.. |
default_theme
|
Move code folding into CodeEdit and hide line hiding API
|
2021-06-01 17:07:01 +01:00 |
animation.cpp
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
animation.h
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
audio_stream_sample.cpp
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
audio_stream_sample.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
bit_map.cpp
|
BitMask::create Don't request more memory than needed when size is a multiply of 8
|
2021-05-08 13:04:41 +02:00 |
bit_map.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
box_shape_3d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
camera_effects.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
capsule_shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
capsule_shape_2d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
capsule_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
capsule_shape_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
circle_shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
circle_shape_2d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.cpp
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
curve.cpp
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
curve.h
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
cylinder_shape_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
environment.cpp
|
Hide extra options from various nodes if they're not enabled
|
2021-03-02 09:25:09 -03:00 |
environment.h
|
Merge pull request #45845 from qarmin/cppcheck_scene_2
|
2021-02-10 20:06:12 +01:00 |
font.cpp
|
Merge pull request #46045 from bruvzg/text_server_bmp_create
|
2021-02-24 12:55:36 +01:00 |
font.h
|
Merge pull request #46045 from bruvzg/text_server_bmp_create
|
2021-02-24 12:55:36 +01:00 |
gradient.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
gradient.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
height_map_shape_3d.cpp
|
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
|
2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
|
Heightmap collision shape support in Godot Physics
|
2021-03-25 16:52:41 -07:00 |
line_shape_2d.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
line_shape_2d.h
|
Make LineShape2D normal point upwards by default
|
2021-06-18 09:14:06 -07:00 |
material.cpp
|
Removes deleted OrenNayar mode from shaders and materials
|
2021-06-08 15:50:40 +03:00 |
material.h
|
Removes deleted OrenNayar mode from shaders and materials
|
2021-06-08 15:50:40 +03:00 |
mesh_data_tool.cpp
|
MeshDataTool::create_from_surface Fail on invalid index data
|
2021-02-23 21:37:32 +01:00 |
mesh_data_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
|
Rename Variant TRANSFORM to TRANSFORM3D
|
2021-06-03 07:30:01 -04:00 |
mesh_library.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
mesh.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
mesh.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
multimesh.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
multimesh.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
|
Prevent setting too big or too small Collision Mask and Layer
|
2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
packed_scene.cpp
|
Fix crash when loading a scene containing an uncreatable type
|
2021-02-25 23:58:30 +01:00 |
packed_scene.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
particles_material.cpp
|
Merge pull request #48955 from Calinou/editor-tweak-property-hints
|
2021-05-25 11:44:43 +02:00 |
particles_material.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
physics_material.cpp
|
Allow values > 1 for friction and bounce in PhysicsMaterial
|
2021-05-03 17:48:23 -07:00 |
physics_material.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
polygon_path_finder.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
polygon_path_finder.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
primitive_meshes.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
primitive_meshes.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
ray_shape_2d.cpp
|
Bring the Raycast2D improvements to Rayshape2D
|
2021-03-21 14:52:44 +01:00 |
ray_shape_2d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
ray_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
ray_shape_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
rectangle_shape_2d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
|
Merge pull request #49624 from nekomatata/fix-sub-resource-cache
|
2021-06-15 20:38:34 +02:00 |
resource_format_text.h
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
SCsub
|
SCons: Add explicit dependencies on thirdparty code in cloned env
|
2020-12-18 10:29:34 +01:00 |
segment_shape_2d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
segment_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
shader.cpp
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
shader.h
|
Improve resource load cache
|
2021-02-11 15:44:28 -03:00 |
shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
shape_2d.h
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
shape_3d.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
shape_3d.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d_ccdik.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d.cpp
|
Fixed crash on calling set_editor_draw without properly setup
|
2021-06-12 21:30:36 +02:00 |
skeleton_modification_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
|
Validate parameter of SkeletonModificationStack2D::add_modification
|
2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skin.cpp
|
Rename Variant TRANSFORM to TRANSFORM3D
|
2021-06-03 07:30:01 -04:00 |
skin.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
sky_material.cpp
|
Added constants PI, TAU and E to the shader language
|
2021-05-25 12:15:08 +03:00 |
sky_material.h
|
Added ability to visualize native shaders
|
2021-01-06 09:40:09 -03:00 |
sky.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sky.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sphere_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
sphere_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
sprite_frames.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
sprite_frames.h
|
Move SpriteFrames to its own file in the resources folder
|
2021-03-16 02:00:47 -04:00 |
style_box.cpp
|
Fixed a bunch of connection errors in TextureEditorPlugin
|
2021-06-12 08:01:02 +03:00 |
style_box.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
surface_tool.cpp
|
Merge pull request #49401 from fire/8-weights
|
2021-06-16 07:43:42 -07:00 |
surface_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
|
doc: Don't bind argument names with p_ prefix
|
2021-02-04 14:45:06 +01:00 |
syntax_highlighter.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
text_file.cpp
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
text_file.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
text_line.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
text_line.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
text_paragraph.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
text_paragraph.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
texture.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
texture.h
|
Merge pull request #47835 from mortarroad/master-lossless-webp
|
2021-06-11 19:34:36 +02:00 |
theme.cpp
|
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
|
2021-06-13 15:44:32 +02:00 |
theme.h
|
Overhaul the theme editor and improve user experience
|
2021-06-14 21:46:30 +03:00 |
tile_set.cpp
|
Rename is_valid_integer() to is_valid_int()
|
2021-06-16 10:32:22 -06:00 |
tile_set.h
|
Fixes TileSet Y-sort not working and TileSet not saving correctly
|
2021-05-21 10:13:37 +02:00 |
video_stream.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
visual_shader_nodes.cpp
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.h
|
Adds UVFunc for panning/scaling on UV's to VisualShader's.
|
2021-06-07 08:31:48 +03:00 |
visual_shader_particle_nodes.cpp
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
visual_shader_particle_nodes.h
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
|
Added SDF nodes to visual shader
|
2021-01-18 15:04:54 +01:00 |
visual_shader_sdf_nodes.h
|
Added SDF nodes to visual shader
|
2021-01-18 15:04:54 +01:00 |
visual_shader.cpp
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
visual_shader.h
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
world_2d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_2d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_3d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_margin_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
world_margin_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |