godot/scene/3d
Rémi Verschelde b272d7ed58
Merge pull request #81067 from bitsawer/fix_voxelgi_exposure
Fix VoxelGI CameraAttributes exposure normalization handling
2023-08-29 12:46:20 +02:00
..
SCsub
area_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_3d.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
camera_3d.h Fix Camera3D project_* methods not accounting for frustum offset 2023-06-20 20:45:50 +02:00
collision_object_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_object_3d.h
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) 2023-08-19 11:58:57 +03:00
gpu_particles_3d.h Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) 2023-08-19 11:58:57 +03:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
label_3d.cpp [Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Merge pull request #78939 from Scony/navi-crash-fix 2023-07-03 15:26:14 +02:00
navigation_agent_3d.h
navigation_link_3d.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
navigation_link_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
navigation_region_3d.h Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
node_3d.cpp Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
node_3d.h Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_3d.h
physics_body_3d.cpp Add Mass Distribution, Deactivation, Solver inspector property groups 2023-08-06 21:26:33 -05:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
shape_cast_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h
skeleton_ik_3d.cpp Merge pull request #77465 from lyuma/ik_skeleton_reference_bug 2023-06-20 00:02:47 +02:00
skeleton_ik_3d.h
soft_body_3d.cpp
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
sprite_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h