Commit Graph

13343 Commits

Author SHA1 Message Date
Chris Bradfield fdc2bb1952 [DOCS] Corrections and clarifications
(cherry picked from commit 285234e8d9)
2018-11-01 11:39:22 +01:00
VirtualBox 3395a55db4 Update UndoRedo.xml
(cherry picked from commit 57f3e89f70)
2018-11-01 11:39:22 +01:00
Mel Collins 172c6c615e Clarify direction of input event propagation
(cherry picked from commit 2d0a55c86c)
2018-11-01 11:39:22 +01:00
Chris Bradfield 2d0e7bd484 [DOCS] Many class ref updates
(cherry picked from commit 2a0991dde6)
2018-11-01 11:39:22 +01:00
Chris Bradfield d533bb9552 [DOCS] Updates to assorted class descriptions.
(cherry picked from commit 23b7edb214)
2018-11-01 11:39:22 +01:00
Rémi Verschelde cb935f030f Doc: Clarify usage of dialog_hide_on_ok and caveat for FileDialog
Fixes #20817.

(cherry picked from commit 155fb45ca2)
2018-11-01 11:39:22 +01:00
clayjohn c682baa97a removed reference to texscreen
(cherry picked from commit 333dfd562b)
2018-11-01 11:39:22 +01:00
Fluffel a1134e861e [DOCS] get_indexed, tween
(cherry picked from commit a164d593c0)
2018-11-01 11:39:21 +01:00
Poommetee Ketson 9a3a714ee1 [DOCS] SceneTree stretching constants
(cherry picked from commit 5ed0861e81)
2018-11-01 11:39:21 +01:00
Poommetee Ketson 052919fe44 [DOCS] complete Tree.get_drop_section_at_position and Tree.drop_mode_flags
(cherry picked from commit 6536834d42)
2018-11-01 11:39:21 +01:00
PJB3005 08555b9bde Improve TileMap.get_used_cells docs.
(cherry picked from commit 338217c30b)
2018-11-01 11:39:21 +01:00
Saracen 548777910b Fixes the hyperlinks for enumerators inside classes in the editor help.
(cherry picked from commit 63c6a2487f)
2018-11-01 11:39:21 +01:00
Jason Anderson 13177d2635 Added AudioStream descriptions
(cherry picked from commits 17eb26a83a
and 512ae49f7d)
2018-11-01 11:39:21 +01:00
Noshyaar b4b544ff73 Fix example code for EditorImportPlugin
(cherry picked from commit 817f315eae)
2018-11-01 11:39:21 +01:00
Rémi Verschelde caea1601c4 Doc: Add example for array indexing
Supersedes and closes #20180.

(cherry picked from commit adb16be6b9)
2018-11-01 11:39:21 +01:00
toger5 2b954b0d55 mention load in texture class
(cherry picked from commit 533e026f9c)
2018-11-01 11:39:21 +01:00
Thomas ten Cate 5281636de4 Document return value of yield() with signals
Fixes godotengine/godot-docs#1478

(cherry picked from commit 117c666fce)
2018-11-01 11:39:20 +01:00
Hugo Locurcio bb5312d3f7 Document Vector2.round() and Vector3.round()
(cherry picked from commit 61fd3cd32a)
2018-11-01 11:39:20 +01:00
Emmanuel Leblond dd81ee9855 Correct test list returned by test_get_names
(cherry picked from commit 7e3b605ff4)
2018-11-01 11:39:20 +01:00
Rémi Verschelde 80e66a6214 Improve return value of OS.execute in blocking/non-blocking variants
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.

(cherry picked from commit f392650be2)
2018-11-01 11:39:20 +01:00
Daniel "Orangestar" O d73de3fb97 Fix Error in the ScrollContainer Tooltips
(cherry picked from commit 40ec56801b)
2018-10-31 10:58:24 +01:00
Leon Krause c9ab2bab22 Fix help/man for --export and --export-debug
(cherry picked from commit c4c7270cc7)
2018-10-31 10:57:39 +01:00
Leon Krause ce362c03cf Allow exporting runnable presets from command line
(cherry picked from commit af7926cf98)
2018-10-31 10:56:44 +01:00
Rémi Verschelde 83b53ce6c8
Merge pull request #23033 from akien-mga/3.0
Backport of Android buildsystem improvements for 3.0
2018-10-16 14:32:28 +02:00
Wojciech Milkowski 74fe5968c1 Fix build with Android NDK r18
As a bonus there is no need to use undocumented Gradle API any more.

(cherry picked from commit 3598165c4d)
2018-10-15 16:27:40 +02:00
Wojciech Milkowski 8c714bf8cd No need to link with libandroid_support in NDK 17
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.

(cherry picked from commit 3a3ea6d514)
2018-10-09 09:23:19 +02:00
Ridwan Abdul Hafidh d3ca68aee4 add support libc++_shared stl on android
(cherry picked from commit b0419db46f)
2018-10-09 09:23:03 +02:00
Tiago Quendera a063074346 Update detect.py
Fixed a typo in detect.py

(cherry picked from commit aa594614db)
2018-10-09 09:20:31 +02:00
Rémi Verschelde f16f9b2b8a i18n: Sync translations with Weblate 2018-08-23 13:37:15 +02:00
Rémi Verschelde d95d136550 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@dragmz, @fire

Thanks to all contributors and donors for making Godot possible!

[ci skip]

(cherry picked from commit 284b56f2fb)
2018-08-13 08:11:35 +02:00
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam 8ac39d8863 3.0.6 changelog 2018-07-31 20:03:50 +02:00
Hein-Pieter van Braam 83140541dc Fix Mono compilation on Windows/Ming 2018-07-28 23:01:38 +02:00
Hein-Pieter van Braam 4491151aa9 Version 3.0.6-stable 2018-07-28 21:39:16 +02:00
Fabio Alessandrelli 5262d1bbcc Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.
2018-07-28 21:21:19 +02:00
Ignacio Etcheverry 1a325e3580 Fix continuous attempt to reload domain with API assemblies out of sync
(cherry picked from commit 762c912e8e)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry fc678567d7 Mono: Fix domain reload never triggering
(cherry picked from commit f1130f9a8a)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 286ff21dd1 Fix '!valid' error spam on C# script instance create
(cherry picked from commit 8edf85b09c)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry cf1c127c23 Mono: Fix null dereferences
(cherry picked from commit 5aefe5d936)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry e7110984f3 Add Dictionary::erase_checked(key) method
Same as erase, but it returns a boolean value indicating whether the pair was erased or not.
This method should be removed during the next compatibility breakage, and 'Dictionary::erase(key)' should be changed to return a boolean.

(cherry picked from commit 2f69e36cef)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 31f8d3525d Add Array and Dictionary wrapper classes to C#
(cherry picked from commit ee3c476c9a)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry e1cf8dc2cb Mono: Pending exceptions and cleanup
(cherry picked from commit 4739cb8c00)
2018-07-28 16:06:30 +02:00
Rémi Verschelde 291be24742 Mono: Default to not shipping C# scripts content
Fixes #20053.

(cherry picked from commit df170d81cc)
2018-07-28 16:06:30 +02:00
Aaron Franke 3304c7620a [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t

(cherry picked from commit 174cf31d00)
2018-07-28 16:06:30 +02:00
Pieter-Jan Briers ba441c48b0 Makes Mono bindings partial & adds GetNode<T>.
(cherry picked from commit a8c97eb094)
2018-07-28 16:06:30 +02:00
oisincar e5aedf130f Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().

(cherry picked from commit 7a4d593198)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 94debea0a9 Make C# bindings generator ignore disabled classes
(cherry picked from commit 92c7fe422b)
2018-07-28 16:06:30 +02:00
Aaron Franke c6a48e11e9 [Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.

(cherry picked from commit 69530ef614)
2018-07-28 16:06:30 +02:00
Mads Ynddal 327452cb09 Added path for Mono installed through Homebrew
On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.

(cherry picked from commit 39aabba0a9)
2018-07-28 16:06:30 +02:00
Kelly Thomas c751b66d38 convert unicode mono root path to ascii string
(cherry picked from commit 753230c275)
2018-07-28 16:06:30 +02:00