Rémi Verschelde
0f5455230c
Use switch
consistently in _notification
(scene
folder)
2022-02-15 18:44:55 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Raul Santos
68b04a5a07
Add array element type to _get_polygons
and _get_outlines
2022-02-08 21:15:25 +01:00
Haoyu Qiu
bbcd9c5b97
Fix RayCast{2,3}D.clear_exceptions clears parent
2022-02-08 16:31:07 +08:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Rémi Verschelde
1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
2022-01-28 23:25:55 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object
subtypes
...
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data
return TileData *
...
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
fabriceci
cc3c4d6323
Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description
2022-01-26 23:09:30 +01:00
Haoyu Qiu
a775744742
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:06 +08:00
Rémi Verschelde
672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
2022-01-24 22:19:55 +01:00
Rémi Verschelde
2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging
2022-01-24 21:32:38 +01:00
freeglebarr
6f88294528
ported particle sub-emission to 2D
2022-01-24 17:28:59 -03:00
Rémi Verschelde
5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue
2022-01-24 21:03:48 +01:00
Anilforextra
80187b77a9
Node2D/Node3D: Fix Undraggable Position Property.
2022-01-25 00:52:11 +05:45
fabriceci
856142a97d
rename free mode to floating mode
2022-01-24 15:19:43 +01:00
kobewi
d7f51dd2ec
Better clarify map_to_world() description
2022-01-24 14:13:40 +01:00
kobewi
f74d52e80d
Fix error on scene tiles cleanup
2022-01-19 00:39:26 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Anilforextra
b770a4d0ac
Path2D: Check points count before rendering.
2022-01-09 15:17:41 +05:45
Pawel Lampe
9bda2d5859
Fix NavigationObstacle errors
...
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
...
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
(cherry picked from commit 02d9ac1071
)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
...
This was removed by mistake in #47024 , NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Marcel Admiraal
f107139979
Rename Project Window width and height settings to match their function
2022-01-04 13:59:16 +00:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Haoyu Qiu
1078c389f9
Fix crash when executing TileMap.map_pattern
...
Validates the input reference.
2021-12-18 15:53:21 +08:00
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
...
Node2D member renames.
2021-12-13 09:15:12 +01:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
...
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs
2021-12-10 16:58:11 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Jonathan Gollnick
0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D
2021-12-08 16:59:11 -06:00
kobewi
6a2938471b
Rename TouchScreenButton's textures
2021-12-06 15:46:05 +01:00
Raffaele Picca
ddf82697d7
Random initial color parameter for ParticleMaterial
...
Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Rémi Verschelde
bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed
2021-12-02 10:14:26 +01:00
lawnjelly
6db29583f2
Faster Path2D drawing with polyline
...
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01 15:23:27 +00:00
Rémi Verschelde
cae5615a22
Merge pull request #55417 from ekumlin/issue-54856
2021-11-29 14:46:01 +01:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
fabriceci
3a4debfa59
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 14:09:17 +01:00