Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Yuri Roubinsky
b01065b9a4
Prevent checking of global uniform type outside the editor
2022-01-25 19:22:37 +03:00
Yuri Roubinsky
0e66587dbf
Remove incorrect items from completion of main functions in shader
2022-01-24 10:37:47 +03:00
Yuri Roubinsky
3ca57e5157
Fix incorrect unused local var warning in shader blocks
2022-01-23 20:22:31 +03:00
Yuri Roubinsky
e0304f83e7
Add translation links to shader errors
2022-01-19 15:16:32 +03:00
Yuri Roubinsky
36a82c8c69
Unify variable and array declarations in shaders
2022-01-18 12:42:39 +03:00
Yuri Roubinsky
08208406ca
Refactor size expression parsing for arrays in the shaders
2022-01-15 15:47:39 +03:00
Yuri Roubinsky
4201af6649
Fix completion for global constants in shaders
2022-01-13 19:52:06 +03:00
Yuri Roubinsky
c377891145
Add completion for shader_type
2022-01-13 18:37:13 +03:00
Yuri Roubinsky
b0356bcb72
Prevent redefinition of main functions in shader
2022-01-13 15:12:35 +03:00
Yuri Roubinsky
bd61d8f80c
Enhances a shader uniform limit warning
2022-01-08 21:44:37 +03:00
Yuri Roubinsky
b74968c2ca
Merge pull request #56477 from Chaosus/fix_device_crash
2022-01-04 13:23:38 +03:00
Yuri Roubinsky
0e2ef987b1
Add a check for device in shader lang to prevent startup editor crash
2022-01-04 11:50:50 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
fd9c92d4ab
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 16:24:56 +03:00
Rémi Verschelde
9221c0f8ad
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
2022-01-03 13:08:55 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Roubinsky
108b6a2000
Allow pass varyings as out param to the function, when it's possible
2021-12-23 18:03:19 +03:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
be83968b6b
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
2021-12-16 13:35:44 +01:00
Yuri Roubinsky
1414a7be91
Fix struct usage passing to shader warning system
2021-12-15 22:54:46 +03:00
Yuri Roubinsky
f0a58af12f
Rename shader hint filter_anisotropy
to filter_anisotropic
2021-12-15 22:12:38 +03:00
Yuri Roubinsky
25a2241e7d
Fix shader array parsing in variable declaration
2021-12-15 17:54:15 +03:00
Rémi Verschelde
de8348a9b3
Merge pull request #55903 from Chaosus/shader_struct
2021-12-15 13:07:48 +01:00
Yuri Roubinsky
09185d76ac
Rename shader hint filter_aniso
to filter_anisotropy
2021-12-15 13:18:32 +03:00
Yuri Roubinsky
31cc6ba622
Allow declaring multiple members in one expression in shader structs
2021-12-13 19:10:08 +03:00
Yuri Roubinsky
8862d1426d
Restore shader parsing errors with lack of semicolon in a block
2021-12-11 17:30:40 +03:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso
to hint_anisotropy
in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Yuri Roubinsky
bcbcf14469
Refactor constant suffix parsing in a shader
2021-12-10 15:38:27 +03:00
Yuri Roubinsky
dcf3594500
Merge pull request #55763 from Chaosus/shader_hint_completion
2021-12-10 11:44:01 +03:00
Yuri Roubinsky
b66510d509
Added completion for uniform hints in a shader
2021-12-10 10:12:25 +03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
76f6c0849c
Make compile
shader function to use struct instead long parameter list
2021-12-08 11:34:40 +03:00
Yuri Roubinsky
10b10ae1fa
Fix ^=
operator in shaders
2021-12-03 10:20:44 +03:00
Yuri Roubinsky
5ee73dc5a6
Fix shader crash when using existed constant name for struct
2021-12-01 18:11:45 +03:00
Yuri Roubinsky
a48c205191
Fix declaring array size twice in global shader constant
2021-12-01 16:44:25 +03:00
Yuri Roubinsky
5ba93619fa
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
Rémi Verschelde
5643f5e616
Merge pull request #55490 from Chaosus/fix_shader_crash
2021-11-30 20:13:12 +01:00
Yuri Roubinsky
be7c03779a
Fix shader crash when assigning array to non-array in global constant
2021-11-30 21:28:55 +03:00
Yuri Roubinsky
6e80e97b0f
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
2021-11-29 10:32:36 +03:00
Yuri Roubinsky
9b1f8f7a96
Revert "Pushes array of uniforms to first place in the buffer"
2021-11-25 16:13:19 +03:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Yuri Roubinsky
c7043dbfdc
Prevent return statement from using in block in shader main functions
2021-11-23 10:36:33 +03:00
Yuri Roubinsky
f4c0e90fd9
Allow passing non-variable constant to const function param in shaders
2021-11-19 12:14:13 +03:00
Yuri Roubinsky
bbfa5f29c7
Pushes array of uniforms to first place in the buffer to prevent bug
2021-11-07 23:30:09 +03:00
Rémi Verschelde
02ae47154c
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion
2021-11-01 14:06:04 +01:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Yuri Roubinsky
04a2053f9b
Removed incorrect autocompletion of matrixes in shader
2021-10-28 20:21:18 +03:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Yuri Roubinsky
57fd362fe1
Prevent shader crash when passing constant expression to textureGather
2021-10-21 19:46:05 +03:00