godot/scene
Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
..
2d Made slide and reflect active verbs acting on itself in Vector2 and Vector3. 2017-04-03 10:02:12 -05:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation Honor the Tween's final values 2017-03-30 07:58:20 -03:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
io Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
main Merge pull request #8203 from RandomShaper/add-missing-bind 2017-03-30 07:37:46 +02:00
resources Merge pull request #8130 from volzhs/cache-font-master 2017-03-24 22:52:36 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp fixed ClassDB inconsistencies 2017-03-13 21:17:31 +01:00
scene_string_names.h fixed ClassDB inconsistencies 2017-03-13 21:17:31 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00