Mai Lavelle
16eea2c837
Fix to restore `library_path` as absolute path
2024-07-14 20:37:38 -04:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
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Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
kobewi
a5d86c1327
Don't attempt to re-import broken files if they didn't change
2024-07-14 19:51:29 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
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This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
HolonProduction
402bdfa3b7
Generate `arghint` for script types
2024-07-13 10:47:26 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747
Reset position to 0 after animation selected on AnimationPlayerEditor
2024-07-13 14:27:01 +09:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
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This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
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- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
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The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Yuri Rubinsky
d375b99acf
Add `SwitchVector4D` shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
Martin Capitanio
bf444545be
ThorVG: Update to 0.14.2
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+ Fixes SVG: Graphical objects stored in <defs> shouldn't be rendered directly.
2024-07-12 12:37:42 +02:00
Alvin Wong
54851f2333
embree: Fix include order causing unwanted dllexport symbols
2024-07-12 17:57:02 +08:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
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[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
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Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
BlueCube3310
14877d1f99
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-11 23:16:31 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused `is_wow64` method in `OS_Windows`
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It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
ChristopheClaustre
626106da00
gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated
2024-07-11 21:47:18 +02:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
Rémi Verschelde
383a6e4ef2
Merge pull request #94172 from jsjtxietian/open-save
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Prevent confirm button being override to "Open" when in save file mode
2024-07-11 09:41:18 +02:00
Rémi Verschelde
cead80e7d0
Merge pull request #94015 from Grublady/strip_slash
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Ignore trailing slashes in new project’s path when disabling Create Folder
2024-07-11 09:41:14 +02:00
Rémi Verschelde
fe5d567917
Merge pull request #93942 from MikeSchulze/73525
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Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
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Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
João Marcos P. Bezerra
4bf37c8ed2
Clarify that `ENetConnection`'s `create_host[_bound]` and `service` must be called on client and server
2024-07-10 22:40:55 -03:00
Rémi Verschelde
685413a948
Merge pull request #94162 from anniryynanen/sprite-frames-crash
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Fix edited node being removed before editor plugin handles focus loss
2024-07-11 00:27:47 +02:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
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Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
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Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Rémi Verschelde
f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
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Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
Rémi Verschelde
34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
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Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
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Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
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Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde
c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
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Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
Rémi Verschelde
543f694e2c
Merge pull request #94109 from akien-mga/scons-linker-optflags
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SCons: Pass optimization flags to the linker too, needed by Emscripten
2024-07-11 00:27:17 +02:00