godot/scene/3d
reduz d69e3791bf Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327
2022-06-23 08:19:18 +02:00
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SCsub
area_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
area_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h
audio_stream_player_3d.cpp Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
audio_stream_player_3d.h Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
bone_attachment_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
bone_attachment_3d.h
camera_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_3d.h
collision_object_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
collision_object_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
collision_polygon_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_polygon_3d.h
collision_shape_3d.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
collision_shape_3d.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
cpu_particles_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
decal.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
decal.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
fog_volume.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
gpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gpu_particles_collision_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
gpu_particles_collision_3d.h Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property 2022-05-13 04:19:28 +02:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
joint_3d.h
label_3d.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
label_3d.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
light_3d.cpp Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
light_3d.h Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
lightmap_gi.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
lightmap_gi.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
mesh_instance_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_instance_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
navigation_agent_3d.h Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
navigation_obstacle_3d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_3d.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_region_3d.cpp Add navigation layer bitmask helper functions 2022-06-19 13:47:19 +02:00
navigation_region_3d.h Add navigation layer bitmask helper functions 2022-06-19 13:47:19 +02:00
node_3d.cpp Add vector value linking 2022-06-14 14:58:44 +02:00
node_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
occluder_instance_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
occluder_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
path_3d.cpp Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement 2022-06-15 23:54:00 +02:00
path_3d.h PathFollow3D parallel transport frame reliability improvements 2022-05-17 11:17:00 -04:00
physics_body_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
physics_body_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
reflection_probe.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
reflection_probe.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h
skeleton_3d.cpp Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
skeleton_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
skeleton_ik_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_ik_3d.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
soft_dynamic_body_3d.cpp SoftBody: Fix attachments property names after #61180 2022-06-10 14:16:14 +02:00
soft_dynamic_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
sprite_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
sprite_3d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
vehicle_body_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
vehicle_body_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
visual_instance_3d.h Fix errors when materials attached to 3d object are not freed 2022-05-26 09:42:59 +03:00
voxel_gi.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
voxel_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxelizer.cpp Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
voxelizer.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
world_environment.cpp Make `{call,set,notify}_group()` immediate by default 2022-05-05 16:59:37 +02:00
world_environment.h
xr_nodes.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
xr_nodes.h