Commit Graph

8560 Commits

Author SHA1 Message Date
jmb462
fcb102a826 Fix caret position and viewport centering after deleting line (Ctrl-X) 2021-10-04 17:11:20 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
Yuri Sizov
bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
Yuri Sizov
4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
K. S. Ernest (iFire) Lee
1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
Rémi Verschelde
75d3a10a23
Merge pull request #44964 from Dragoncraft89/animation_tree_bug 2021-10-03 12:43:03 +02:00
Yuri Sizov
8aa78bc050 Reorganize Theme resource code for better maintainability 2021-10-02 19:26:20 +03:00
Rémi Verschelde
ce0268a0c1
Merge pull request #53284 from jmb462/fix-backspace-selection
Fix deleting selection at the first line do not work with backspace
2021-10-01 22:48:04 +02:00
PouleyKetchoupp
39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Jean-Michel Bernard
9c375170e4 Fix deleting selection at the first line do not work with backspace 2021-10-01 20:23:52 +02:00
Camille Mohr-Daurat
fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
Camille Mohr-Daurat
c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp
b8eeb34b4e Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
PouleyKetchoupp
ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
bruvzg
0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde
769691ab53
Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2 2021-10-01 11:42:41 +02:00
Rémi Verschelde
6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +02:00
Eric M
4baddc1126 Allow non-control Nodes to handle drag forwarding (e.g. Windows) 2021-10-01 18:03:51 +10:00
bruvzg
2e035272a8 [FontData] Fixes saving copy of the font source data, if it was created from built-in font. 2021-10-01 09:25:26 +03:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
Rémi Verschelde
d1c20130e8
Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity 2021-10-01 07:36:16 +02:00
Camille Mohr-Daurat
95432893e2
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30 18:05:52 -07:00
PouleyKetchoupp
d46ac42389 Fix angular velocity default value in TileSet
Value was uninitialized, which lead to undefined behavior.
2021-09-30 18:04:54 -07:00
Michael Alexsander
663e480f24 Rename some elements of Tabs 2021-09-30 20:18:23 -03:00
fabriceci
3fa76dfe58 Fix body stuck on descending platform 2021-09-30 23:55:50 +02:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Lightning_A
e4dfa69bcf Fix non-const iterators in const methods 2021-09-30 15:07:30 -06:00
PouleyKetchoupp
d0ec46be68 Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
Camille Mohr-Daurat
767bde8c28
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Fix motion direction in slope for CharacterBody3D
2021-09-30 09:43:24 -07:00
Camille Mohr-Daurat
43c7448741
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30 09:43:07 -07:00
Rémi Verschelde
a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash 2021-09-30 18:31:15 +02:00
Rémi Verschelde
5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
fabriceci
bd411ae187 Add latest changes added in the 3D version 2021-09-30 16:50:07 +02:00
PouleyKetchoupp
eec3f3ec12 Fix motion direction in slope for CharacterBody3D
- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
2021-09-30 07:47:07 -07:00
boruok
213612b44a Fix AtlasTexture get_data() crash 2021-09-30 22:30:05 +09:00
Rémi Verschelde
5d6a98f04e
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state 2021-09-30 15:15:00 +02:00
Rémi Verschelde
a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter 2021-09-30 14:57:23 +02:00
Eric M
e0f8410d16 Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
PouleyKetchoupp
6e6f292f15 Fix AnimatableBody moving and colliding during the first frame
_update_kinematic_motion() shouldn't be called in the constructor
It's too early and causes a first call to set the body position to 0.
Then the second call to set the actual position triggers kinematic
motion, colliding with objects on the path to the initial position.

Side effect of sync to physics now enabled by default.
2021-09-29 18:30:57 -07:00
Rémi Verschelde
92d88fde2c
Merge pull request #53223 from Paulb23/fix-autocomplete-trigger 2021-09-29 23:15:06 +02:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics 2021-09-29 23:01:16 +02:00
Paulb23
7926d75d02 Fix TextOp setting to none when typing 2021-09-29 17:34:44 +01:00
Gilles Roudière
f2caab4691 Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
Haoyu Qiu
9dd0d3f550 Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
Haoyu Qiu
82f7f2c46c Fix crash in headless mode 2021-09-29 17:24:53 +08:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods 2021-09-29 10:31:37 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00