Godot Engine – Multi-platform 2D and 3D game engine
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Sam Lantinga 3c752893c5
Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.

(cherry picked from commit e5b0f86260)
2021-12-16 23:01:39 +01:00
.github CI: Change BASE_BRANCH to 3.4 2021-11-05 15:01:27 +01:00
core Fix Color.v integer assignment 2021-12-16 22:59:18 +01:00
doc Mention what happens if find_node() fails 2021-12-16 23:00:28 +01:00
drivers Fix incompatible addition in auto exposure shader 2021-12-16 23:00:05 +01:00
editor Make `--doctool` locale aware 2021-12-16 17:06:52 +01:00
main Fixed event spam when using the Nintendo Switch controller 2021-12-16 23:01:39 +01:00
misc Fixed pre-commit-black file extensions 2021-11-25 23:13:12 +01:00
modules [Net] Fix WebRTC returning packets from peers too early. 2021-12-16 22:58:48 +01:00
platform [Windows] Open a new console window for the editor instances. 2021-12-14 17:31:13 +01:00
scene SceneTree: Document font oversampling, remove warnings 2021-12-14 17:33:21 +01:00
servers [3.x] Prevent writing incorrect shader hints 2021-12-16 22:59:51 +01:00
thirdparty [3.x] Misc build system fixes 2021-12-14 17:29:59 +01:00
.clang-format clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-11-03 16:16:10 +01:00
AUTHORS.md Update my name on author file 2021-11-03 21:31:11 +01:00
CHANGELOG.md Bump version to 3.4-stable \o/ 2021-11-05 01:06:19 +01:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Remove editor splash screen with sponsors logo 2021-12-01 14:36:03 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct Revert "Print a warning with unknown SCons variables to ease troubleshooting" 2021-12-08 12:13:20 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
version.py Bump version to 3.4.1-rc 2021-11-05 15:00:23 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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