Commit Graph

4132 Commits

Author SHA1 Message Date
Rémi Verschelde
c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex]
The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.

Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.

Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
2020-05-18 10:58:14 +02:00
Ignacio Etcheverry
9fa4b402a7 Added tests for ClassDB 2020-05-16 17:32:58 +02:00
Tan Wang Leng
7b1423a61e gdscript_parser: Fix "unreachable code" false positive for loops
Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:

    func a():
        var arr = []
        for i in arr:
            return i
        # can be reached, but analysis says cannot
        return -1

    func b():
        var should_loop = false
        while should_loop:
           return 1
        # can be reached, but analysis says cannot
        return 0

The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.

Fix the code to remove this assumption for both of those loops.
2020-05-16 20:02:55 +08:00
bruvzg
48d133a5fd
Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checking static asserts. 2020-05-16 13:58:42 +03:00
Ignacio Etcheverry
18332a0094 websocket: Fix crash at exit when not running the editor
EditorDebuggerServer::register_protocol_handler must not be called before
editor initialization. Otherwise, if the editor is never initialized,
the added StringName will not be released until static destructors are
called (instead of being release during editor deinitialization).
2020-05-16 04:30:12 +02:00
Oliver Frank
6815bf42b3 Fix incorrect capabilities notification in LSP
(cherry picked from commit 2173d041af)
2020-05-15 23:55:49 +02:00
Oliver Frank
3d09edeaef Improve jsonrpc error reporting
(cherry picked from commit dac8b7b6f4)
2020-05-15 23:55:41 +02:00
Thakee Nathees
c076a2b7e9 break, continue outside of a loop, match statement handled 2020-05-15 03:16:50 +05:30
Rémi Verschelde
00949f0c5f
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
2020-05-14 23:09:03 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
5046f666a1
Merge pull request #38610 from ThakeeNathees/infer-type-null-error
set parser error when infer type is null
2020-05-14 21:50:48 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Rémi Verschelde
963a27f8a2
Merge pull request #38611 from ThakeeNathees/shadow-var-warning-bug-fix
shadowed var warning in nested block bug fix
2020-05-14 16:48:56 +02:00
Rémi Verschelde
a1aaed5a84 Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-05-14 13:51:45 +02:00
Rémi Verschelde
dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Thakee Nathees
687b1941b4 set parser error when infer type is null 2020-05-13 22:12:23 +05:30
Rémi Verschelde
e7c9d81876
Merge pull request #38609 from ThakeeNathees/range-crash-with-non-numeric-const-fix
range() with non-numeric const argument crash fix
2020-05-13 15:42:29 +02:00
Rémi Verschelde
dc649684be
Merge pull request #38708 from ThakeeNathees/init-assign-type-parser-bug-fix
regression: var declaration type info parser bug fix
2020-05-13 15:41:28 +02:00
Thakee Nathees
e7f056dfac regression: static func can't access const fix 2020-05-13 06:07:22 +05:30
Thakee Nathees
e5d735851d regression: var declaration type info parser bug fix 2020-05-13 05:58:27 +05:30
Fabio Alessandrelli
3097c2da96 Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
Fabio Alessandrelli
beb87504e0 Remove WebSocket defaults from project settings.
Can be manually set, let's not pollute them further.
Should also be done for WebRTC.
2020-05-12 12:24:26 +02:00
Rémi Verschelde
6d46d2fe27
Merge pull request #38672 from madmiraal/fix-physicsw-warning
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11 20:12:15 +02:00
Rémi Verschelde
83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Marcel Admiraal
b835cfb551 Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp 2020-05-11 12:40:16 +01:00
Rémi Verschelde
39da96e4d6
Merge pull request #38587 from Faless/js/improvements
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
2020-05-11 11:32:12 +02:00
Rémi Verschelde
dbd90b9478
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Fix inherited C# scene not inheriting parent's fields
2020-05-11 10:19:15 +02:00
Rémi Verschelde
54bb4cb6d6
Merge pull request #38650 from neikeq/dotnet-cli-support
C#: Support for building with the dotnet CLI
2020-05-11 10:16:01 +02:00
Ignacio Etcheverry
dcf1dc4fe0 C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 08:17:37 +02:00
Ignacio Etcheverry
840255a04b Implement CSharpScript::inherits_script 2020-05-10 21:49:15 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
pepegadeveloper123
4e00d8520d Inherited C# scene not inheriting parent's fields
When a child scene inherits a parent scene with a C# root node, the
parent scene's export variables appear to assume values set in the
parent scene, in the child scene's Inspector. However, when the child
scene is played, the parent scene's export variables assume default
values.
When a node is created, it inherits its parent C# script's fields from
the map CSharpScriptInstance::script->member_info. However this map was
not initialized outside the editor, and this commit ensured it is. This
fixes issues #36480 and #37581.
2020-05-11 03:20:11 +09:00
Fabio Alessandrelli
d2eef39731 Fix Closure compiler build, python style.
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Rémi Verschelde
94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
6ab92464bc
Merge pull request #38621 from akien-mga/stylé-comme-jamais
Style: clang-format: Disable if statements and case labels on single line
2020-05-10 15:38:53 +02:00
Ignacio Roldán Etcheverry
54b20a25b9
Merge pull request #38600 from neikeq/no
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
2020-05-10 13:33:03 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
da898c116c
Merge pull request #37160 from ThakeeNathees/saveing-cyclic-inheritance-crash-fix
Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10 13:11:40 +02:00
Rémi Verschelde
a128dd97d6
Merge pull request #37020 from aaronfranke/range
Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Rémi Verschelde
4686963ed7
Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fix
Fix: more clearer unexpected statement end error messages
2020-05-10 13:10:55 +02:00
Marcus Elg
ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Thakee Nathees
79eee93b9a shadowed var warning in nested block bug fix
Fix: #38552
2020-05-10 10:54:23 +05:30
Thakee Nathees
3e10392d48 range() with non-numeric const argument crash fix 2020-05-10 10:07:23 +05:30
Thakee Nathees
c2ab35bdde fixed: saving gdscript with cyclic inheritance crash the editor
Fix: #9609
2020-05-10 09:07:09 +05:30
Thakee Nathees
5758d87f09 more clearer unexpected statement end error messages 2020-05-10 02:35:27 +05:30
Rémi Verschelde
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde
b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde
cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde
f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
python like string escape implemented
2020-05-09 21:53:59 +02:00
Ignacio Etcheverry
3ce09246d1 C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
Ignacio Etcheverry
f3bcd5f8dd C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build 2020-05-09 21:36:31 +02:00
Rémi Verschelde
c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Ignacio Etcheverry
af4acb5b11 C#/Mono: Check assembly version when loading
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
Ignacio Etcheverry
4441222194 C#: Remove StringExtensions.Empty() function
Causes issues with some editors as it's confused with `string.Empty`.
Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09 20:48:00 +02:00
Ignacio Roldán Etcheverry
61306eb830
Merge pull request #38596 from neikeq/msbuild-restore
Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09 20:16:52 +02:00
Ignacio Etcheverry
b61ffef0ab Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
2020-05-09 19:45:04 +02:00
Aaron Franke
cf4482e8c4
Change get_completion_identifier_is_function to return a bool
A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them 2020-05-09 13:43:35 -04:00
Ignacio Etcheverry
e0a001549e Mono: Fix hot-reloading of nested classes 2020-05-09 19:18:28 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Pedro J. Estébanez
46bfe4452f Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
janglee
be7a353c70 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
3c200b23fb
Merge pull request #32534 from Xrayez/fix-dict2inst-init
Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-03 09:58:07 +02:00
Rémi Verschelde
1309bfa97a
Merge pull request #38275 from DSteve595/indented-block-line
Mark "Indented block expected" error after function declaration
2020-05-03 09:57:29 +02:00
Thakee Nathees
ce978517e0 parser error for static func access non-static variables
Fix: #38408
2020-05-03 11:45:11 +05:30
Steven Schoen
e6e5ba32cd Mention offending function name in "Indented block expected" error 2020-05-02 17:10:34 -07:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed 2020-05-03 00:42:04 +02:00
Fabio Alessandrelli
d883b90988
Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2
Removed noisy ERR check from Multiplayer API.
2020-05-01 13:53:55 +02:00
Andrii Doroshenko (Xrayez)
7001d06f9d Make dict2inst to work with arbitrary _init parameters
This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2020-04-30 18:30:04 +03:00
Rémi Verschelde
2175397210 tinyexr: Enable C++11 threaded loading 2020-04-30 15:31:02 +02:00
Thakee Nathees
9f6b20936e fix: dict2inst crash when constructor has arguments 2020-04-30 17:35:53 +05:30
Ignacio Roldán Etcheverry
a6e3c84c68
Merge pull request #38328 from Nannaquin/master
Fix growMargin() not returning modified Rect2/Rect2i in Mono
2020-04-30 03:39:37 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor 2020-04-29 14:41:12 -04:00
Rémi Verschelde
92d4a0cbd2
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
Fix leaked objects when game ends with yields in progress
2020-04-29 17:30:28 +02:00
Nannaquin
0ac6f4c40b Fix growMargin() not returning modified Rect2/Rect2i 2020-04-29 11:29:57 -04:00
Rémi Verschelde
39a0cdac5f
Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bug
Fix for marking assert lines as safe bug
2020-04-29 16:24:38 +02:00
Pedro J. Estébanez
c427334393 Fix leaked objects when game ends with yields in progress 2020-04-29 13:55:10 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Aaron Franke
ad3c3e1bbb
[Mono] Rename LinearInterpolate to Lerp 2020-04-29 04:02:24 -04:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
088cf37bf2
Merge pull request #37314 from nekomatata/bullet-fix-damping
Better damping implementation for Bullet rigid bodies
2020-04-28 21:39:05 +02:00
Rémi Verschelde
fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde
39f7a40925
Merge pull request #37163 from madmiraal/fix-csg-normal
Fix CSG vertex normal calculation.
2020-04-28 14:28:31 +02:00
Tom Evans
bd081df519 Fix for marking assert lines as safe bug
Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
2020-04-27 20:25:54 -05:00
Rémi Verschelde
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
PouleyKetchoupp
9353a2bbd1 Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
2020-04-27 18:24:33 +02:00
Rémi Verschelde
f61587b158
Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented
Fix: export var type reduce() implemented
2020-04-27 17:01:04 +02:00
Rémi Verschelde
f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
Thakee Nathees
cd487201c6 export var type reduce() implemented 2020-04-27 19:26:57 +05:30
PouleyKetchoupp
3e7db60d56 Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
Rémi Verschelde
7899b3e734
Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assembly
Mono/C#: Fix load hook not called for some assemblies on domain reload
2020-04-25 13:01:11 +02:00
Rémi Verschelde
97f04e42f6
Merge pull request #37172 from theoway/autoCompletionBug
Fixed the auto-completion bug in gdscript_editor
2020-04-24 17:27:04 +02:00