godot/core/math
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
a_star.cpp Initialize pointers in a_star.cpp 2023-12-28 13:58:11 -08:00
a_star.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
a_star_grid_2d.cpp Add isometric cell shape mode to `AStarGrid2D`. 2023-10-03 21:04:03 +03:00
a_star_grid_2d.h Add isometric cell shape mode to `AStarGrid2D`. 2023-10-03 21:04:03 +03:00
aabb.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
aabb.h [Core] Fix `AABB.encloses` failing on shared upper bound 2024-01-12 17:58:42 +01:00
audio_frame.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
basis.cpp Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
basis.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
bvh.h BVH - fix lockguards for multithread mode 2023-02-20 15:15:18 +00:00
bvh_abb.h Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_split.inc Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
bvh_structs.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
color.cpp Make ok_color functions static 2023-05-13 16:57:19 +02:00
color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
color_names.inc One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
convex_hull.cpp Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
convex_hull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
delaunay_2d.h Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
delaunay_3d.h Fix various typos with codespell 2023-08-07 13:09:47 +02:00
disjoint_set.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
dynamic_bvh.cpp Fix various typos with codespell 2023-02-01 08:45:41 +01:00
dynamic_bvh.h Improve DynamicBVH code to make it clearer how the stack/heap works. 2023-12-13 09:03:19 +11:00
expression.cpp Add support for Unicode identifiers in Expression class 2023-01-21 13:39:42 -03:00
expression.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
face3.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
face3.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
geometry_2d.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
geometry_2d.h Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
geometry_3d.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
geometry_3d.h Expose 3D Delaunay tetrahedralization in `Geometry3D` 2023-10-16 11:48:49 +02:00
math_defs.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
math_fieldwise.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
math_fieldwise.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
math_funcs.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
math_funcs.h Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
plane.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
plane.h Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
projection.cpp Remove unnecessary line from Projection::get_z_far 2023-09-20 10:48:37 -04:00
projection.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
quaternion.cpp Make acos and asin safe 2023-05-11 08:34:34 +01:00
quaternion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
quick_hull.cpp More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
quick_hull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
random_number_generator.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
random_number_generator.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
random_pcg.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
random_pcg.h Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
rect2.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rect2.h Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
rect2i.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rect2i.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
static_raycaster.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
static_raycaster.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
transform_2d.cpp Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_2d.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_3d.cpp Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_3d.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
triangle_mesh.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
triangle_mesh.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
triangulate.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
triangulate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector2.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector2.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector2i.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector2i.h Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
vector3.cpp Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
vector3.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
vector3i.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector3i.h Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
vector4.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector4.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
vector4i.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vector4i.h Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00