godot/servers
Juan Linietsky 49d0c6a5c9 Ability to create local RenderingDevice instances. 2020-04-18 21:47:17 -03:00
..
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Assign zero to range when ConvexPolygonShape2D is empty. 2020-04-14 12:53:32 +01:00
physics_3d Merge pull request #37826 from nekomatata/direct-body-state-sleep 2020-04-14 12:53:20 +02:00
rendering Ability to create local RenderingDevice instances. 2020-04-18 21:47:17 -03:00
xr Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_server.h Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Fix Clang warnings on Windows 2020-04-01 16:28:20 +02:00
display_server.h Display Server support 2020-04-08 01:47:09 +02:00
navigation_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
register_server_types.cpp Merge pull request #37383 from WARIO-MDMA/godotphysics-rename 2020-04-10 12:39:26 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
xr_server.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00