Chaosus
fc74dbabd5
Preserve duplicate signal flags
2017-11-21 11:46:19 +03:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
...
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
...
Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
...
Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Poommetee Ketson
44986081f2
Merge pull request #13082 from groud/fix_err_class_registration
...
Fixes a double class registration error
2017-11-20 17:40:56 +07:00
Gilles Roudiere
f1ec8ff6e8
Fixes a double class registering error
2017-11-20 11:20:38 +01:00
Rémi Verschelde
341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
...
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
...
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
...
Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
d6dc909ebe
Merge pull request #12984 from willnationsdev/richtextlabel-hover-signal
...
RichTextLabel: Adding ability for single meta hovering
2017-11-20 09:10:52 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
...
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
...
Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Rémi Verschelde
414b388499
Fix TextEdit::cursor_set_line bindings
...
As spotted by @neikeq - fixes #13068 .
2017-11-20 08:11:31 +01:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
...
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
...
Done by using the same method the 3d counterpart uses.
Fixes #13063 .
2017-11-20 01:42:44 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
...
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
...
import fixes
2017-11-19 21:59:11 +01:00
Tom Beckmann
93be4982d0
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-19 21:32:25 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
...
Helps with #11182 .
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971
Remove out-of-logic assignment of instance's original scene
2017-11-19 21:30:17 +01:00
Ferenc Arn
4e87f471d7
Use parallel transport in PathFollow2D.
...
Fixes #12995 .
2017-11-19 14:38:53 -05:00
Rémi Verschelde
618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
...
Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez
803b3934d6
Fix duplication of signals
...
- Partially revert 6496b53549
, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.
Fixes #12951 .
2017-11-19 15:07:05 +01:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
kbake
a5973f4071
change expand_to_len property to add on nonzero...also rename to
...
expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
62eda56e67
Fixed mesh importing when multiple materials are present
2017-11-17 18:50:19 -06:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
...
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky
0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
...
Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Will Nations
eaea646648
Adding ability for single meta hovering
2017-11-17 09:37:41 -06:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
...
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde
139a957802
Merge pull request #12763 from remorse107/Code-Complete
...
Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
...
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky
5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
...
Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen
e4201734df
Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.
2017-11-16 09:45:52 +00:00
Rémi Verschelde
3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
...
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn
1980a54dbb
Fix energy not affecting emissive texture in GI baker.
...
Also fix emission_tex being invalid always due to wrong reference type.
Fixes #10534 .
2017-11-15 20:01:53 -05:00
Rémi Verschelde
15a20f9746
Remove obsolete ButtonArray theming
...
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov
443ce6fef2
Allow underscores in GDScript numeric literals
...
Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
...
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito
5515d28107
Fixing tilemap rotation for non top-left tiles.
2017-11-15 09:22:07 +00:00
Juan Linietsky
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Rémi Verschelde
bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
...
Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
...
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00