godot/scene/main
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
canvas_layer.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
http_request.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
http_request.h Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
instance_placeholder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node.cpp WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
node.h WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
scene_main_loop.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
timer.cpp Now the timer could be paused 2016-03-31 18:23:16 -03:00
timer.h Now the timer could be paused 2016-03-31 18:23:16 -03:00
viewport.cpp UI navigation via JOYSTICK_MOTION. 2016-07-30 12:39:16 +02:00
viewport.h Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00