.. |
effects
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
environment
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
blit.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas.glsl
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Implement Label3D node.
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2022-04-22 12:08:46 +03:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
luminance_reduce_raster_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
particles.glsl
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Fix GPUParticles3D disappearance at attractor origins
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2022-05-20 19:56:32 -04:00 |
roughness_limiter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
scene_forward_clustered_inc.glsl
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
scene_forward_clustered.glsl
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
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2022-06-23 12:28:10 +02:00 |
scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
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Introduce eye_offset for correcting stereoscopic reflections
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2022-06-17 19:39:34 +10:00 |
scene_forward_mobile_inc.glsl
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Introduce eye_offset for correcting stereoscopic reflections
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2022-06-17 19:39:34 +10:00 |
scene_forward_mobile.glsl
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Workaround MoltenVK shader conversion error
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2022-06-22 11:58:50 +02:00 |
screen_space_reflection_filter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
screen_space_reflection_scale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
screen_space_reflection.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
skeleton.glsl
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Fix normal and tangent blending in blend shapes
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2022-05-20 07:59:45 -04:00 |
sky.glsl
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Sky renderer: Only flip Z when calculating panorama_coords
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2022-03-08 19:51:43 -08:00 |
sort.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
specular_merge.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ss_effects_downsample.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
ssao_blur.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
ssao_importance_map.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
ssao_interleave.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
ssao.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
ssil_blur.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
ssil_importance_map.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
ssil_interleave.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
ssil.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
subsurface_scattering.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
taa_resolve.glsl
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
volumetric_fog_process.glsl
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
volumetric_fog.glsl
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Add Cone and Cylinder shapes to FogVolume
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2022-05-25 12:35:53 +02:00 |