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shaders
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SCons: Properly track codegen script dependency for generated GLES headers
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2022-07-02 15:52:42 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_canvas_gles2.cpp
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Prevent drawing MultiMesh with zero instance count
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2022-09-20 10:24:30 +02:00 |
rasterizer_canvas_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_scene_gles2.cpp
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Prevent drawing MultiMesh with zero instance count
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2022-09-20 10:24:30 +02:00 |
rasterizer_scene_gles2.h
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Fix GLES directional shadow uninitialized data
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2022-09-09 14:29:55 +02:00 |
rasterizer_storage_gles2.cpp
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Fix skeleton 2D stale bounding rect
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2022-08-08 13:35:18 +02:00 |
rasterizer_storage_gles2.h
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Fix skeleton 2D stale bounding rect
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2022-08-08 13:35:18 +02:00 |
shader_compiler_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
shader_gles2.cpp
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GLES2: Fix VersionKey comparison in `ShaderGLES2::bind()`
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2022-03-07 09:30:22 +01:00 |
shader_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |