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SCsub
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…
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a_star.cpp
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Initialize pointers in a_star.cpp
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2023-12-28 13:58:11 -08:00 |
a_star.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
a_star_grid_2d.cpp
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Add isometric cell shape mode to `AStarGrid2D`.
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2023-10-03 21:04:03 +03:00 |
a_star_grid_2d.h
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Add isometric cell shape mode to `AStarGrid2D`.
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2023-10-03 21:04:03 +03:00 |
aabb.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
aabb.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
audio_frame.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
basis.cpp
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Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
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2023-12-06 13:12:05 -06:00 |
basis.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
bvh.h
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BVH - fix lockguards for multithread mode
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2023-02-20 15:15:18 +00:00 |
bvh_abb.h
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
bvh_cull.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_debug.inc
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Use String.repeat() in more places
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2023-05-01 02:27:46 +02:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_misc.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_pair.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_refit.inc
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Fix not refitting upward from leaf nodes.
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2023-09-28 20:27:51 +08:00 |
bvh_split.inc
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Fix axis getting mixed up when split leaf
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2023-09-27 17:56:12 +08:00 |
bvh_structs.inc
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Fix not refitting upward from leaf nodes.
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2023-09-28 20:27:51 +08:00 |
bvh_tree.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
color.cpp
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Make ok_color functions static
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2023-05-13 16:57:19 +02:00 |
color.h
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Revert "Add API for HSL conversion"
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2023-05-10 17:45:56 -03:00 |
color_names.inc
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
convex_hull.cpp
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Replace `sanity` with `safety` for checks
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2023-10-08 16:22:24 +02:00 |
convex_hull.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
delaunay_2d.h
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Consider all triangles for retention in Delaunay Triangulation
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2023-06-17 11:18:30 -04:00 |
delaunay_3d.h
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
disjoint_set.h
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[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-11 19:45:49 +02:00 |
dynamic_bvh.cpp
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Fix various typos with codespell
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2023-02-01 08:45:41 +01:00 |
dynamic_bvh.h
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Improve DynamicBVH code to make it clearer how the stack/heap works.
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2023-12-13 09:03:19 +11:00 |
expression.cpp
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Add support for Unicode identifiers in Expression class
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2023-01-21 13:39:42 -03:00 |
expression.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
face3.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
face3.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
geometry_2d.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
geometry_2d.h
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Update `triangulate_delaunay()` to avoid needless reallocations
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2023-10-16 12:37:57 +02:00 |
geometry_3d.cpp
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Remove unnecessary Clipper lib includes
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2023-05-24 23:57:08 +02:00 |
geometry_3d.h
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Expose 3D Delaunay tetrahedralization in `Geometry3D`
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2023-10-16 11:48:49 +02:00 |
math_defs.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
math_fieldwise.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
math_fieldwise.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
math_funcs.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
math_funcs.h
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
plane.cpp
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Allow setting negative WorldBoundaryShape2D.distance through the editor
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2023-06-14 14:54:00 +02:00 |
plane.h
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Rename `center` method to `get_center` in Plane.
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2023-01-15 17:18:50 +01:00 |
projection.cpp
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Remove unnecessary line from Projection::get_z_far
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2023-09-20 10:48:37 -04:00 |
projection.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
quaternion.cpp
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Make acos and asin safe
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2023-05-11 08:34:34 +01:00 |
quaternion.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
quick_hull.cpp
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More codespell fixes, do more changes from previous ignore list
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2023-02-01 12:11:36 +01:00 |
quick_hull.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
random_number_generator.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
random_number_generator.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
random_pcg.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
random_pcg.h
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Fix randfn to prevent generating of nan values
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2023-03-03 16:43:48 +03:00 |
rect2.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rect2.h
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Rework blending method in Variant animation for Int/Array/String
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2023-11-16 21:37:18 +09:00 |
rect2i.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rect2i.h
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
static_raycaster.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
static_raycaster.h
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Enable shadow warnings and fix raised errors
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2023-05-11 16:00:59 +02:00 |
transform_2d.cpp
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_2d.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_3d.cpp
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_3d.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
triangle_mesh.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
triangle_mesh.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
triangulate.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
triangulate.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector2.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector2.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector2i.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector2i.h
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
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2023-10-12 13:46:49 +02:00 |
vector3.cpp
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Bias octahedral tangent y axis to avoid errors around 0
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2023-02-13 19:24:14 -08:00 |
vector3.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |
vector3i.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector3i.h
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
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2023-10-12 13:46:49 +02:00 |
vector4.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector4.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |
vector4i.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
vector4i.h
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
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2023-10-12 13:46:49 +02:00 |