Rémi Verschelde
9b9ac2420f
Merge pull request #35341 from timothyqiu/negative-zero
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Prevent negative zero shown in SpotLight gizmo
2020-01-20 06:51:35 +01:00
Haoyu Qiu
07941178f0
Fixes leak when pck_start multiple times
2020-01-20 12:16:37 +08:00
Haoyu Qiu
aca0b2a459
Fixes XMLParser leak when open multiple times
2020-01-20 11:29:14 +08:00
Haoyu Qiu
0eab15a5a9
Destroys FreeType library on load error
2020-01-20 11:00:51 +08:00
Haoyu Qiu
ce9453ecf4
Prevent negative zero shown in SpotLight gizmo
2020-01-20 09:08:18 +08:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Rémi Verschelde
7f7ae0712f
i18n: Sync translations with Weblate
2020-01-19 23:19:29 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
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Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Rémi Verschelde
b9e12f24a8
Merge pull request #35336 from akien-mga/no-return-once-you-quit
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SceneTree: Abort change_scene if we're quitting
2020-01-19 22:45:04 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
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Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
8cc9bb2539
Merge pull request #35326 from neikeq/issue-30496
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Fix ClassDB API portability with some android and editor classes
2020-01-19 22:24:23 +01:00
Rémi Verschelde
5358254b6c
Merge pull request #35325 from Calinou/optimize-editor-theme-creation
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Only create the editor theme once
2020-01-19 22:20:16 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
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Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Rémi Verschelde
6472e09a85
SceneTree: Abort change_scene if we're quitting
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Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.
Fixes #35323 .
2020-01-19 22:08:40 +01:00
Hugo Locurcio
d72f5e0938
Only create the editor theme once
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This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.
This partially addresses #35321 .
2020-01-19 21:51:21 +01:00
Tomasz Chabora
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc
Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Ignacio Etcheverry
a6105c8ea0
Fix ClassDB API portability with some android and editor classes
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- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb
. We must make sure to
set Editor as the current ClassDB API type before creating an instance.
- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.
- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.
- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016
).
2020-01-19 20:15:13 +01:00
Rémi Verschelde
90a224c6eb
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
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GLES3: Slight optimization to irradiance compute
2020-01-19 18:55:51 +01:00
Yuri Roubinsky
baa7d49c3a
Merge pull request #35317 from Chaosus/fix_shader
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Clears completion_class in shaders (may cause troubles if not).
2020-01-19 19:00:39 +03:00
Rémi Verschelde
d11d7dfe3e
Merge pull request #35312 from Faless/net/packet_peer_encode_buffer
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PacketPeer use heap buffer for var encoding.
2020-01-19 14:45:03 +01:00
Yuri Roubinsky
3dea1c725e
Clears completion_class in shaders (may cause troubles if not).
2020-01-19 16:35:54 +03:00
Rémi Verschelde
4d052e51a2
Merge pull request #35302 from clayjohn/GLES3-env-map
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Reduce complexity of irradiance map generation
2020-01-19 12:39:36 +01:00
Fabio Alessandrelli
534bf89976
PacketPeer use heap buffer for var encoding.
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Used to allocate in stack (via alloca) which causes crashes when trying
to encode big variables.
The buffer grows as needed up to `encode_buffer_max_size` (which is
8MiB by default) and always in power of 2.
2020-01-19 11:49:10 +01:00
Rémi Verschelde
dc4db4ab45
GLES3: Slight optimization to irradiance compute
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All the calculations leading up to `mipLevel` are only relevant for
Panorama mode. Similarly, the `source_resolution` uniform is only
needed for that mode.
2020-01-19 11:03:11 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
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Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
05c8654390
doc: Timer.autostart resets to false on start
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Fixes #35289 .
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
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AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
43caf83c09
Merge pull request #35284 from Ovnuniarchos/MidiNoReopen
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Alsa MIDI input thread gets properly reinitialized on open_midi_input.
2020-01-19 09:34:38 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
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Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Rémi Verschelde
b2e2ce1643
Merge pull request #35297 from Calinou/2d-zoom-reset-clamp-editor-scale
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Clamp the editor scale to 1 when resetting zoom in the 2D editor
2020-01-19 09:30:12 +01:00
Rémi Verschelde
78c2d41ffc
Merge pull request #35304 from raphael10241024/fix_audiobus_editor
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fix audio buses layout editor save
2020-01-19 09:13:05 +01:00
RaphaelHunter
4b70985a1a
fix audio buses editor not save, close #26683
2020-01-19 10:56:00 +08:00
Haoyu Qiu
2db685da09
Fixes AnimationTreePlayer editor on HiDPI
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* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
clayjohn
0979411cad
reduce complexity of irradiance map generation
2020-01-18 16:51:52 -08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
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This closes #35294 .
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
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Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.
Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c
AssetLibrary when the download size is unknown:
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hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Ovnuniarchos
af95554aff
Alsa MIDI input thread gets properly reinitialized on open.
2020-01-18 15:59:59 +01:00
Rémi Verschelde
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
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Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Rémi Verschelde
b154bc8333
Merge pull request #35265 from zxcvdev/fix_crash_iphone_ios13
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Fix iOS Crash on Application Exit
2020-01-18 15:23:38 +01:00
Rémi Verschelde
e65736c25c
Merge pull request #35276 from Calinou/doc-configfile-comments
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doc: Mention the limited comment support in ConfigFile
2020-01-18 15:22:58 +01:00
Haoyu Qiu
ecf3d3fd84
Improves VideoPlayer's documentation
2020-01-18 21:51:17 +08:00
Hugo Locurcio
9914b6fc62
doc: Mention the limited comment support in ConfigFile
2020-01-18 13:58:36 +01:00
Rémi Verschelde
bc4ce44d77
Merge pull request #35256 from Faless/js/callback_target_fix
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HTML5 callbacks rework.
2020-01-18 11:38:26 +01:00
Dani Frank
8f5e424c66
Fix subclass finding in extend statement for sub-sub classes
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lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Rémi Verschelde
f6a02b881a
Merge pull request #35268 from Chaosus/fix_shader_minimap
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Fix minimap updating in shader tab
2020-01-18 10:47:50 +01:00
Yuri Roubinsky
41acb1f6ba
Fix minimap updating in shader tab
2020-01-18 12:31:33 +03:00
Yuri Roubinsky
82482a7db8
Merge pull request #35266 from Chaosus/shader_fix_arrays
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Added missing form of array constructor in shaders
2020-01-18 11:54:23 +03:00
zxcvdev
9a90ea1425
Fix crash when closing app on iphone
2020-01-18 09:54:07 +01:00