godot/scene
MattUV 6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
..
2d Add set/get_collision_layer/mask_bit() to TileMaps 2017-04-06 23:27:55 +02:00
3d Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
animation Honor the Tween's final values 2017-03-30 07:58:20 -03:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui Merge pull request #8248 from Hinsbart/fix_notify_renames 2017-04-04 00:21:12 +02:00
io Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
main Fixer looping timer accumulation in _process 2017-04-05 08:22:41 +02:00
resources Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Added ability to change A-star cost function 2017-04-01 16:36:22 +10:30
scene_string_names.h Added ability to change A-star cost function 2017-04-01 16:36:22 +10:30
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00