Commit Graph

140 Commits

Author SHA1 Message Date
Anilforextra
fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Yuri Roubinsky
b01065b9a4 Prevent checking of global uniform type outside the editor 2022-01-25 19:22:37 +03:00
Yuri Roubinsky
0e66587dbf Remove incorrect items from completion of main functions in shader 2022-01-24 10:37:47 +03:00
Yuri Roubinsky
3ca57e5157 Fix incorrect unused local var warning in shader blocks 2022-01-23 20:22:31 +03:00
Yuri Roubinsky
e0304f83e7 Add translation links to shader errors 2022-01-19 15:16:32 +03:00
Yuri Roubinsky
36a82c8c69 Unify variable and array declarations in shaders 2022-01-18 12:42:39 +03:00
Yuri Roubinsky
08208406ca Refactor size expression parsing for arrays in the shaders 2022-01-15 15:47:39 +03:00
Yuri Roubinsky
4201af6649 Fix completion for global constants in shaders 2022-01-13 19:52:06 +03:00
Yuri Roubinsky
c377891145 Add completion for shader_type 2022-01-13 18:37:13 +03:00
Yuri Roubinsky
b0356bcb72 Prevent redefinition of main functions in shader 2022-01-13 15:12:35 +03:00
Yuri Roubinsky
bd61d8f80c Enhances a shader uniform limit warning 2022-01-08 21:44:37 +03:00
Yuri Roubinsky
b74968c2ca
Merge pull request #56477 from Chaosus/fix_device_crash 2022-01-04 13:23:38 +03:00
Yuri Roubinsky
0e2ef987b1 Add a check for device in shader lang to prevent startup editor crash 2022-01-04 11:50:50 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 2022-01-03 16:24:56 +03:00
Rémi Verschelde
9221c0f8ad
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func 2022-01-03 13:08:55 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Roubinsky
108b6a2000 Allow pass varyings as out param to the function, when it's possible 2021-12-23 18:03:19 +03:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
Rémi Verschelde
be83968b6b
Merge pull request #55970 from Chaosus/shader_fix_struct_warning 2021-12-16 13:35:44 +01:00
Yuri Roubinsky
1414a7be91 Fix struct usage passing to shader warning system 2021-12-15 22:54:46 +03:00
Yuri Roubinsky
f0a58af12f Rename shader hint filter_anisotropy to filter_anisotropic 2021-12-15 22:12:38 +03:00
Yuri Roubinsky
25a2241e7d Fix shader array parsing in variable declaration 2021-12-15 17:54:15 +03:00
Rémi Verschelde
de8348a9b3
Merge pull request #55903 from Chaosus/shader_struct 2021-12-15 13:07:48 +01:00
Yuri Roubinsky
09185d76ac Rename shader hint filter_aniso to filter_anisotropy 2021-12-15 13:18:32 +03:00
Yuri Roubinsky
31cc6ba622 Allow declaring multiple members in one expression in shader structs 2021-12-13 19:10:08 +03:00
Yuri Roubinsky
8862d1426d Restore shader parsing errors with lack of semicolon in a block 2021-12-11 17:30:40 +03:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Yuri Roubinsky
bcbcf14469 Refactor constant suffix parsing in a shader 2021-12-10 15:38:27 +03:00
Yuri Roubinsky
dcf3594500
Merge pull request #55763 from Chaosus/shader_hint_completion 2021-12-10 11:44:01 +03:00
Yuri Roubinsky
b66510d509 Added completion for uniform hints in a shader 2021-12-10 10:12:25 +03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
76f6c0849c Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
Yuri Roubinsky
10b10ae1fa Fix ^= operator in shaders 2021-12-03 10:20:44 +03:00
Yuri Roubinsky
5ee73dc5a6 Fix shader crash when using existed constant name for struct 2021-12-01 18:11:45 +03:00
Yuri Roubinsky
a48c205191 Fix declaring array size twice in global shader constant 2021-12-01 16:44:25 +03:00
Yuri Roubinsky
5ba93619fa Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
Rémi Verschelde
5643f5e616
Merge pull request #55490 from Chaosus/fix_shader_crash 2021-11-30 20:13:12 +01:00
Yuri Roubinsky
be7c03779a Fix shader crash when assigning array to non-array in global constant 2021-11-30 21:28:55 +03:00
Yuri Roubinsky
6e80e97b0f Fix built-in(PI, TAU, E) assignment to a global constant in a shader 2021-11-29 10:32:36 +03:00
Yuri Roubinsky
9b1f8f7a96 Revert "Pushes array of uniforms to first place in the buffer" 2021-11-25 16:13:19 +03:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Yuri Roubinsky
c7043dbfdc Prevent return statement from using in block in shader main functions 2021-11-23 10:36:33 +03:00
Yuri Roubinsky
f4c0e90fd9 Allow passing non-variable constant to const function param in shaders 2021-11-19 12:14:13 +03:00
Yuri Roubinsky
bbfa5f29c7 Pushes array of uniforms to first place in the buffer to prevent bug 2021-11-07 23:30:09 +03:00
Rémi Verschelde
02ae47154c
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion 2021-11-01 14:06:04 +01:00
clayjohn
1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Yuri Roubinsky
04a2053f9b Removed incorrect autocompletion of matrixes in shader 2021-10-28 20:21:18 +03:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Yuri Roubinsky
57fd362fe1 Prevent shader crash when passing constant expression to textureGather 2021-10-21 19:46:05 +03:00