godot/servers/rendering/dummy/storage
Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
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SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.h Rename `uniform` to `parameter` across the engine 2022-09-01 11:42:57 +03:00
mesh_storage.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
mesh_storage.h Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot 2022-09-07 21:31:16 +08:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
texture_storage.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
utilities.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
utilities.h Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00