godot/editor
2017-08-20 13:53:09 -05:00
..
collada Updated function argument names 2017-08-12 15:12:49 -04:00
doc Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
fileserver Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
icons Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
import Added support for SVG 2017-08-20 13:53:02 -05:00
io_plugins Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
plugins Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
translations i18n: Update template and sync translations 2017-06-25 14:19:51 +02:00
animation_editor.cpp Added pure vector theme, with dark icons variation 2017-08-20 13:53:09 -05:00
animation_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
array_property_edit.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
array_property_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
asset_library_editor_plugin.cpp Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
asset_library_editor_plugin.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
call_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
call_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
code_editor.cpp Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
code_editor.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
connections_dialog.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
connections_dialog.h Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
create_dialog.cpp Merge pull request #8968 from noshyaar/pr-bug2 2017-05-28 09:29:51 +02:00
create_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
dependency_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dependency_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
doc_code_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_title_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_about.cpp Label: update min size when regenerate wordcache 2017-07-25 17:06:16 +07:00
editor_about.h Move About dialog to editor_about.cpp 2017-07-23 00:14:44 +07:00
editor_asset_installer.cpp Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
editor_asset_installer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_audio_buses.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
editor_audio_buses.h Fixes to buses editor 2017-08-10 18:07:24 -05:00
editor_autoload_settings.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
editor_autoload_settings.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_data.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
editor_data.h Make available more informations about editor for Tool Plugins 2017-07-18 17:48:19 +02:00
editor_dir_dialog.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
editor_dir_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_export.cpp Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
editor_export.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
editor_file_dialog.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_file_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_file_system.cpp Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
editor_file_system.h Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
editor_fonts.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_fonts.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_help.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
editor_help.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_initialize_ssl.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_initialize_ssl.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_log.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
editor_log.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_name_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
editor_name_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_node.cpp Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
editor_node.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
editor_path.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
editor_path.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_plugin_settings.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_plugin_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_plugin.cpp EditorPlugin: Renames virtual method hiding inherited method 2017-08-16 18:05:10 +02:00
editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_profiler.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_profiler.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_reimport_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_reimport_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_resource_preview.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_resource_preview.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_run_native.cpp Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
editor_run_native.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_script.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_run_script.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run.cpp Rename "Default" window placement mode to "Top Left" 2017-08-20 14:16:31 +02:00
editor_run.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_settings.cpp Merge pull request #10473 from akien-mga/run_window_placement_default 2017-08-20 15:25:14 +02:00
editor_settings.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_sub_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_sub_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_themes.cpp Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
editor_themes.h Added pure vector theme, with dark icons variation 2017-08-20 13:53:09 -05:00
export_template_manager.cpp Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
export_template_manager.h Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
file_type_cache.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
file_type_cache.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
filesystem_dock.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
filesystem_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
groups_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
groups_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
import_dock.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
import_dock.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
inspector_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
inspector_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_dock.cpp Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
node_dock.h Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
output_strings.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
output_strings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pane_drag.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pane_drag.h Multiple 3D viewports are not operational. 2017-06-11 11:29:51 -03:00
progress_dialog.cpp Fix progress dialog's bars overflowing. 2017-08-17 10:59:21 +02:00
progress_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_export.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
project_export.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
project_manager.cpp Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
project_manager.h ProjectManager: Show error dialog if unable to run project. 2017-08-07 23:47:43 +02:00
project_settings_editor.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
project_settings_editor.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
property_editor.cpp Merge pull request #10455 from groud/control_margin_fixes 2017-08-20 15:24:00 +02:00
property_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
property_selector.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
property_selector.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pvrtc_compress.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
pvrtc_compress.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quick_open.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
quick_open.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
register_exporters.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reparent_dialog.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
reparent_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resources_dock.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
resources_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
run_settings_dialog.cpp Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
run_settings_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_tree_dock.cpp Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
scene_tree_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
scene_tree_editor.cpp SceneTreeEditor: Fix node_selected signal emission. 2017-08-20 00:20:27 +02:00
scene_tree_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
script_create_dialog.cpp Some theme and usability improvements 2017-07-31 13:19:45 -05:00
script_create_dialog.h Updated function argument names 2017-08-12 15:12:49 -04:00
script_editor_debugger.cpp Inspector is no longer cleared when game runs, fixes #9408 2017-08-20 15:21:45 -03:00
script_editor_debugger.h Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
SCsub Fix Zlib license not extracted 2017-07-18 08:02:56 +07:00
settings_config_dialog.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
settings_config_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
spatial_editor_gizmos.cpp Fix primitive mesh selection, closes #9210 2017-08-18 19:25:18 -03:00
spatial_editor_gizmos.h Updated function argument names 2017-08-12 15:12:49 -04:00