godot/modules/gdscript
Rémi Verschelde 05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
..
doc_classes Update docs to mention `@icon` only works with global script classes 2022-12-01 12:52:58 -06:00
editor Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Keep GDScriptAnalyzer alive for whole parse() 2022-12-06 10:01:18 +01:00
tests Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript.cpp Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
gdscript.h GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_analyzer.cpp Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
gdscript_analyzer.h Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
gdscript_byte_codegen.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Fix `GDScriptCache::clear()` crash when clearing packed scenes 2022-12-10 19:10:12 -05:00
gdscript_cache.h Fix `GDScriptCache` to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp Merge pull request #69467 from rune-scape/rune-subclass-script-path 2022-12-10 10:21:19 +01:00
gdscript_compiler.h Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
gdscript_disassembler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_editor.cpp Fix autocomplete on functions returning variants 2022-12-11 14:17:27 +07:00
gdscript_function.cpp Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_function.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp Merge pull request #69303 from Chaosus/gds_fix_loops 2022-12-01 10:21:21 +01:00
gdscript_parser.h Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_warning.cpp GDScript: Don't warn about RETURN_VALUE_DISCARDED by default 2022-11-22 15:01:24 +01:00
gdscript_warning.h Add STATIC_CALLED_ON_INSTANCE warning to highlight 2022-10-14 10:43:42 -07:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00