godot/scene/2d
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animated_sprite_2d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
area_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
area_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_2d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
audio_stream_player_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
back_buffer_copy.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
back_buffer_copy.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_2d.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
camera_2d.h Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
canvas_group.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
canvas_group.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_modulate.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
canvas_modulate.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_object_2d.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
collision_object_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
collision_polygon_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
cpu_particles_2d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gpu_particles_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
gpu_particles_2d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
joint_2d.cpp Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
joint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
light_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_occluder_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
light_occluder_2d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
line_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
line_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_instance_2d.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_agent_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_agent_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_obstacle_2d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_2d.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_region_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_region_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
node_2d.cpp Add vector value linking 2022-06-14 14:58:44 +02:00
node_2d.h Fix global properties and add global skew for node2d 2022-05-24 09:49:24 +02:00
parallax_background.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_background.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
parallax_layer.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_layer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
path_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physical_bone_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
physical_bone_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
physics_body_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
physics_body_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
polygon_2d.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
polygon_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
position_2d.h Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
ray_cast_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
remote_transform_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_cast_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
shape_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
skeleton_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
skeleton_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
sprite_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
tile_map.cpp Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
tile_map.h Add terrain center bit 2022-06-10 14:37:39 +02:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
touch_screen_button.h Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
visible_on_screen_notifier_2d.cpp Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
visible_on_screen_notifier_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00