godot/scene/resources
Rémi Verschelde 60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
..
default_theme Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
animation.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animation.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
animation_library.cpp Fix errors and improve UX relating to new animation libraries 2022-05-17 00:02:51 +01:00
animation_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_stream_sample.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-03-15 16:16:09 +01:00
bit_map.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
canvas_item_material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.cpp Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
curve.h Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
cylinder_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
environment.cpp Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojection-range-hint 2022-06-07 08:56:05 -07:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp Rename `hint_albedo`, `hint_white/black` in shaders 2022-05-09 22:50:18 +03:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
font.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gradient.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
gradient.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
importer_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material.cpp Rename BaseMaterial3D properties to use fully spelled out "texture" 2022-05-24 20:44:17 +02:00
material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh.cpp Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` 2022-05-31 13:57:42 +02:00
mesh.h Implement placeholder assets 2022-04-28 12:19:01 +02:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multimesh.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
multimesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.cpp Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
navigation_mesh.h Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
packed_scene.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
packed_scene.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
particles_material.cpp Merge pull request #60803 from Chaosus/shader_hint_rename 2022-05-24 08:15:33 +02:00
particles_material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align 2022-05-25 01:16:42 +02:00
primitive_meshes.h Add properties to disable top/bottom cap generation in CylinderMesh 2022-05-21 02:06:53 +02:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
resource_format_text.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_replication_config.cpp Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
scene_replication_config.h Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky_material.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sky_material.h Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sphere_shape_3d.cpp Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sphere_shape_3d.h Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sprite_frames.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
sprite_frames.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
style_box.cpp Improve StyleBox preview 2022-05-26 11:57:56 +02:00
style_box.h Merge pull request #58599 from Calinou/styleboxflat-add-skew 2022-04-28 18:32:01 +02:00
surface_tool.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
text_file.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
text_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
text_line.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.cpp [RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
text_paragraph.h [RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
texture.cpp Remove image property of ImageTexture 2022-06-07 16:30:54 +02:00
texture.h Remove image property of ImageTexture 2022-06-07 16:30:54 +02:00
theme.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
theme.h Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
tile_set.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
tile_set.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
video_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
visual_shader.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
visual_shader_nodes.cpp Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_nodes.h Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_particle_nodes.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_particle_nodes.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Improve Navigation2D default settings, see #56852 2022-01-28 22:35:05 +01:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00