Commit Graph

807 Commits

Author SHA1 Message Date
Rémi Verschelde 3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
K. S. Ernest (iFire) Lee 4cff322017 Restore screenshot button. 2020-11-11 14:31:54 -08:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
Fabio Alessandrelli 410b324740 EditorNode now copies all drag and dropped files.
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde 4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Hugo Locurcio 4df86f8b04
Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
Leleat 8cf9d09d61 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 2020-09-13 14:51:29 +02:00
Hugo Locurcio 3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
reduz a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Rémi Verschelde a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
2020-09-03 11:52:29 +02:00
clayjohn 8da3c739bf Add high quality glow mode 2020-08-31 23:16:41 -07:00
Rémi Verschelde 5e4ccc56d8
Merge pull request #38580 from aaronfranke/import-dock
Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-31 11:44:03 +02:00
Rémi Verschelde d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde 6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Aaron Franke de6f8f9d21
Make the Import dock depend on the FileSystem dock 2020-08-27 02:01:14 -04:00
simpu ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
bruvzg 03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
This reverts commit 4f7a49db53.
2020-08-17 19:05:48 +03:00
Juan Linietsky 079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
bruvzg 4f7a49db53
[Windows] Attach to parent console instead of creating new one. 2020-08-11 13:02:50 +03:00
Hugo Locurcio b324a929f6
Improve messages related to overriding the default editor layout
This closes #33884.
2020-08-02 14:12:50 +02:00
SkyJJ 0e54ba0486 Fix EditorTranslationParser leak 2020-07-27 17:02:53 +02:00
Yuri Sizov e2b85b74a2 Fix errors saving a 2D scene preview when the 2D editor was never opened 2020-07-27 16:49:56 +03:00
Tomasz Chabora 9c84e34fd4 Fix run project when current scene was never saved 2020-07-23 18:51:32 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Josh Chandler 79e44f4033 fixed camera2D showing incorrect bounds in editor 2020-07-18 18:01:37 -04:00
Rémi Verschelde 6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen 526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Rémi Verschelde ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde c5d02fdffc Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
This reverts commit 08bbb3f161.
2020-07-11 19:05:48 +01:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Daniel Ting 9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde 08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
coldragon f2a01b0c6b Fix crash on editor without a feature profile 2020-07-07 17:45:12 +02:00
Rémi Verschelde b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov 6c8a9b7690 Improve scene preview generation for empty scenes and disabled features 2020-07-06 18:55:24 +03:00
Yuri Sizov 49f6dc5004 Expose methods to play scene from plugin code 2020-07-06 17:39:16 +03:00
bruvzg df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Rémi Verschelde f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Rémi Verschelde d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde 938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00
Stijn Hinlopen c3d9f12a10 Remove unused class PaneDrag 2020-07-02 13:50:31 +02:00