Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
...
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
...
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
...
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
jsjtxietian
a365c070b3
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
...
Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
clayjohn
7b355a128c
Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-10 12:23:59 -08:00
Rémi Verschelde
74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
...
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Dario
80eacf1b7a
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
Bastiaan Olij
10a8b88165
Fix SSR not working properly in stereo
2024-01-09 23:19:57 +11:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
...
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
25011e9144
Merge pull request #84244 from BastiaanOlij/skip_present_if_needed
...
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 14:52:07 +01:00
Rémi Verschelde
798632422d
Merge pull request #86245 from ecmjohnson/fix-skeleton-culling
...
Check skeleton RID when using cached AABB
2024-01-08 11:52:41 +01:00
Bastiaan Olij
d6caa69e11
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
...
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
7abaac631b
Fixup SDFGI shader compilation error after #80390
...
My mistake, I added this when rebasing and didn't notice that it was a
.glsl file and thus the availability of Math was not confirmed by the
C++ compiler.
2024-01-03 08:51:08 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
...
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Yuri Sizov
44ded3eaa4
Merge pull request #86316 from clayjohn/RD-BFN-normals
...
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
clayjohn
43cf21cb71
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
...
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
c1d8b53ca0
Merge pull request #82668 from mrjustaguy/master
...
Improve split blending logic for Vulkan
2023-12-18 18:17:36 +01:00
Erik Johnson
d874ead58d
Check skeleton RID when using cached AABB
2023-12-17 11:43:49 -05:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Yuri Sizov
2d0ee20ff3
Merge pull request #86219 from clayjohn/RD-samplers-hotfix
...
Reduce the number of samplers used by the scene shaders
2023-12-16 17:50:10 +01:00
clayjohn
a5399ab5af
Reduce the number of samplers used by the scene shaders
...
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
2023-12-15 17:13:44 -07:00
Bastiaan Olij
22cd145177
Merge passes in Vulkan mobile renderer
2023-12-16 09:51:35 +11:00
Yuri Sizov
4269a57b0c
Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
...
Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +01:00
jsjtxietian
453c2246b6
Use render method from OS in compositor RD; Update related UI
2023-12-14 11:38:46 +08:00
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
...
Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
...
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
ShirenY
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
Yuri Sizov
5c95fd5905
Merge pull request #85793 from Lasuch69/expose-compute
...
Expose `copy_effects` compute shader in Mobile backend
2023-12-08 18:46:03 +01:00
Yuri Sizov
74b6fad3c8
Merge pull request #85822 from bruvzg/maco_dbl
...
Fix CanvasOcclusionShaderRD format error with double precision build.
2023-12-08 16:58:59 +01:00
Yuri Sizov
ee1bf15924
Merge pull request #84637 from clayjohn/RD-sampler-bias
...
Use render pass uniform set to store viewport samplers.
2023-12-08 15:23:18 +01:00
clayjohn
528b4a3283
Implement render info counters for the 2D renderer
...
This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
bruvzg
c0a1c5ae61
Fix CanvasOcclusionShaderRD format error with double precision build.
2023-12-06 23:03:12 +02:00
Lasuch
608d41a969
Expose copy_effects copy compute shader in Mobile backend
2023-12-05 21:22:46 +01:00
Rémi Verschelde
4c3d95e02c
Merge pull request #85635 from clayjohn/RD-ReflectionProbes-mobile
...
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-04 23:20:47 +01:00
Rémi Verschelde
7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
...
Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde
6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
...
Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
clayjohn
394edf8288
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-01 16:52:50 -07:00
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
...
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00
clayjohn
e2a5d2bf46
Enable non-multiview advanced shader group whenever advanced shaders are requested
...
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
Pedro J. Estébanez
5c25fa4c78
Fix potential double-close of draw command label
2023-11-20 18:59:06 +01:00
Bastiaan Olij
47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
Bastiaan Olij
b1c4d4e55b
Ensure optional variants are loaded last.
2023-11-15 14:31:25 +11:00
jsjtxietian
b6bee1c21e
Fix bad parameter of rendering_method crashes Godot
...
Print error and default to forward plus
2023-11-10 10:38:12 +08:00
clayjohn
2b9e6d2972
Use render pass uniform set to store viewport samplers.
...
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).
This also fixes a bug when using multiple viewports in the same scene.
This also fixes a bug where the texture bias would override the bias from 3D scale.
2023-11-08 23:26:08 +01:00
clayjohn
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00