Pedro J. Estébanez 1e5a93a416 Fix compilation of jpgd.cpp on MSVC 2017 2020-04-21 21:12:09 +02:00
Michael Alexsander f1244ce944 Fix "Local" button not being pressed in the Scene dock on first run 2020-04-21 15:03:42 -03:00
Rémi Verschelde cb1ae08c14
Merge pull request #38083 from reduz/use-typed-arrays
Add proper type to most public API uses of Array
2020-04-21 18:47:34 +02:00
volzhs bf1cc116e1 Emit signal when animation ends by seek 2020-04-22 00:45:44 +09:00
Juan Linietsky f8ef38efed Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
Rémi Verschelde 4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde 9cad835880
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
Autocompleting with indexing for builtin types added
2020-04-21 16:19:07 +02:00
bruvzg fdad0e3bd1
Git Hooks: Add support for GUI git clients.
[ci skip]
2020-04-21 16:24:33 +03:00
Rémi Verschelde 79f82bd742
Merge pull request #38063 from reduz/implement-typed-arrays
Add ability to bind typed arrays to script API
2020-04-21 15:23:35 +02:00
Rémi Verschelde 1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde f2c32f7e57
Merge pull request #38069 from akien-mga/mbedtls-2.16.6
mbedtls: Update to upstream version 2.16.6
2020-04-21 12:16:50 +02:00
Rémi Verschelde c842ddcf76 jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl 2020-04-21 11:38:29 +02:00
Rémi Verschelde 6b00357d53 mbedtls: Update to upstream version 2.16.6
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Rémi Verschelde 7343ec13d9
Merge pull request #38047 from akien-mga/mono-docdata-hack
DocData: Keep Mono properties on non-Mono builds
2020-04-21 09:55:36 +02:00
Juan Linietsky 40b2aea222
Merge pull request #38032 from reduz/rendering-device-binds
Exposed RenderingDevice to script API
2020-04-20 22:03:11 -03:00
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00