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default_theme
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2020-12-18 10:29:34 +01:00 |
animation.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
animation.h
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
audio_stream_sample.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
audio_stream_sample.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
bit_map.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
bit_map.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
box_shape_3d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_effects.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
capsule_shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
capsule_shape_2d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
capsule_shape_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
capsule_shape_3d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
circle_shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
circle_shape_2d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.cpp
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.cpp
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
curve.cpp
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
curve.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
cylinder_shape_3d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
environment.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
environment.h
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Merge pull request #45845 from qarmin/cppcheck_scene_2
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2021-02-10 20:06:12 +01:00 |
font.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
font.h
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Merge pull request #46045 from bruvzg/text_server_bmp_create
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2021-02-24 12:55:36 +01:00 |
gradient.cpp
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
gradient.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
height_map_shape_3d.cpp
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Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
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Heightmap collision shape support in Godot Physics
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2021-03-25 16:52:41 -07:00 |
immediate_mesh.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
immediate_mesh.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
line_shape_2d.cpp
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
line_shape_2d.h
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Make LineShape2D normal point upwards by default
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2021-06-18 09:14:06 -07:00 |
material.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
material.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
mesh.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
mesh.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
mesh_data_tool.cpp
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MeshDataTool::create_from_surface Fail on invalid index data
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2021-02-23 21:37:32 +01:00 |
mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
mesh_library.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
packed_scene.cpp
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Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
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2021-06-29 12:45:43 +02:00 |
packed_scene.h
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
particles_material.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
particles_material.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
polygon_path_finder.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
polygon_path_finder.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
primitive_meshes.cpp
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Allow a top and bottom radius equal to 0 in CylinderMesh
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2021-06-23 18:50:10 +02:00 |
primitive_meshes.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
ray_shape_2d.cpp
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Bring the Raycast2D improvements to Rayshape2D
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2021-03-21 14:52:44 +01:00 |
ray_shape_2d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
ray_shape_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
ray_shape_3d.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
rectangle_shape_2d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
resource_format_text.h
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
segment_shape_2d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
segment_shape_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
shader.h
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Improve resource load cache
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2021-02-11 15:44:28 -03:00 |
shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
shape_2d.h
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
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Fixed crash on calling set_editor_draw without properly setup
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2021-06-12 21:30:36 +02:00 |
skeleton_modification_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
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Validate parameter of SkeletonModificationStack2D::add_modification
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2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky.cpp
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
sky.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
sky_material.cpp
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
sky_material.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
sphere_shape_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
sphere_shape_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
sprite_frames.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
sprite_frames.h
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |
style_box.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
style_box.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
surface_tool.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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doc: Don't bind argument names with p_ prefix
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2021-02-04 14:45:06 +01:00 |
syntax_highlighter.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
text_file.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
text_file.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
text_line.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_line.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
text_paragraph.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_paragraph.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
texture.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
texture.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
theme.cpp
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Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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2021-06-13 15:44:32 +02:00 |
theme.h
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Overhaul the theme editor and improve user experience
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2021-06-14 21:46:30 +03:00 |
tile_set.cpp
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Implement painting properties over TileSets
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2021-06-29 11:07:46 +02:00 |
tile_set.h
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Implement painting properties over TileSets
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2021-06-29 11:07:46 +02:00 |
video_stream.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
visual_shader.cpp
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Fix auto-connection from output node to input (VisualShaders)
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2021-06-28 14:38:08 +03:00 |
visual_shader.h
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Fix auto-connection from output node to input (VisualShaders)
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2021-06-28 14:38:08 +03:00 |
visual_shader_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.h
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Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
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2021-06-07 08:31:48 +03:00 |
visual_shader_particle_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_particle_nodes.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |
visual_shader_sdf_nodes.h
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |
world_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_3d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_margin_shape_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
world_margin_shape_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |