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collada
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Cleanup unnecessary debug prints
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2017-10-21 20:41:07 +02:00 |
doc
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doc: Rename "@Global Scope" to "@GlobalScope"
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2017-11-15 20:41:16 +01:00 |
fileserver
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Fix various assorted warnings
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2017-09-08 14:57:48 +02:00 |
icons
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Some fixes and improvements.
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2017-11-10 16:45:08 -06:00 |
import
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Merge pull request #12966 from SaracenOne/convcol
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2017-11-16 16:38:38 +01:00 |
plugins
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Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
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2017-11-14 15:45:30 -03:00 |
translations
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Fix typo in project manager
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2017-10-29 18:48:42 +01:00 |
animation_editor.cpp
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Add ability to type easing value for key transition
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2017-10-15 03:14:13 +02:00 |
animation_editor.h
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
array_property_edit.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
array_property_edit.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
code_editor.cpp
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Added setting to toggle current line highlighting
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2017-10-22 13:42:08 +01:00 |
code_editor.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
connections_dialog.cpp
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
connections_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
create_dialog.cpp
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Merge pull request #12640 from poke1024/createnode-ui
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2017-11-05 11:51:59 +01:00 |
create_dialog.h
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Fixes random sorting order in Create New Node dialog
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2017-11-04 19:01:01 +01:00 |
dependency_editor.cpp
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Merge pull request #12031 from NathanWarden/export_cancel_to_done
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2017-10-21 00:15:48 +02:00 |
dependency_editor.h
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Rework DependencyRemoveDialog for deleting folders
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2017-10-09 15:10:40 +01:00 |
doc_code_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
doc_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
doc_title_font.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_about.cpp
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Fixed invalid license symbol
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2017-11-07 23:01:43 +03:00 |
editor_about.h
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EditorAbout: add donors tab
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2017-09-04 00:39:57 +07:00 |
editor_asset_installer.cpp
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Removed most of the custom colors from the interface.
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2017-09-25 21:43:20 -05:00 |
editor_asset_installer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_audio_buses.cpp
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EditorAudioBus: restore delete option on master bus
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2017-10-01 21:26:17 +07:00 |
editor_audio_buses.h
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Improved audio buses editor
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2017-09-25 01:48:57 -05:00 |
editor_autoload_settings.cpp
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Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
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2017-10-05 15:34:34 -03:00 |
editor_autoload_settings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_data.cpp
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Fix typo 'begining' to 'beginning'
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2017-09-01 22:54:57 +07:00 |
editor_data.h
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Fix typo 'begining' to 'beginning'
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2017-09-01 22:54:57 +07:00 |
editor_dir_dialog.cpp
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
editor_dir_dialog.h
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-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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2017-09-03 00:24:36 -03:00 |
editor_export.cpp
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[GDNative] export plugin
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2017-11-15 17:24:32 +01:00 |
editor_export.h
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Fix x11 exported executables not getting the +x flag
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2017-09-17 14:40:58 -03:00 |
editor_file_dialog.cpp
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FileDialog: enlarge the file list a bit
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2017-10-22 09:14:11 +07:00 |
editor_file_dialog.h
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Several visual improvements.
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2017-09-28 15:00:43 -05:00 |
editor_file_system.cpp
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Make sure scan happens after all nodes enter scene (including plugins), fixes #9286
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2017-11-15 12:42:08 -03:00 |
editor_file_system.h
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Fix import order, so scenes are imported after textures.
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2017-09-20 21:04:20 -03:00 |
editor_fonts.cpp
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Fix theme with custom font.
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2017-11-09 20:45:18 -06:00 |
editor_fonts.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_help.cpp
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doc: Rename "@Global Scope" to "@GlobalScope"
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2017-11-15 20:41:16 +01:00 |
editor_help.h
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Several fixed to editor doc.
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2017-09-14 01:13:37 -05:00 |
editor_initialize_ssl.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_initialize_ssl.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_log.cpp
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Remove unecessary anchors&margins set causing bad display (sons of containers)
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2017-09-27 00:38:28 +02:00 |
editor_log.h
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Fixed some inconsistent styles, plus some cleanup
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2017-09-12 13:16:47 -05:00 |
editor_name_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_name_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_node.cpp
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Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
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2017-11-14 15:45:30 -03:00 |
editor_node.h
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Update meshes when reimporting,
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2017-11-12 13:41:44 -06:00 |
editor_path.cpp
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White Theme
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2017-08-30 21:44:48 +02:00 |
editor_path.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_plugin_settings.cpp
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Removed most of the custom colors from the interface.
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2017-09-25 21:43:20 -05:00 |
editor_plugin_settings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_plugin.cpp
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Reworked how servers preallocate RIDs, should fix #10970
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2017-11-09 23:35:34 -03:00 |
editor_plugin.h
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Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
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2017-10-18 00:01:59 +02:00 |
editor_profiler.cpp
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Refactor Fixed to Physics
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2017-10-21 21:28:08 +07:00 |
editor_profiler.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
editor_resource_preview.cpp
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Update meshes when reimporting,
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2017-11-12 13:41:44 -06:00 |
editor_resource_preview.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_native.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_native.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_script.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run_script.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_run.cpp
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Added a crash handler to dump the backtrace on Windows, Linux and OS X
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2017-09-13 10:07:23 -03:00 |
editor_run.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_scale.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_scale.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_settings.cpp
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Fixed editor settings disappearing.
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2017-11-09 22:10:48 -06:00 |
editor_settings.h
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Fixed editor settings disappearing.
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2017-11-09 22:10:48 -06:00 |
editor_sub_scene.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_sub_scene.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_themes.cpp
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Fixed theme update and some widgets.
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2017-11-11 11:58:30 -06:00 |
editor_themes.h
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Fixed theme update and some widgets.
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2017-11-11 11:58:30 -06:00 |
export_template_manager.cpp
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Change URL of the mirror list
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2017-11-04 20:08:13 +02:00 |
export_template_manager.h
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-Modules can now add custom version info (added it for Mono)
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2017-11-01 23:13:27 -03:00 |
file_type_cache.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
file_type_cache.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
filesystem_dock.cpp
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Merge pull request #12895 from volzhs/better-ttr-format
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2017-11-13 12:46:39 +01:00 |
filesystem_dock.h
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Don't try to move if dragging a folder into itself
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2017-11-03 20:49:36 +00:00 |
groups_editor.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
groups_editor.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
import_dock.cpp
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Refresh import options when changing importer
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2017-11-13 17:31:00 -02:00 |
import_dock.h
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Refresh import options when changing importer
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2017-11-13 17:31:00 -02:00 |
multi_node_edit.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
multi_node_edit.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
node_dock.cpp
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Added and improved some icons, plus some other minor visual fixes.
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2017-10-12 14:43:11 -05:00 |
node_dock.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
output_strings.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
output_strings.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pane_drag.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pane_drag.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
progress_dialog.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
progress_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
project_export.cpp
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Better TTR format
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2017-11-13 20:37:28 +09:00 |
project_export.h
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Added error dialog when failing to export project
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2017-10-13 00:40:19 +02:00 |
project_manager.cpp
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Move singleton management from ProjectSettings to Engine
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2017-11-14 15:15:13 +01:00 |
project_manager.h
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Add language option button to project manager
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2017-10-26 14:40:07 -05:00 |
project_settings_editor.cpp
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Merge pull request #12895 from volzhs/better-ttr-format
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2017-11-13 12:46:39 +01:00 |
project_settings_editor.h
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ProjectSettings: show error msg in a label instead
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2017-10-28 09:35:09 +07:00 |
property_editor.cpp
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Removed show type icons option
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2017-11-09 19:45:21 -06:00 |
property_editor.h
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Ability to convert from SpatialMaterial to ShaderMaterial
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2017-09-22 09:20:52 -03:00 |
property_selector.cpp
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
property_selector.h
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
pvrtc_compress.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
pvrtc_compress.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
quick_open.cpp
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Fixed quick open not showing enties with no search text, issue 11277
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2017-09-16 13:14:22 +00:00 |
quick_open.h
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Improve 'quick open' search time
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2017-09-02 16:17:59 +02:00 |
register_exporters.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
reparent_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
reparent_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
run_settings_dialog.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
run_settings_dialog.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
scene_tree_dock.cpp
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Add support for remote debug in scene tree.
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2017-11-15 22:21:49 -03:00 |
scene_tree_dock.h
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Add support for remote debug in scene tree.
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2017-11-15 22:21:49 -03:00 |
scene_tree_editor.cpp
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When script changes, defer tree updating. Fixes #9704
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2017-11-15 10:41:31 -03:00 |
scene_tree_editor.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
script_create_dialog.cpp
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Some fixes and improvements.
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2017-11-10 16:45:08 -06:00 |
script_create_dialog.h
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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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2017-10-24 15:48:58 +02:00 |
script_editor_debugger.cpp
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Monitor: add checkbox to monitor list
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2017-10-24 01:16:27 +07:00 |
script_editor_debugger.h
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Monitor: add checkbox to monitor list
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2017-10-24 01:16:27 +07:00 |
SCsub
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Improve code style of generated headers
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2017-11-15 21:29:34 +01:00 |
settings_config_dialog.cpp
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Separated Editor settings and Scene undo redo stack
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2017-10-15 18:17:28 +01:00 |
settings_config_dialog.h
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Separated Editor settings and Scene undo redo stack
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2017-10-15 18:17:28 +01:00 |
spatial_editor_gizmos.cpp
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Added and improved some missing icons, plus some other visual fixes.
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2017-10-13 16:39:17 -05:00 |
spatial_editor_gizmos.h
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Box selection for MeshInstances and subscene nodes.
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2017-09-20 14:04:18 +01:00 |